# Circle Battle Simulator (Prototype)

**URL:** https://forum.makecode.com/t/circle-battle-simulator-prototype/33440
**Category:** Show & Tell
**Created:** [January 27, 2025, 11:38pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440 "2025-01-27T23:38:35Z")
**Posts on this page:** 20
**Page:** 1

<div class="post-metadata">

### Author: ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)
#### Post date: [January 27, 2025, 11:38pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/1 "2025-01-27T23:38:35Z")

</div>

# CIRCLE BATTLE SIMULATOR

> **[Circle Battle Simulator (Prototype)](https://arcade.makecode.com/60836-07781-59010-58283)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

(NOTE: THIS IS PROTOTYPE, EVERYTHING IS SUBJECT TO CHANGE)  
[Said every game company ever]  
Give me feedback and play the game ok?

* * *

**CONTROLS**  
Arrow Keys: Move Cursor/Change Menu Selection  
A Button: Create/Place/Delete a Troop  
B Button: Switch between Troop Menu and Placing troops (Highlighted option is the troop your placing)  
Hit B on the Play Button to simulate the fight.

* * *

I have planned stuff like cooler maps and more troops and a budget concept that every Battle Simulator has.  
**That’s it.**

# PLAY THE GAME!!!

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<div class="post-metadata">

### Author: ![AgentBoom](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agentboom/32/16635_2.png) [@AgentBoom](https://forum.makecode.com/u/AgentBoom)
#### Post date: [January 28, 2025, 6:11pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/2 "2025-01-28T18:11:08Z")

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I love it!

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<div class="post-metadata">

### Author: ![effels37](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/effels37/32/19498_2.png) [@effels37](https://forum.makecode.com/u/effels37)
#### Post date: [January 28, 2025, 7:30pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/3 "2025-01-28T19:30:28Z")

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wow this fun 10/10 good job boi

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<div class="post-metadata">

### Author: ![ZeroFall](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerofall/32/34898_2.png) [@ZeroFall](https://forum.makecode.com/u/ZeroFall)
#### Post date: [January 29, 2025, 6:29pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/4 "2025-01-29T18:29:20Z")

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Love it this is like tabs

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<div class="post-metadata">

### Author: ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)
#### Post date: [January 29, 2025, 6:31pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/5 "2025-01-29T18:31:21Z")

</div>

> [@AgentBoom](#):
>
> I love it!

> [@effels37](#):
>
> wow this fun 10/10 good job boi

But I want FEEDBACK  
please?

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<div class="post-metadata">

### Author: ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/35475_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)
#### Post date: [January 29, 2025, 10:21pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/6 "2025-01-29T22:21:11Z")

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1: This is now one of my favorite MakeCode games because it lasts basically forever.  
2: I have some ideas for types of troops… What about someone who is really fast but doesn’t have a lot of hp, or someone who’s the opposite? (Like a tank)

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<div class="post-metadata">

### Author: ![AgentBoom](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agentboom/32/16635_2.png) [@AgentBoom](https://forum.makecode.com/u/AgentBoom)
#### Post date: [January 29, 2025, 10:21pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/7 "2025-01-29T22:21:25Z")

</div>

Sorry… Here is some feedback!

-More troops  
-Troop creator (maybe)  
-More maps  
-Obstacles for the troop  
-A title screen  
-A unique color palette  
-Some nice effects  
-Music and/or sound effects

Those are some things that you _could_ add to the game. Now here are some things that I like and don’t like about it (although there’s not much to see):

_Things I Like_  
-The troop design and AI.  
-The troop selection menu.  
-The flashy white when a troop is hit.

_Things I Don’t Like_  
-The arcade palette (sorry Makecode but like _eeewww_)  
-The archers seem to be very very powerful… Maybe its just me though.

---

<div class="post-metadata">

### Author: ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)
#### Post date: [January 29, 2025, 10:35pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/8 "2025-01-29T22:35:46Z")

</div>

> [@AgentBoom](#):
>
> -More troops

Usually I would take ideas but that would get out of hand (you’ve seen those topics before, right?)

> [@AgentBoom](#):
>
> -Troop creator (maybe)

I’d have to make an image editor, WAT

> [@AgentBoom](#):
>
> -More maps

Planned!

> [@AgentBoom](#):
>
> -Obstacles for the troop

Something like walls?

> [@AgentBoom](#):
>
> -A title screen

Planned!

> [@AgentBoom](#):
>
> -A unique color palette

I like sticking to the first thing makecode throws at me, customization is hard.

> [@AgentBoom](#):
>
> -Some nice effects

Like what?

> [@AgentBoom](#):
>
> -Music and/or sound effects

I can’t compose music, more into programming (explains use of shapes) but I can do sound effects.

> [@AgentBoom](#):
>
> -The archers seem to be very very powerful… Maybe its just me though.

