# Coneguy 64 devlog & stuff

**URL:** https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461
**Category:** Collaboration
**Tags:** game
**Created:** [January 29, 2024, 11:26pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461 "2024-01-29T23:26:54Z")
**Posts on this page:** 20
**Page:** 3

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### Author: ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)
#### Post date: [February 26, 2024, 5:46pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/44 "2024-02-26T17:46:41Z")

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Spooky 9\_0 👏 👏 👏

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### Author: ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)
#### Post date: [February 26, 2024, 10:02pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/45 "2024-02-26T22:02:21Z")

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It’s gonna be like Pizza Tower with heavy Mario 64 elements (if Makecode limits allow, of course.)

Also the Flip Meter, which is original.

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### Author: ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)
#### Post date: [February 29, 2024, 6:29pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/46 "2024-02-29T18:29:27Z")

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Also have some free level ideas I thought of.

> bob-omb battlefield but it’s on a giant turtle (Turtle Tops)

> desert level with bulls you can ride (Variabull Desert)

> a city based off of the makecode forums (Forumtown)

> literally just hazy maze cave (Cyber’s Maze Cave)

> big freezer level (Cool, Cool Freezer)

> a tv weather outpost owned by hyper the dragon (Hyper Channel)

> pinball!!11!!1 (Pinball Zone)

Update coming soon, by the way!

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### Author: ![Jedi](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jedi/32/14307_2.png) [@Jedi](https://forum.makecode.com/u/Jedi)
#### Post date: [March 1, 2024, 5:20pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/47 "2024-03-01T17:20:56Z")

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OOOOOOOOOOOOO  
meowbit, prepared to be FRIED /j

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### Author: ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)
#### Post date: [March 4, 2024, 6:08pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/48 "2024-03-04T18:08:33Z")

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**Devlog 0.2:**

A lot more stuff is here! Yippee!

To do:

- Finish dashing and drifting. Right now dashing just turns you orange and makes you move faster.

- Add triple jumping/backflipping.

- Add taunting, parrying, and breakdancing.

- Add sprites and polish, like a hitbox for the player.

- Add actual functioning enemies.

Debating with myself on whether the grab move should be included or not, since you (will) be able to defeat enemies by jumping on them. I’m probably gonna give every character something different mapped to the grab button (A).

> **[platformer 64 project (0.0.2 build)](https://arcade.makecode.com/21615-08636-12965-03788)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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### Author: ![jackal](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jackal/32/19506_2.png) [@jackal](https://forum.makecode.com/u/jackal)
#### Post date: [March 4, 2024, 7:12pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/49 "2024-03-04T19:12:51Z")

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> [@TheConeGuy](#):
>
> (Cyber’s

YOOOOOO!!! (i have been summoned!)

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### Author: ![jackal](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jackal/32/19506_2.png) [@jackal](https://forum.makecode.com/u/jackal)
#### Post date: [March 4, 2024, 7:12pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/50 "2024-03-04T19:12:55Z")

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so its not gonna be 64 3d platformer at all? just “Cone Tower” ?

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### Author: ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)
#### Post date: [March 4, 2024, 10:19pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/51 "2024-03-04T22:19:47Z")

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No, it is.

I just haven’t planned for the 3D part yet since I don’t exactly understand how to use it, although I plan to make the 3D kinda like Sonic X-Treme.

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### Author: ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)
#### Post date: [March 4, 2024, 10:22pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/52 "2024-03-04T22:22:09Z")

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Looking sweeeet!! Amazing progress, I cant wait for more \>:D

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### Author: ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)
#### Post date: [March 5, 2024, 7:27pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/53 "2024-03-05T19:27:17Z")

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I have a few ideas.

> Jupiter Airport

> Coney raceways

> Scribble lands

hope these are good ideas!

