# Checkpoints in a platformer game

**URL:** <https://forum.makecode.com/t/checkpoints-in-a-platformer-game/10697>\
**Category:** Help\
**Created:** [November 1, 2021, 9:18pm UTC](https://forum.makecode.com/t/checkpoints-in-a-platformer-game/10697 "2021-11-01T21:18:40Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![danger\_kitty](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/danger_kitty/32/32006_2.png) [@danger\_kitty](https://forum.makecode.com/u/danger_kitty)\
**Post date:** [November 11, 2021, 12:11am UTC](https://forum.makecode.com/t/checkpoints-in-a-platformer-game/10697/5 "2021-11-11T00:11:29Z")

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Did you use one of @UnsignedArduino’s games to make that

> [@Procedurally Generated Platformer](https://forum.makecode.com/t/procedurally-generated-platformer/8500):
>
> After making [procedural generation](https://forum.makecode.com/t/procedural-generation/5383) and [jump](https://forum.makecode.com/t/jump/6633) I decided to combine (well, not really) the ideas and make a platformer game that is procedural! You may recognize the platformer tileset slight_smile (it’s from [here](https://forum.makecode.com/t/platformer-tileset/3023)) since I don’t have any creative skills in the slightest. Controls: Jump - up (W or 🠕) or A (Q or Space) Left and right - left and right (A and D or ← and →) Show us your seeds and best times! Mine is 1:06.27 on seed 1234: (I would love to see someone get under 1 minute …

and I made a game like that once here

> [@Dungeon Rush](https://forum.makecode.com/t/dungeon-rush/9733):
>
> This is a small game that I made to practice terrain generation. A to jump You don’t have to touch the ground to jump. B to shoot

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