# Chatting Area! Have fun! (Part 2)

**URL:** <https://forum.makecode.com/t/chatting-area-have-fun-part-2/46095>\
**Category:** Show & Tell\
**Created:** [September 25, 2026, 9:12pm UTC](https://forum.makecode.com/t/chatting-area-have-fun-part-2/46095 "2026-09-25T21:12:10Z")\
**Posts on this page:** 1\
**Showing post:** 990

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**Author:** ![UnsignedArduino](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/unsignedarduino/32/592_2.png) [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)\
**Post date:** [November 3, 2026, 4:43am UTC](https://forum.makecode.com/t/chatting-area-have-fun-part-2/46095/990 "2026-11-03T04:43:11Z")

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Although it is correct that MakeCode JS is still orders of magnitude slower than “regular” JS, you can still adjust your coding style and structure your program in a way to minimize the impact of expensive things such as function calls, property lookups, etc. My devlog post on [C3D](https://forum.makecode.com/t/unsignedarduinos-updates/46422/2) shows performance numbers and links to the repo, so you can check out the code. One day I plan on writing up a post on sim perf as well.

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