# Coder king 3: legends

**URL:** https://forum.makecode.com/t/coder-king-3-legends/19667
**Category:** Arcade
**Created:** [May 3, 2023, 6:31pm UTC](https://forum.makecode.com/t/coder-king-3-legends/19667 "2023-05-03T18:31:05Z")
**Posts on this page:** 1
**Showing post:** 741

<div class="post-metadata">

### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [February 16, 2024, 9:51pm UTC](https://forum.makecode.com/t/coder-king-3-legends/19667/741 "2024-02-16T21:51:53Z")

</div>

> **[Card Delver v0-23 DEMO](https://arcade.makecode.com/S58479-72137-20385-64687)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Finally made a name lol  
So yeah, definitely didn’t finish it but here’s some stuff that you should know (no time to make a tutorial 🫠)

* * *

## Cards and characters are random, this is just to show all the content, will be changed in the future.

* * *

**Controls:**  
**L and R to select cards and end turn button**  
**A to interact with stuff on screen**  
**B to view card inventory (don’t try reading the rotated text lol)** OH NO I JUST REALISED ITS BROKEN  
**Menu to view map**  
**Up and Down to move map and card inventory**

* * *

> **Cards**
>
> Yellow circle means **attack all enemies** ( **doesn’t apply to heal/block** as they should apply to summons which I need to implement)  
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/8/86b8d74b0b9464b2ab08d853161013e37c00ecec.png)  
> Make sure to look out for the energy count on cards, certain **cards may be 0 cost** btw.  
> Card upgrades and types: wood; metal; glass
> 
> ![AllCardUpgrades](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/e/ee6cfe6c6762529be42d04b44eb135986e28c910.png)
> 
> * * *
> 
> Metal: Has 2 uses (but can be used multiple times in battle)  
> Glass: Each card used only once per battle

* * *

> **Status effects**
>
> All effects tick down 1 when the enemy turn ends  
> Weak decreases **only your damage** , but for enemies it **decreases everything**  
> Poison damages **at start of enemy turn (before it attacks)**  
> Burn damages **after enemy turn**  
> Poison damages **through shield**  
> Burn is **blocked by shield**

* * *

> **Things to be implemented:**
>
> Boss relics  
> Relic effects  
> Items  
> Summons  
> Unique events  
> 2 more floors of enemies  
> level 3 upgrades  
> Curses  
> Balance

* * *

> **Things to look out for**
>
> 6 playable characters  
> 8 unique enemies  
> 2 unique bosses  
> 36 cards, each with 3 upgrades  
> 19 relics (doesn’t do anything though…)  
> Loads of easter eggs and references!  
> _the effects of 5000 blocks_

* * *

> **Guide to Symbols**
>
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/e/e25644b9039e653999c88d5f891fdcf69d0a30b2.png)  
> Poison Debuff. May be referenced as PSN. Deals damage at start of enemy turn through shield.
> 
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/b/b203d4bb76521ac8cd88d2e8c02895a15b793af0.png)  
> Spike Buff. May be referenced as SPKE. Deals damage when attacked
> 
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/7/7518c5fa6e27be1a00a18317a3cd197d70e1aa37.png)  
> Heal Intent. Heals all allies
> 
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/d/dac03d59ffb199cfbea4b221388713e95e9db6e7.png)  
> Summon Intent. Summon enemy/ies
> 
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/7/79e6b8e1bce020d267581596e908164d09b3b347.png)  
> Stun Intent. Do nothing this turn
> 
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/3/3749a2467ce15df79c95972e12e34c5fb0e94ac4.png)  
> Weak Debuff. Decrease all intents by value. For player this only decreases attack

---

_[View the full topic](https://forum.makecode.com/t/coder-king-3-legends/19667)._
