# Circle Battle Simulator (Prototype)

**URL:** <https://forum.makecode.com/t/circle-battle-simulator-prototype/33440>\
**Category:** Show & Tell\
**Created:** [January 27, 2025, 11:38pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440 "2025-01-27T23:38:35Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [February 6, 2025, 5:49pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/21 "2025-02-06T17:49:58Z")

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# CIRCLE BATTLE SIMULATOR UPDATE 1

> **[Circle Battle Simulator (Prototype)](https://arcade.makecode.com/62270-80952-84539-97245)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

It is now convenient I guess

* * *

**CHANGES**

- Budget that currently has no purpose: Both Melee and Ranged cost $100
- Battle refuses to start if you don’t have at least 1 troop of both sides
- Battle now ends automatically once 1 side runs out of troops
- I think I fixed a bug where a troop stays in its hurt state
- Added 1 sound effect that’s it
- I probably forgot something

* * *

That’s it, play around with the game now more convenient.  
I’m still hungry for feedback however.

* * *

**TEASER**  
Something I have planned for the game, you only get **her** hat, however.

 ![arcade-CBS-Leak](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/6/260917e56fd14f37f0d58e7c900e6758404311a3.png)  
(Ugh, my manager [aka me] is making me do this!)

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/36304_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [February 6, 2025, 6:11pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/22 "2025-02-06T18:11:28Z")

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Wow an update to my favorite game that you’ve made has already come out!  
(Thanks for approving this so fast moderators)

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**Author:** ![AgentBoom](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agentboom/32/16635_2.png) [@AgentBoom](https://forum.makecode.com/u/AgentBoom)\
**Post date:** [February 6, 2025, 10:56pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/23 "2025-02-06T22:56:12Z")

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The troops sometimes stick together into a ball.

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [February 6, 2025, 10:59pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/24 "2025-02-06T22:59:53Z")

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> [@redSprite](#):
>
> - I probably forgot something

Oh right, I **DID** forget something  
Ranged now has a range of 100 pixels (is that the measurement!?) and moves toward it’s target if it’s not in the range of Ranged.  
BUT it now attacks faster! Yay…

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**Author:** ![ZeroFall](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerofall/32/34898_2.png) [@ZeroFall](https://forum.makecode.com/u/ZeroFall)\
**Post date:** [February 6, 2025, 11:59pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/25 "2025-02-06T23:59:17Z")

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healer?

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**Author:** ![CodeOnTheCob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codeonthecob/32/19306_2.png) [@CodeOnTheCob](https://forum.makecode.com/u/CodeOnTheCob)\
**Post date:** [February 7, 2025, 12:02am UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/26 "2025-02-07T00:02:03Z")

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its a healer

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<div class="post-metadata">

**Author:** ![CodeOnTheCob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codeonthecob/32/19306_2.png) [@CodeOnTheCob](https://forum.makecode.com/u/CodeOnTheCob)\
**Post date:** [February 7, 2025, 12:02am UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/27 "2025-02-07T00:02:19Z")

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uh the range should be 75 it would be better

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**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/36304_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [February 7, 2025, 3:38am UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/28 "2025-02-07T03:38:04Z")

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Optional update alert!  
[Art update.](https://arcade.makecode.com/S84366-61495-36609-46921)

-CopySprite

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<div class="post-metadata">

**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [February 7, 2025, 7:39pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/29 "2025-02-07T19:39:56Z")

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Yo this is actually fire  
Uncanon though.

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**Author:** ![InvalidProject](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/invalidproject/32/32554_2.png) [@InvalidProject](https://forum.makecode.com/u/InvalidProject)\
**Post date:** [February 7, 2025, 7:47pm UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/30 "2025-02-07T19:47:32Z")

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I’m loving this so far! However, i’d recommend making the map larger and allow scrolling for the player to place down troops (Like a certain game I happen to know) However, the game oozes potential and pure awesomeness! Keep up the amazing work!

