# Collab Game? kinda?

**URL:** https://forum.makecode.com/t/collab-game-kinda/31508
**Category:** Collaboration
**Created:** [November 4, 2024, 8:49pm UTC](https://forum.makecode.com/t/collab-game-kinda/31508 "2024-11-04T20:49:17Z")
**Posts on this page:** 14
**Page:** 5

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### Author: ![Gl125371](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gl125371/32/29131_2.png) [@Gl125371](https://forum.makecode.com/u/Gl125371)
#### Post date: [January 30, 2025, 5:08am UTC](https://forum.makecode.com/t/collab-game-kinda/31508/82 "2025-01-30T05:08:13Z")

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> [@AgentBoom](#):
>
> Maybe we should leave remaking the art for last.

Agree! Thanks you for this!

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### Author: ![AgentBoom](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agentboom/32/16635_2.png) [@AgentBoom](https://forum.makecode.com/u/AgentBoom)
#### Post date: [February 3, 2025, 7:11pm UTC](https://forum.makecode.com/t/collab-game-kinda/31508/83 "2025-02-03T19:11:13Z")

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@Gl125371 how’s it going?

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### Author: ![Gl125371](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gl125371/32/29131_2.png) [@Gl125371](https://forum.makecode.com/u/Gl125371)
#### Post date: [February 3, 2025, 10:36pm UTC](https://forum.makecode.com/t/collab-game-kinda/31508/84 "2025-02-03T22:36:16Z")

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Pretty good! It might be done soon!

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### Author: ![AgentBoom](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agentboom/32/16635_2.png) [@AgentBoom](https://forum.makecode.com/u/AgentBoom)
#### Post date: [February 3, 2025, 10:52pm UTC](https://forum.makecode.com/t/collab-game-kinda/31508/85 "2025-02-03T22:52:50Z")

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Nice! I’ve been working on the Voidrunner combat system. By the time this is posted I should have dropped a teaser in the chatting area topic.

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### Author: ![Gl125371](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gl125371/32/29131_2.png) [@Gl125371](https://forum.makecode.com/u/Gl125371)
#### Post date: [February 14, 2025, 5:53pm UTC](https://forum.makecode.com/t/collab-game-kinda/31508/86 "2025-02-14T17:53:09Z")

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@AgentBoom I am currently trying to add a boss as the final level, but before that, we need to make the tilemap. For the boss, this is what I’m thinking about: from [How to make enemy projectiles shoot in the direction of the player? - #2 by Luke](https://forum.makecode.com/t/how-to-make-enemy-projectiles-shoot-in-the-direction-of-the-player/30087/2)

> [@How to make enemy projectiles shoot in the direction of the player?](https://forum.makecode.com/t/how-to-make-enemy-projectiles-shoot-in-the-direction-of-the-player/30087/3):
>
> [https://arcade.makecode.com/S15642-33205-19670-99703](https://arcade.makecode.com/S15642-33205-19670-99703)
> 
> The Demo uses the Sprite Utils extension:
> 
> ```auto
> jwunderl/arcade-sprite-util
> 
> ```

**Note: I edited the project a bit, so my version is: [https://arcade.makecode.com/S78919-99395-03669-36925](https://arcade.makecode.com/S78919-99395-03669-36925)**

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<div class="post-metadata">

### Author: ![AgentBoom](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agentboom/32/16635_2.png) [@AgentBoom](https://forum.makecode.com/u/AgentBoom)
#### Post date: [February 14, 2025, 6:47pm UTC](https://forum.makecode.com/t/collab-game-kinda/31508/87 "2025-02-14T18:47:21Z")

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This will only have one tilemap?

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<div class="post-metadata">

### Author: ![Gl125371](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gl125371/32/29131_2.png) [@Gl125371](https://forum.makecode.com/u/Gl125371)
#### Post date: [February 16, 2025, 7:26pm UTC](https://forum.makecode.com/t/collab-game-kinda/31508/88 "2025-02-16T19:26:49Z")

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I don’t know, but there will probably be more than one.

