# Chatting Area! Have fun! (Part 1)

**URL:** https://forum.makecode.com/t/chatting-area-have-fun-part-1/8740
**Category:** Show & Tell
**Created:** [June 14, 2021, 9:12pm UTC](https://forum.makecode.com/t/chatting-area-have-fun-part-1/8740 "2021-06-14T21:12:05Z")
**Posts on this page:** 1
**Showing post:** 3326

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### Author: ![Danny\_Devention](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/danny_devention/32/30134_2.png) [@Danny\_Devention](https://forum.makecode.com/u/Danny_Devention)
#### Post date: [July 14, 2025, 3:44am UTC](https://forum.makecode.com/t/chatting-area-have-fun-part-1/8740/3326 "2025-07-14T03:44:12Z")

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Guys I’m gonna be honest I don’t like when people keep doing this…

Hey everyone so progress for the 3D Dogfight rougelike mix game on Makecode (Ultima Waves) is going good so far, I’ll keep posting updates but I’ll post the actual link in 5 years. Levels now work a lot better than before, and 3 are finished.

Heres an exclusive preview!!1!!11

 ![arcade-Ultima-Waves (3)](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/3/9/39336aa83ef812496ee81b7c107c014394df4ba3.png)  
 ![arcade-Ultima-Waves (2)](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/f/a/fa98ba10617e37b1dad6a485e7f8945f613e9ac4.png)  
 ![arcade-Ultima-Waves (1)](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/1/a/1a75a673ab009b7c580c3ff1004a74f4e283ab08.png)

Special thanks to Mr Jone’s extensions!

> [@Mr. Jones's 3D Engine](https://forum.makecode.com/t/mr-joness-3d-engine/35638):
>
> Press A to add cubes to the scene Hello all, Some of you may have seen my other posts [about rendering pixels efficiently](https://forum.makecode.com/t/what-is-the-most-efficient-way-to-draw-a-single-pixel-to-the-screen/35451) or [squeezing additonal colors out of Makecode](https://forum.makecode.com/t/the-quest-for-more-colors/35551). I figured updating my 3D engine in the pixel post is getting off topic, so I wanted to make a separate post for updates. As of today, I finally cobbled together a matrix implementation that allows me to rotate and translate the camera and objects. This is very early and poorly optimized, as I learned in the pixel thread. I can…

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