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<div class="post-metadata">

**Author:** ![CodeOnTheCob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codeonthecob/32/19306_2.png) [@CodeOnTheCob](https://forum.makecode.com/u/CodeOnTheCob)\
**Post date:** [February 8, 2025, 8:53am UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/31 "2025-02-08T08:53:12Z")

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add a slow bulky unit a fast weak unit status effects like poison fire ice etc

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<div class="post-metadata">

**Author:** ![BotWarrior](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/botwarrior/32/25328_2.png) [@BotWarrior](https://forum.makecode.com/u/BotWarrior)\
**Post date:** [February 8, 2025, 8:55am UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/32 "2025-02-08T08:55:25Z")

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Wow very cool!!! Did you base this off TABS? Also, would it be possible to maybe change the controls up? You could use a button mapping extension to put player 2 A and B buttons as something close so the player could reach them, and have them cycle left or right through the troop options. This means b could be used to delete characters. Very good game otherwise 🙂

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<div class="post-metadata">

**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [February 8, 2025, 9:03am UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/33 "2025-02-08T09:03:08Z")

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Alright, here is

# CIRCLE BATTLE SIMULATOR (BETA[?]) UPDATE

# PART 1

> **[Circle Battle Simulator (Beta\[?\])](https://arcade.makecode.com/75306-16517-99976-85034)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

I decided to make this as a little filler as I work on this prototype and it goes into the Beta[?] stage.

**CHANGES**

- Title screen so you can watch those ~~_idiots_~~ fight to the [beeeeep]
- The barriers that mark which side determines the team of the troop now disappear when in Battle Simulation

* * *

**NOTE**

This is part 1 of the update, **she** hasn’t been added yet  
(I swear I will give em to ya in part 2)

I just made this to make sure we’re cool and you guys think i’m heading in the  
_right_  
direction.

(The italic thing is cool ngl)

Anyway.

# FEEDBACK 👹

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<div class="post-metadata">

**Author:** ![goldtopaz](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/goldtopaz/32/28622_2.png) [@goldtopaz](https://forum.makecode.com/u/goldtopaz)\
**Post date:** [February 8, 2025, 9:03am UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/34 "2025-02-08T09:03:12Z")

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this game is pretty sigma 👍

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<div class="post-metadata">

**Author:** ![Fixitude](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/fixitude/32/28576_2.png) [@Fixitude](https://forum.makecode.com/u/Fixitude)\
**Post date:** [February 8, 2025, 9:04am UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/35 "2025-02-08T09:04:11Z")

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Wow I love this game it is like a game called TABS Totally Accurate Battle Simulator

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<div class="post-metadata">

**Author:** ![Fixitude](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/fixitude/32/28576_2.png) [@Fixitude](https://forum.makecode.com/u/Fixitude)\
**Post date:** [February 8, 2025, 9:04am UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/36 "2025-02-08T09:04:30Z")

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My feedback to you is make sure that you add a new enemy one that comes slowly towards you but has a lot of health so that it is a damage blocker also another thing… make it so that you have a certain amount of points to spend. I.E I have 100 points and it costs 10 points to make an archer

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<div class="post-metadata">

**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [February 8, 2025, 9:17am UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/37 "2025-02-08T09:17:16Z")

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Wow, I love the visuals! It’s a surprisingly accurate simulator! I suggest a button to add random troops and bet whether one side will win or not!

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<div class="post-metadata">

**Author:** ![zef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zef/32/28163_2.png) [@zef](https://forum.makecode.com/u/zef)\
**Post date:** [February 9, 2025, 12:13am UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/38 "2025-02-09T00:13:32Z")

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You could add a unit that charges toward the other team with while being able to do tons of damage at the cost of terrible health.

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<div class="post-metadata">

**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [February 9, 2025, 12:16am UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/39 "2025-02-09T00:16:06Z")

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I would like this but something makes me avoid it.

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<div class="post-metadata">

**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [February 9, 2025, 2:29am UTC](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/40 "2025-02-09T02:29:45Z")

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![arcade-Healer-Prototype-Design](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/b/e/be8e3b9c5db6a73b87722e34cd586013ea6e87ed.png)  
~~The design cannot be this bad bro~~  
Here is prototype design  
Tbh it looks bad

_Poll ([view on site](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440/40))_

Yeah bit of devlogish kind of thing

> **One extra note while I'm here**
>
> I should work on other things as this is what I shouldn’t invest my time in, I’ll be adding to much and unnecessary stuff by then.

[Previous page](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440.md?page=1)

[Next page](https://forum.makecode.com/t/circle-battle-simulator-prototype/33440.md?page=3)
