# Checkpoints in a platformer game

**URL:** <https://forum.makecode.com/t/checkpoints-in-a-platformer-game/10697>\
**Category:** Help\
**Created:** [November 1, 2021, 9:18pm UTC](https://forum.makecode.com/t/checkpoints-in-a-platformer-game/10697 "2021-11-01T21:18:40Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![personalnote](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/personalnote/32/31359_2.png) [@personalnote](https://forum.makecode.com/u/personalnote)\
**Post date:** [November 1, 2021, 11:27pm UTC](https://forum.makecode.com/t/checkpoints-in-a-platformer-game/10697/3 "2021-11-01T23:27:52Z")

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Hi, I’ve been thinking about this feature for a game I have been making.

> **[checkpoint demo](https://arcade.makecode.com/41672-42637-90690-98249)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

this is a pretty simple mechanic, and it’s basically utilising a cutscene to pause the game in order to allow the player to choose between 2 choices. In the time that the player dies and transitions over to the game over screen, the player’s sprite will be destroyed and the tilemap will be changed.

I should be thanking you actually, I was thinking of adding this mechanic but I wasn’t sure if it worked. Now I know it works 🙂

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