# Coneguy 64 devlog & stuff

**URL:** https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461
**Category:** Collaboration
**Tags:** game
**Created:** [January 29, 2024, 11:26pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461 "2024-01-29T23:26:54Z")
**Posts on this page:** 20
**Page:** 8

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### Author: ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)
#### Post date: [May 31, 2024, 4:18pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/144 "2024-05-31T16:18:41Z")

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@TheConeGuy give me a link to your code

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### Author: ![sillysnowi](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sillysnowi/32/14304_2.png) [@sillysnowi](https://forum.makecode.com/u/sillysnowi)
#### Post date: [May 31, 2024, 8:34pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/145 "2024-05-31T20:34:07Z")

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Store the tilemaps in a variable and switch the tilemap to that variable when going into a different room.  
 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/3/3aaee551eb4c443b2370ba6f5c6f3e68950a0d5a.png)

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### Author: ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)
#### Post date: [May 31, 2024, 9:38pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/146 "2024-05-31T21:38:46Z")

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It says the project is too large and won’t let me share a link, so I’ll just put it in an image instead.  
 ![arcade-platformer-64-build-009-the-sombrero-update](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/e/e7b962302177e0384711212ae7e3039206e8204d.png)

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### Author: ![babol](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/babol/32/27355_2.png) [@babol](https://forum.makecode.com/u/babol)
#### Post date: [May 31, 2024, 10:26pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/147 "2024-05-31T22:26:57Z")

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free privet build…

/j

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### Author: ![babol](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/babol/32/27355_2.png) [@babol](https://forum.makecode.com/u/babol)
#### Post date: [June 1, 2024, 5:51pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/148 "2024-06-01T17:51:39Z")

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DEATHMODE???

i have competition.

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### Author: ![mcodez](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mcodez/32/30743_2.png) [@mcodez](https://forum.makecode.com/u/mcodez)
#### Post date: [June 2, 2024, 4:45pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/149 "2024-06-02T16:45:42Z")

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Wow that’s a cool feature. You might see that from me soon

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### Author: ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)
#### Post date: [June 2, 2024, 4:47pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/150 "2024-06-02T16:47:41Z")

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Nevermind. I was able to create a link for it on Github.

> **[coneguy-64-build-0-0-9](https://theconeguy.github.io/coneguy-64-build-0-0-9/)**
>
> This is a beta build of Coneguy 64, featuring an early version of the first level and a bunch of moveset changes from the previous one. Enjoy!

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### Author: ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)
#### Post date: [June 3, 2024, 9:55pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/151 "2024-06-03T21:55:26Z")

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@TheConeGuy you are calling your create\_rooms function in multiple places, which is going to reassign that array and create new tilemaps without the saved changes. try only calling that function once!

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### Author: ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)
#### Post date: [June 4, 2024, 7:20pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/152 "2024-06-04T19:20:21Z")

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Where, though?

Do I put it in the “on start” block or the code that runs when you overlap a room-changing tile?

(Note that there are two versions of that tile, one facing right that sends you a room forward and one facing left that sends you a room back.)

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### Author: ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)
#### Post date: [June 4, 2024, 7:21pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/153 "2024-06-04T19:21:11Z")

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@TheConeGuy in “on start”

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### Author: ![mcodez](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mcodez/32/30743_2.png) [@mcodez](https://forum.makecode.com/u/mcodez)
#### Post date: [June 7, 2024, 4:36pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/154 "2024-06-07T16:36:25Z")

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pretty cool demo you know joy-cons are compatible?

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### Author: ![mcodez](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mcodez/32/30743_2.png) [@mcodez](https://forum.makecode.com/u/mcodez)
#### Post date: [June 7, 2024, 4:40pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/155 "2024-06-07T16:40:51Z")

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💬 hey Coneyguy is your name just Coneyguy like overall I just want to know

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### Author: ![Josef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/josef/32/12457_2.png) [@Josef](https://forum.makecode.com/u/Josef)
#### Post date: [June 13, 2024, 1:37pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/156 "2024-06-13T13:37:29Z")

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gg on the good reply

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### Author: ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)
#### Post date: [June 13, 2024, 4:18pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/157 "2024-06-13T16:18:16Z")

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💬

“I forgot.”

(i don’t actually know lol)

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### Author: ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)
#### Post date: [June 16, 2024, 1:51am UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/158 "2024-06-16T01:51:08Z")

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**Devlog 0.7:**

So it’s been a little while since I’ve actually posted some updates of the game to all you people on the forums… I’ve been editing the Github link with some changes to the gameplay, which you can see for yourself [right here.](https://theconeguy.github.io/coneguy-64-build-0-0-9/)

Here’s a few screenshots of some stuff I’ve been working on. Keep in mind this is very WIP.

 ![enemy testing...](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/6/6b3d6c1dd7b1fbf2c2815f02b04f16327864bec2.png)

 ![free milk (real, not clickbait)](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/8/8a28ba37be467346a996648c22e127b9fee955ac.png)

![if you've played pizza tower you know what this is](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/a/ab7859814a6a71a1275adc3113d4e961cd69571b.png)

![boing](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/a/a2c021877cc8eee5cc69b5ceb31149804c913836.png)

This is supposed to be a Koopa Shell from SM64, but I didn’t have the sprite for it. I also temporarily deleted the sombrero so you could see the image better.

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<div class="post-metadata">

### Author: ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)
#### Post date: [July 17, 2024, 5:10am UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/159 "2024-07-17T05:10:39Z")

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Yo about the Extra characters you said in the previous forum thing. you said something bout adding characters. so could someone ask to add there char and it could be added?

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### Author: ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)
#### Post date: [July 17, 2024, 4:22pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/160 "2024-07-17T16:22:17Z")

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Kinda.

While extra characters are planned, I kinda already decided on who they were going to be…

Consider the other topic in the past, although Coneguy 64 is technically what that project was SUPPOSED to be, just without Coneguy.

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<div class="post-metadata">

### Author: ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)
#### Post date: [July 17, 2024, 10:07pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/161 "2024-07-17T22:07:56Z")

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alright

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### Author: ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)
#### Post date: [August 24, 2024, 5:40pm UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/162 "2024-08-24T17:40:59Z")

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![reference](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/3/7/37ac83a75a2cbc8bb293fc0b425c27507cb02658.png)

A new era of development has begun.

Reference sheet first, context later.

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### Author: ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)
#### Post date: [August 25, 2024, 1:18am UTC](https://forum.makecode.com/t/coneguy-64-devlog-stuff/26461/163 "2024-08-25T01:18:35Z")

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the sproinglybob face is the only one that needs to be drawn

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