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### Author: ![AgentBoom](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agentboom/32/16635_2.png) [@AgentBoom](https://forum.makecode.com/u/AgentBoom)
#### Post date: [February 27, 2025, 8:56pm UTC](https://forum.makecode.com/t/collab-game-kinda/31508/89 "2025-02-27T20:56:03Z")

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How’s it going?

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<div class="post-metadata">

### Author: ![Gl125371](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gl125371/32/29131_2.png) [@Gl125371](https://forum.makecode.com/u/Gl125371)
#### Post date: [February 28, 2025, 1:52am UTC](https://forum.makecode.com/t/collab-game-kinda/31508/90 "2025-02-28T01:52:06Z")

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Pretty good, although I’m going to be less active now because of things to do.

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<div class="post-metadata">

### Author: ![Gl125371](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gl125371/32/29131_2.png) [@Gl125371](https://forum.makecode.com/u/Gl125371)
#### Post date: [March 8, 2025, 9:09pm UTC](https://forum.makecode.com/t/collab-game-kinda/31508/91 "2025-03-08T21:09:12Z")

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@AgentBoom For the tilemap part, I think we could use the Arcade over world extension. What’s your opinion? If you want to use the Arcade Overworld extension, then I can start coding it since I figured out how to use it.

EXAMPLE: [https://arcade.makecode.com/S79168-88917-77458-45674](https://arcade.makecode.com/S79168-88917-77458-45674)

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<div class="post-metadata">

### Author: ![Gl125371](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gl125371/32/29131_2.png) [@Gl125371](https://forum.makecode.com/u/Gl125371)
#### Post date: [March 8, 2025, 9:20pm UTC](https://forum.makecode.com/t/collab-game-kinda/31508/92 "2025-03-08T21:20:25Z")

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UPDATE AS OF Mar 8, 2025: The Overworld extension is not working with the game. The first level loads fine, but after the second level, the Tilemap breaks.

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### Author: ![swirlix](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/swirlix/32/35624_2.png) [@swirlix](https://forum.makecode.com/u/swirlix)
#### Post date: [March 9, 2025, 5:22am UTC](https://forum.makecode.com/t/collab-game-kinda/31508/93 "2025-03-09T05:22:02Z")

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wdym the tilemap “breaks”

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<div class="post-metadata">

### Author: ![AgentBoom](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agentboom/32/16635_2.png) [@AgentBoom](https://forum.makecode.com/u/AgentBoom)
#### Post date: [March 11, 2025, 1:26am UTC](https://forum.makecode.com/t/collab-game-kinda/31508/94 "2025-03-11T01:26:44Z")

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> [@Gl125371](#):
>
> For the boss, this is what I’m thinking about: from [How to make enemy projectiles shoot in the direction of the player? - #2 by Luke](https://forum.makecode.com/t/how-to-make-enemy-projectiles-shoot-in-the-direction-of-the-player/30087/2)

This is a great idea! We should use it.

> [@Gl125371](#):
>
> @AgentBoom For the tilemap part, I think we could use the Arcade over world extension. What’s your opinion? If you want to use the Arcade Overworld extension, then I can start coding it since I figured out how to use it.

Okay then. But it broke? Can you send me the game so far? Also, I think we should start talking about story.

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<div class="post-metadata">

### Author: ![Gl125371](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gl125371/32/29131_2.png) [@Gl125371](https://forum.makecode.com/u/Gl125371)
#### Post date: [March 12, 2025, 2:11am UTC](https://forum.makecode.com/t/collab-game-kinda/31508/95 "2025-03-12T02:11:19Z")

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OK. Here’s the link: [https://arcade.makecode.com/S41213-70095-94242-91053](https://arcade.makecode.com/S41213-70095-94242-91053)

> [@AgentBoom](#):
>
> I think we should start talking about story.

Ok. I’ll try to think up a story.

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