# Coneguy 64 devlog & stuff

**URL:** https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461
**Category:** Collaboration
**Tags:** game
**Created:** [January 29, 2024, 11:26pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461 "2024-01-29T23:26:54Z")
**Posts on this page:** 19
**Page:** 12

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### Author: ![Astronomicality22](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/astronomicality22/32/18365_2.png) [@Astronomicality22](https://forum.makecode.com/u/Astronomicality22)
#### Post date: [March 4, 2025, 1:22pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/224 "2025-03-04T13:22:42Z")

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When you’re situated, post the name of the account so we can check out the project.

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### Author: ![babol](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/babol/32/27355_2.png) [@babol](https://forum.makecode.com/u/babol)
#### Post date: [March 4, 2025, 1:25pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/225 "2025-03-04T13:25:12Z")

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i’ve been on scratch for like 6 years so i dont really need help and this decision is kinda changing.  
and, expect a demo of this project in some time. it might not come out because of the project’s code editing side of things is really slow considering makecode arcade’s editor isnt really optimized too well. we’ll try out best, though!

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### Author: ![Astronomicality22](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/astronomicality22/32/18365_2.png) [@Astronomicality22](https://forum.makecode.com/u/Astronomicality22)
#### Post date: [March 4, 2025, 6:47pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/226 "2025-03-04T18:47:00Z")

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For the askbox, Coneguy, do you know what JSchlatt did in 1999?

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### Author: ![Astronomicality22](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/astronomicality22/32/18365_2.png) [@Astronomicality22](https://forum.makecode.com/u/Astronomicality22)
#### Post date: [March 4, 2025, 6:47pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/227 "2025-03-04T18:47:13Z")

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What about a big level that takes place on a blimp? Maybe final zone so it could be basically a hard level with any neat gimmicks (like the ring things in Death Egg Zone from S 3&K or the gravity mechanics), with some pretty challenging bosses (like Death Egg meets Sky Base and Metallic Madness)

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### Author: ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)
#### Post date: [March 4, 2025, 6:52pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/228 "2025-03-04T18:52:40Z")

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It’s also a reference to the prototype ver of cd, when the demo finishes it goes “hold out! Programmer!”

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### Author: ![mcodez](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mcodez/32/30743_2.png) [@mcodez](https://forum.makecode.com/u/mcodez)
#### Post date: [March 4, 2025, 9:54pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/229 "2025-03-04T21:54:20Z")

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My mistake i forgot to delete this message after i found the account and saw when it was made

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### Author: ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)
#### Post date: [March 5, 2025, 9:35pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/230 "2025-03-05T21:35:16Z")

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_ **HOLD OUT! AGAIN** _

Apologies for the confusion, but this decision has been very recently reverted. The project is now being ported to Game Maker Studio 2 (mostly due to the fact that, for one, we have a base for it, and two, I wanted to practice my skills in that particular coding language). Again, sorry for the confusion!

 ![vySvn7a](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/4/3/43099d3e331f23e5094cd724b619de0bbeb8ffe1.png)

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### Author: ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)
#### Post date: [March 6, 2025, 6:20pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/231 "2025-03-06T18:20:47Z")

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Scripts or blueprints?

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### Author: ![babol](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/babol/32/27355_2.png) [@babol](https://forum.makecode.com/u/babol)
#### Post date: [March 7, 2025, 7:39pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/232 "2025-03-07T19:39:21Z")

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what?

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### Author: ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)
#### Post date: [March 7, 2025, 10:17pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/233 "2025-03-07T22:17:49Z")

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On gamemaker you have the option between using scripts or blueprints for coding right? Which one are you going to use

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### Author: ![babol](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/babol/32/27355_2.png) [@babol](https://forum.makecode.com/u/babol)
#### Post date: [March 8, 2025, 9:26pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/234 "2025-03-08T21:26:18Z")

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i’m assuming you’re talking about the drag and drop feature, and we’ll obviously use the scripts.

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### Author: ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)
#### Post date: [June 26, 2025, 5:23pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/235 "2025-06-26T17:23:43Z")

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so… no more cone 64… _sniff sniff_

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<div class="post-metadata">

### Author: ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)
#### Post date: [June 26, 2025, 5:54pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/236 "2025-06-26T17:54:15Z")

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where do i find this

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### Author: ![CodePerson](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codeperson/32/32288_2.png) [@CodePerson](https://forum.makecode.com/u/CodePerson)
#### Post date: [June 26, 2025, 6:10pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/237 "2025-06-26T18:10:50Z")

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well… not exactly, since it’s being ported to gms2 it’s not gone. TheConeguy just sin’t working on it in Makecode.

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### Author: ![BlastBoxGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blastboxgames/32/11727_2.png) [@BlastBoxGames](https://forum.makecode.com/u/BlastBoxGames)
#### Post date: [June 27, 2025, 4:56am UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/238 "2025-06-27T04:56:03Z")

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Aw man, sad to see the makecode version of this canceled

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<div class="post-metadata">

### Author: ![babol](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/babol/32/27355_2.png) [@babol](https://forum.makecode.com/u/babol)
#### Post date: [August 25, 2025, 6:29pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/239 "2025-08-25T18:29:19Z")

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_ **HOLD OUT! ONE LAST TIME!** _  
See you on SAGE2025.

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/6/e/6e7d9e7582e16521491d3bfcda8d3a1c04ccbb15.png)

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<div class="post-metadata">

### Author: ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)
#### Post date: [November 4, 2025, 4:36am UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/240 "2025-11-04T04:36:38Z")

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huh?

what’s sage?

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<div class="post-metadata">

### Author: ![babol](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/babol/32/27355_2.png) [@babol](https://forum.makecode.com/u/babol)
#### Post date: [November 4, 2025, 5:27pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/241 "2025-11-04T17:27:23Z")

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Sonic amateur games expo. an event where people can share all sorts of games they made.  
mods, games, fangames. its usually sonic, but any sort of game works.

of course, the SAGE demo is pretty outdated compared to where it is right now.

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<div class="post-metadata">

### Author: ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)
#### Post date: [November 4, 2025, 11:01pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/242 "2025-11-04T23:01:15Z")

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coolio

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