Might want to nerf them to deal maybe 10 damage? Like I said everything isn’t final.

* * *

> [@CopySprite](#):
>
> What about someone who is really fast but doesn’t have a lot of hp

Yeah, I was thinking of mini-troops that attack faster, move faster, but have low HP.

> [@CopySprite](#):
>
> or someone who’s the opposite?

Yeah, cool beans.

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<div class="post-metadata">

### Author: ![ZeroFall](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerofall/32/34898_2.png) [@ZeroFall](https://forum.makecode.com/u/ZeroFall)
#### Post date: [January 30, 2025, 5:03am UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/9 "2025-01-30T05:03:54Z")

</div>

perhaps add something that is strong against each other but weak to the other

like  
Melee \> Ranged \> Mage \> Melee  
Or something

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<div class="post-metadata">

### Author: ![effels37](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/effels37/32/19498_2.png) [@effels37](https://forum.makecode.com/u/effels37)
#### Post date: [January 30, 2025, 5:07am UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/10 "2025-01-30T05:07:56Z")

</div>

a fast but low damadge unit

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<div class="post-metadata">

### Author: ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)
#### Post date: [January 30, 2025, 6:25pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/11 "2025-01-30T18:25:55Z")

</div>

> [@ZeroFall](#):
>
> Ranged \> Mage

Wouldn’t Ranged and Mage be the same exact thing?

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<div class="post-metadata">

### Author: ![AgentBoom](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agentboom/32/16635_2.png) [@AgentBoom](https://forum.makecode.com/u/AgentBoom)
#### Post date: [January 30, 2025, 8:02pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/12 "2025-01-30T20:02:24Z")

</div>

I suppose Mage could have a special power like slowing down enemies, but deals less damage, moves slower and has less health.

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<div class="post-metadata">

### Author: ![ZeroFall](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerofall/32/34898_2.png) [@ZeroFall](https://forum.makecode.com/u/ZeroFall)
#### Post date: [January 30, 2025, 11:53pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/13 "2025-01-30T23:53:03Z")

</div>

Maybe

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<div class="post-metadata">

### Author: ![CodeOnTheCob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codeonthecob/32/19306_2.png) [@CodeOnTheCob](https://forum.makecode.com/u/CodeOnTheCob)
#### Post date: [January 30, 2025, 11:53pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/14 "2025-01-30T23:53:41Z")

</div>

BRO THIS IS MAkecode totally accurate battle simulator

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<div class="post-metadata">

### Author: ![Gl125371](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gl125371/32/29131_2.png) [@Gl125371](https://forum.makecode.com/u/Gl125371)
#### Post date: [February 5, 2025, 12:57am UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/15 "2025-02-05T00:57:03Z")

</div>

Recommendation:  
Mini Gunner! I learned that if you change the long-range troop’s code in the part where they determine the gun speed to 50, they become a mini gunner!

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<div class="post-metadata">

### Author: ![CodeOnTheCob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codeonthecob/32/19306_2.png) [@CodeOnTheCob](https://forum.makecode.com/u/CodeOnTheCob)
#### Post date: [February 5, 2025, 9:47pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/16 "2025-02-05T21:47:17Z")

</div>

ngl i read mii gunner

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<div class="post-metadata">

### Author: ![ZeroFall](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerofall/32/34898_2.png) [@ZeroFall](https://forum.makecode.com/u/ZeroFall)
#### Post date: [February 5, 2025, 10:51pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/17 "2025-02-05T22:51:02Z")

</div>

wouldn’t that be overpowered?

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<div class="post-metadata">

### Author: ![Archer\_Bright](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/archer_bright/32/32896_2.png) [@Archer\_Bright](https://forum.makecode.com/u/Archer_Bright)
#### Post date: [February 5, 2025, 11:05pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/18 "2025-02-05T23:05:22Z")

</div>

> [@AgentBoom](#):
>
> The archers seem to be very very powerful

Yes i am…

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/0/e/0ed5d67faebf6823f733db372b6b754831dc894f.jpeg)

This is not me By the way.

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<div class="post-metadata">

### Author: ![Gl125371](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gl125371/32/29131_2.png) [@Gl125371](https://forum.makecode.com/u/Gl125371)
#### Post date: [February 5, 2025, 11:06pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/19 "2025-02-05T23:06:42Z")

</div>

Yeah.

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<div class="post-metadata">

### Author: ![AgentBoom](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agentboom/32/16635_2.png) [@AgentBoom](https://forum.makecode.com/u/AgentBoom)
#### Post date: [February 5, 2025, 11:15pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/20 "2025-02-05T23:15:20Z")

</div>

> [@Archer\_Bright](#):
>
> This is not me By the way.

_GASP_! _there is no way that is not you!_

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