# Circle Battle Simulator Devlog Area

**URL:** <https://forum.makecode.com/t/circle-battle-simulator-devlog-area/36632>\
**Category:** Game Design\
**Created:** [May 13, 2025, 11:55am UTC](https://forum.makecode.com/t/circle-battle-simulator-devlog-area/36632 "2025-05-13T11:55:45Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [May 13, 2025, 11:55am UTC](https://forum.makecode.com/t/circle-battle-simulator-devlog-area/36632/1 "2025-05-13T11:55:45Z")

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> [@Circle Battle Simulator (Prototype)](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440):
>
> CIRCLE BATTLE SIMULATOR (NOTE: THIS IS PROTOTYPE, EVERYTHING IS SUBJECT TO CHANGE) [Said every game company ever] Give me feedback and play the game ok? CONTROLS Arrow Keys: Move Cursor/Change Menu Selection A Button: Create/Place/Delete a Troop B Button: Switch between Troop Menu and Placing troops (Highlighted option is the troop your placing) Hit B on the Play Button to simulate the fight. I have planned stuff like cooler maps and more troops and a budget concept that every Battle…

You’ve seen the origin of this project months ago.  
I made this topic so I can show what I have so far every now and then.

And also so you guys can have hope I didn’t abandoned this project…

So yeah.  
I’ll try to keep up to date with you guys.

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**Author:** ![BlobDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blobdev/32/25519_2.png) [@BlobDev](https://forum.makecode.com/u/BlobDev)\
**Post date:** [May 13, 2025, 9:59pm UTC](https://forum.makecode.com/t/circle-battle-simulator-devlog-area/36632/2 "2025-05-13T21:59:55Z")

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Yahoo

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [May 14, 2025, 3:10am UTC](https://forum.makecode.com/t/circle-battle-simulator-devlog-area/36632/3 "2025-05-14T03:10:20Z")

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Wan prabum.  
Xent chunge scrun sezi eiifucuntly.  
Trud de Zrrm texiun, et doet wark huw I wan at do.

> **Translation (I went back in the Boss Battle Attack Ideas gibberish)**
>
> One problem.  
> Can’t change screen size efficiently.  
> Tried the Zoom extension, it don’t work how I want it to.

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [May 16, 2025, 7:36pm UTC](https://forum.makecode.com/t/circle-battle-simulator-devlog-area/36632/4 "2025-05-16T19:36:50Z")

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I might have a cool idea.  
Troops that can be controlled manually while also being able to be automatic in itself.

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**Author:** ![Seal\_dev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/seal_dev/32/33723_2.png) [@Seal\_dev](https://forum.makecode.com/u/Seal_dev)\
**Post date:** [May 16, 2025, 8:17pm UTC](https://forum.makecode.com/t/circle-battle-simulator-devlog-area/36632/5 "2025-05-16T20:17:01Z")

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You should add troops that freeze other troops

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [May 16, 2025, 10:45pm UTC](https://forum.makecode.com/t/circle-battle-simulator-devlog-area/36632/6 "2025-05-16T22:45:54Z")

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I’ll try though.  
I’m not a completely advanced programmer.

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [May 18, 2025, 3:07am UTC](https://forum.makecode.com/t/circle-battle-simulator-devlog-area/36632/7 "2025-05-18T03:07:54Z")

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Update:

Here are some sprites I drew for the melee circles:  
 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/6/2/62756e5a4cc5828352e82ee01c573450ce8a6835.png)  
 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/7/8/78e2f4d1c40c04de352aef4bab04c565a7eab62a.png)

And here’s a sprite for circle troops that can’t seem to find an image for them:  
 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/9/4/94b53b77f16d6ec32355f7168946e38613a91a89.png)

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**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [May 19, 2025, 5:58pm UTC](https://forum.makecode.com/t/circle-battle-simulator-devlog-area/36632/8 "2025-05-19T17:58:51Z")

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I have an idea! Could you add tiles you could place on the map like spikes?

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [May 19, 2025, 10:18pm UTC](https://forum.makecode.com/t/circle-battle-simulator-devlog-area/36632/9 "2025-05-19T22:18:49Z")

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Wait  
you might be on to something

Traps that can be color coded to trigger based on multiple things?  
Spikes, landmines, etc…

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<div class="post-metadata">

**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [May 21, 2025, 8:20pm UTC](https://forum.makecode.com/t/circle-battle-simulator-devlog-area/36632/10 "2025-05-21T20:20:10Z")

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Wouldn’t it be awesome to see a big over-dramatic explosion? I came up with some ideas!  
Spike trap.  
spinning hammers that knock back people  
land mines that do area dammage.  
a spawner that creates weak enemies  
a barrier that slows down / blocks enemies.

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<div class="post-metadata">

**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [May 22, 2025, 2:40pm UTC](https://forum.makecode.com/t/circle-battle-simulator-devlog-area/36632/11 "2025-05-22T14:40:11Z")

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Alright…  
Thought I’m gonna give you an update.  
I managed to get Melee Troops movement going along with troop placement.  
Just trying to figure out how to not make troops cramp together…  
(I tried using that one sprite walls extension, it didn’t work the way I wanted it to :( )
