Bug: Trail falls behind when you jump.
Sorry I took so long to respond!
Ok, wall jumping. The first method I know is quite innefective, so Iāll move on to the second one, which is the one used in Voidrunner.
Ok, so this one is made with the platformer extension which is an extension made specifically for developing platformers. If you used the extension youād have to change a few things about the player sprite, like making into a platformer sprite. If you didnāt do that then the platformer blocks wouldnāt affect the sprite. From there on out though Iām pretty sure you should be able to implement wall jumping yourself. Thereās also easy, one-block ways to make jumping and even friction that will save tons of space.
Redrawing the art: how about this. You implement wall jumping and fine tune the numbers 'til youāre okay with them, and then send me the updated link. Iāll redraw everything to try and make it look nicer (maybe add some animations). Iāll also attempt to fix the aforementioned trail bug (the trail is honestly a nice addition). If you want I can also add the extra effects extention and spice the graphics up a bit, but youāre the boss!
To @ZeroFall:
The game is very nearly finished, just needs some polishing and a boss battle. Iām currently fixing the inventory system.
To @Luke
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BET
Yeah, thatāll work. Iāll work on it.
BTW: Thanks to @LaserFoxPro for the trail!
Is the wall jumping implemented yet? Iām impatient to work on art⦠![]()
Sorry, no. It would probably be done by Next Tuesday.
Thank You!
Iām experiencing some issues with the platformer extension. The jump feels slow, and I would like to know if thereās a way to adjust the jump height. You can check out the details here: https://arcade.makecode.com/S79983-49565-17071-33244. Additionally, the code could use some tidying up. If you want to test the wall-jumping feature, just head right to find two columns of blocks.
I also noticed that whenever I press the A button, it adds a strange āOā symbol on the left side of the screen. Can you help me resolve these issues?
The jump probably feels slow because it is controlled by how long you keep the up button pressed. I can change it back to how it was if you like.
Iāll tidy it up, no worries!
Wall jumping is kinda wonky, Iāll fine tune it a bit and send it. If you like it we can keep it. If you wanna stick to the current wall jump, thatās perfectly fine.
Iāll try fixing the O thing, never seen it happen.
Welp, Iāll send you the game once itās all fixed. If itās good, you give me the green light and I can start on the art.
Itās okay now, I fixed it and added wall jump without the platformer extension!
well, i was fixing it at the moment⦠Iāll send you the fixed project and you can adjust it, just donāt make any changes to the game for now. My version should be ready soon, probably today.
Ok. We could use your version then.
I think I know what the O is. It is a console log value. It is a value from the console being written to the screen
Ok. Thanks!
Yeah I fixed that. The new version is almost done!
Here it is! Make all the adjustments you need, @Gl125371! Inside the code are all the changes made and also some questions. Hope you like it! For now, continue working on the game, Iād say, and ask for my help whenever needed.
Maybe we should leave remaking the art for last. What are your thoughts?
Sorry this took so long to make! I started playing the cello a few weeks ago so now I have to do piano, cello and homework, and that limits my capabilities. Thanks for understanding!
NO I WAS THE ONE WHO WAS SUPPOSED TO DO THE BEAUTIFUL ART ITS NOT FAIR NO NO NO AAAAA (starts crying)
You make wonderful art

