# Chureki’s Space shooter V1.7.6 release

**URL:** <https://forum.makecode.com/t/chureki-s-space-shooter-v1-7-6-release/27844>\
**Category:** Arcade\
**Tags:** game, shmup\
**Created:** [March 20, 2024, 7:55pm UTC](https://forum.makecode.com/t/chureki-s-space-shooter-v1-7-6-release/27844 "2024-03-20T19:55:20Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Table](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/table/32/16503_2.png) [@Table](https://forum.makecode.com/u/Table)\
**Post date:** [March 20, 2024, 7:55pm UTC](https://forum.makecode.com/t/chureki-s-space-shooter-v1-7-6-release/27844/1 "2024-03-20T19:55:20Z")

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> **[Space Shooter](https://arcade.makecode.com/S69195-46867-96419-82483)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

A typical shmup/space shooter game.

Features are:

- Around 20 mins of gameplay (for a run from start to finish)
- Three boss battles, each more challenging than the previous
- Online multiplayer support for up to 2 people.

This game has a lot of features that are shoved into a tight package, causing it to be very hard to learn. You WILL go through a lot of runs either learning how to play the game or dying to the second boss battle (man it’s always the second boss battle i swear).

Feedback will be appreciated.

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**Author:** ![ADM\_F](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/adm_f/32/19808_2.png) [@ADM\_F](https://forum.makecode.com/u/ADM_F)\
**Post date:** [March 21, 2024, 1:47pm UTC](https://forum.makecode.com/t/chureki-s-space-shooter-v1-7-6-release/27844/2 "2024-03-21T13:47:28Z")

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This game is quite fun!  
however the orange boss shoots to fast you loss ammo faster then you get it then must accept death

and the health pack mechanic is a cool idea however the cool down is so long the more “mini” health packs spawn invalidating there use

every boss bullet being homing is ok but there should be a indicator when one is going to be fired

but

the items spawn rates are perfect around the time i am out of ammo a ammo box shows up and there are never to many enemies where you are to overwhelmed

10/10

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**Author:** ![Table](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/table/32/16503_2.png) [@Table](https://forum.makecode.com/u/Table)\
**Post date:** [March 21, 2024, 4:47pm UTC](https://forum.makecode.com/t/chureki-s-space-shooter-v1-7-6-release/27844/3 "2024-03-21T16:47:31Z")

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Thank you for your feedback,  
I was thinking that the second boss (orange) was unbalanced as well, fixing very soon.

For the health pack (I’m assuming you mean the ability and not the drop)  
-it gives you slightly more ammo storage temporarily  
-it gives you 8 hp (4 hp during a bossfight)  
-gives you increased speed  
-and double damage against bosses  
I think these are enough perks (for now ig)

About the bullets:  
For some strange reason I thought that I should make the game reaction-time dependent, I never even thought about adding an indicator, good idea _adds to list_

About the timing:  
Most of the perfection is very coincidental, a spawn loop is about 5 seconds (which is gas) every ten seconds an ammo spawns, and after 20 seconds a med kit will drop.

This is a very long reply, I know

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**Author:** ![Table](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/table/32/16503_2.png) [@Table](https://forum.makecode.com/u/Table)\
**Post date:** [March 21, 2024, 9:46pm UTC](https://forum.makecode.com/t/chureki-s-space-shooter-v1-7-6-release/27844/4 "2024-03-21T21:46:48Z")

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Update 1.8:

New features:

- a “wins” counter
- a new gold skin that you can get after completing the game 5 times
- second boss’s attack cooldown has been made longer
- a subtle start animation (fade from black)
- first boss’s attack cooldown is now dependent on RNG

(Note: yes, I’m working on the indicator)  
(Note 2: VGhlIHNlY29uZCBwaGFzZSBoYXMgYmVndW4= (cipher))
