# Coneguy 64 devlog & stuff

**URL:** https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461
**Category:** Collaboration
**Tags:** game
**Created:** [January 29, 2024, 11:26pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461 "2024-01-29T23:26:54Z")
**Posts on this page:** 20
**Page:** 6

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### Author: ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)
#### Post date: [May 23, 2024, 5:29pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/104 "2024-05-23T17:29:49Z")

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Woopies!  
You told 👁 👁

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### Author: ![babol](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/babol/32/27355_2.png) [@babol](https://forum.makecode.com/u/babol)
#### Post date: [May 23, 2024, 5:34pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/105 "2024-05-23T17:34:45Z")

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also i’d LOVE to sprite for this game

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### Author: ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)
#### Post date: [May 24, 2024, 3:32pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/106 "2024-05-24T15:32:35Z")

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**Devlog 0.5:**

Turtle-y cool, dude!

 ![turtle top-ular](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/8/86e868a131f690c33a482c499cc30233d300585c.png)

> **There's nothing else for you to click on.**
>
> > **At least I THINK there isn't...**
> >
> > > **You sure?**
> > >
> > > > **Okay, here goes...**
> > > >
> > > > ![turtle top-ular (WIP PIXELDOODLE EDITION)](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/d/d5e1718205fd84a5374b622504c63407f010ccff.png)

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<div class="post-metadata">

### Author: ![babol](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/babol/32/27355_2.png) [@babol](https://forum.makecode.com/u/babol)
#### Post date: [May 24, 2024, 4:12pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/107 "2024-05-24T16:12:21Z")

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NO WAY, PEAK  
also no way 2X TV SPRITES!!??!?

and pepper

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### Author: ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)
#### Post date: [May 25, 2024, 3:45am UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/108 "2024-05-25T03:45:58Z")

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HAHA!

AMAZING, DUDE!

this, is perfect.

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### Author: ![Brohann](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brohann/32/17380_2.png) [@Brohann](https://forum.makecode.com/u/Brohann)
#### Post date: [May 25, 2024, 6:06pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/109 "2024-05-25T18:06:12Z")

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I thought this was going to be a SM64 clone, not a Pizza Tower clone.

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### Author: ![babol](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/babol/32/27355_2.png) [@babol](https://forum.makecode.com/u/babol)
#### Post date: [May 26, 2024, 1:09am UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/110 "2024-05-26T01:09:50Z")

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also it would be nice if you credited the people that made the noise sprites (SEGO, poatatoboot, etc.) (also can i playtest!!1!)

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### Author: ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)
#### Post date: [May 26, 2024, 1:11am UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/111 "2024-05-26T01:11:57Z")

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I’m attempting to mix both, although it just doesn’t look like it right now.

I added a reworked long jump, a new slide move, and a ground pound jump, although those are not in the current build of the game.

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### Author: ![Josef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/josef/32/12457_2.png) [@Josef](https://forum.makecode.com/u/Josef)
#### Post date: [May 26, 2024, 1:13am UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/112 "2024-05-26T01:13:59Z")

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Yeah but I think they scarped it

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<div class="post-metadata">

### Author: ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)
#### Post date: [May 26, 2024, 1:14am UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/113 "2024-05-26T01:14:54Z")

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it doesn’t have to be a sm64 clone, but paper mario _would_ be possible

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<div class="post-metadata">

### Author: ![Josef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/josef/32/12457_2.png) [@Josef](https://forum.makecode.com/u/Josef)
#### Post date: [May 26, 2024, 1:15am UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/114 "2024-05-26T01:15:56Z")

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That reminds me that I’m a few months old to the forums

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<div class="post-metadata">

### Author: ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)
#### Post date: [May 26, 2024, 1:16am UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/115 "2024-05-26T01:16:12Z")

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I’ll just do that now.

To anyone that sees this post, these sprites are **NOT** final, as I will be replacing them with Coneguy sprites in the final game.

Credit to [this spritesheet](https://www.spriters-resource.com/custom_edited/pizzatowercustoms/sheet/199278/) on The Spriters Resource. I made a few custom sprites based off of these, but they are ALSO not in the current build of the game at the moment.

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<div class="post-metadata">

### Author: ![babol](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/babol/32/27355_2.png) [@babol](https://forum.makecode.com/u/babol)
#### Post date: [May 26, 2024, 3:20pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/116 "2024-05-26T15:20:17Z")

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okay!

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<div class="post-metadata">

### Author: ![babol](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/babol/32/27355_2.png) [@babol](https://forum.makecode.com/u/babol)
#### Post date: [May 26, 2024, 3:21pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/117 "2024-05-26T15:21:11Z")

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ACTIVATE WINDOWS.  
go to settings to activate windows

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<div class="post-metadata">

### Author: ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)
#### Post date: [May 26, 2024, 9:03pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/118 "2024-05-26T21:03:15Z")

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Still haven’t properly fixed this…

 ![Screenshot 2024-05-26 134258](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/8/83529d871e00b1b5928a23449e5b9dad337363f3.png)

Once again, does anyone know how to fix this?

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<div class="post-metadata">

### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [May 27, 2024, 1:22am UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/119 "2024-05-27T01:22:00Z")

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the second for element is using value instead of value2

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<div class="post-metadata">

### Author: ![Josef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/josef/32/12457_2.png) [@Josef](https://forum.makecode.com/u/Josef)
#### Post date: [May 27, 2024, 1:23am UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/120 "2024-05-27T01:23:41Z")

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As I said, all the levels in a world in ONE tile map just far away from each other. Then when a player collects a coin, destroy it

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<div class="post-metadata">

### Author: ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)
#### Post date: [May 27, 2024, 1:24am UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/121 "2024-05-27T01:24:11Z")

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Did you define value2 here?

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<div class="post-metadata">

### Author: ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)
#### Post date: [May 27, 2024, 6:48pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/122 "2024-05-27T18:48:44Z")

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Yes. I put this code in an “on overlap” corresponding to the coin tile.

 ![Screenshot 2024-05-27 073051](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/9/9f1ae7e99e8203c87e649ebedf6ef781a6b1b082.png)

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<div class="post-metadata">

### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [May 28, 2024, 2:40am UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/123 "2024-05-28T02:40:00Z")

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no don’t reference those variables outside of the element value pretty sure that breaks things

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