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### Author: ![Nerdiest](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/nerdiest/32/10678_2.png) [@Nerdiest](https://forum.makecode.com/u/Nerdiest)
#### Post date: [March 30, 2024, 2:15am UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/54 "2024-03-30T02:15:41Z")

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Its giving Pizza Tower X Mario 64…I love it

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### Author: ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)
#### Post date: [March 30, 2024, 11:46pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/55 "2024-03-30T23:46:15Z")

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the cone man is balling  
 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/2/24e19008113b3d9d10e765ac53c5c2d17a7922d4.png)  
i made textboxes lol  
ill make others if you want, @TheConeGuy this is just a demo

link:

> **[character](https://arcade.makecode.com/S10599-76317-63686-58834)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

### Author: ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)
#### Post date: [March 31, 2024, 3:42pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/56 "2024-03-31T15:42:15Z")

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its pizza time

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<div class="post-metadata">

### Author: ![Nerdiest](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/nerdiest/32/10678_2.png) [@Nerdiest](https://forum.makecode.com/u/Nerdiest)
#### Post date: [April 8, 2024, 3:49am UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/57 "2024-04-08T03:49:37Z")

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You could potentially make it 2.5d and have the platforms themselves be 3d and the charechter and others in the game be 2D somewhat like paper mario, or more so New Super mario bros, you could also have the player able to move the camera (have that be some sort of mechanic or something) And have the stages be as big as you need them to be and just have more ways or more fluid ways of traversal like the og mario 64, but fit that moveset and make slight changes so that you can enjoy it in 2D

(seeing as im cooking up something similar to the stuff i wrote above (more Banjo kazooie esk though, I can pop in and help whenever im needed)

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<div class="post-metadata">

### Author: ![BlastBoxGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blastboxgames/32/11727_2.png) [@BlastBoxGames](https://forum.makecode.com/u/BlastBoxGames)
#### Post date: [April 8, 2024, 6:27pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/58 "2024-04-08T18:27:53Z")

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Are you going to make the character actually be Coneguy? Because its currently just a sqaure

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<div class="post-metadata">

### Author: ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)
#### Post date: [April 8, 2024, 6:28pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/59 "2024-04-08T18:28:16Z")

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![pixil-frame-0 (1)](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/e/eb4760519cabb0c9e36fd865acf52b6153076e66.png)

Hi again!

I finally finished the base moveset, so I will now finish the individual character movesets and start working on some kind of 4-level-demo.

I’m not sure if I already stated this already, but I plan to release builds of this game about every month, so stay tuned!

(By the time this is posted, my spring break has probably ended, so I’m probably going to be able to finish most of the 2D portions of the game over the summer.)

Have a good rest of your day! •ᴗ•

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<div class="post-metadata">

### Author: ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)
#### Post date: [April 17, 2024, 3:55am UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/60 "2024-04-17T03:55:00Z")

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I FIGURED OUT THE 3D PART!!

@Brohann remember your prehistoric game jam submission?

the 3d dino? what if we do the same with coneguy? and then add a moveset, use the mouse movement extension, AND BOOM! Coneguy’s (temporary) animation sketches could be provided by @TheConeGuy !

coneguy counter: 3

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### Author: ![Josef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/josef/32/12457_2.png) [@Josef](https://forum.makecode.com/u/Josef)
#### Post date: [April 18, 2024, 12:57pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/61 "2024-04-18T12:57:16Z")

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zGREAT JOB man. Super Mario Odyssey Arcade Coming up!!!

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### Author: ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)
#### Post date: [April 20, 2024, 5:51am UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/62 "2024-04-20T05:51:00Z")

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**Devlog 0.3:**

Even more stuff is here! Drifting, a test map for the first level, ACTUAL KEYBINDS, a very unfinished Coneguy moveset, it’s all here.

To do:

- Fix drifting, because it still kinda sucks.

- Add actual functional enemies.

- Add sprites. I already finished a temporary Coneguy idle but it broke the movement.

Probably gonna be a while until I can completely finish the moveset and get levels done, considering I currently taking the standardized tests for my state in school, so…

uhh yeah enjoy :DD

> **[platformer 64 project (0.0.5, coneguy WIP)](https://arcade.makecode.com/80579-39211-25160-49814)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

### Author: ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)
#### Post date: [April 20, 2024, 4:02pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/63 "2024-04-20T16:02:14Z")

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Could you give a tutorial on how to play? I want to see the new features but I have no clue what I’m doing XD

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