# Collab Game? kinda?

**URL:** <https://forum.makecode.com/t/collab-game-kinda/31508>\
**Category:** Collaboration\
**Created:** [November 4, 2024, 8:49pm UTC](https://forum.makecode.com/t/collab-game-kinda/31508 "2024-11-04T20:49:17Z")\
**Posts on this page:** 1\
**Showing post:** 86

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**Author:** ![Gl125371](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gl125371/32/29131_2.png) [@Gl125371](https://forum.makecode.com/u/Gl125371)\
**Post date:** [February 14, 2025, 5:53pm UTC](https://forum.makecode.com/t/collab-game-kinda/31508/86 "2025-02-14T17:53:09Z")

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@AgentBoom I am currently trying to add a boss as the final level, but before that, we need to make the tilemap. For the boss, this is what I’m thinking about: from [How to make enemy projectiles shoot in the direction of the player? - #2 by Luke](https://forum.makecode.com/t/how-to-make-enemy-projectiles-shoot-in-the-direction-of-the-player/30087/2)

> [@How to make enemy projectiles shoot in the direction of the player?](https://forum.makecode.com/t/how-to-make-enemy-projectiles-shoot-in-the-direction-of-the-player/30087/3):
>
> [https://arcade.makecode.com/S15642-33205-19670-99703](https://arcade.makecode.com/S15642-33205-19670-99703)
> 
> The Demo uses the Sprite Utils extension:
> 
> ```auto
> jwunderl/arcade-sprite-util
> 
> ```

**Note: I edited the project a bit, so my version is: [https://arcade.makecode.com/S78919-99395-03669-36925](https://arcade.makecode.com/S78919-99395-03669-36925)**

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