# Conquest Of Duat

**URL:** <https://forum.makecode.com/t/conquest-of-duat/36992>\
**Category:** Show & Tell\
**Tags:** game, art, platformer, rpg\
**Created:** [May 30, 2025, 2:32am UTC](https://forum.makecode.com/t/conquest-of-duat/36992 "2025-05-30T02:32:45Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![not\_a\_lemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/not_a_lemon/32/35289_2.png) [@not\_a\_lemon](https://forum.makecode.com/u/not_a_lemon)\
**Post date:** [October 2, 2025, 5:16pm UTC](https://forum.makecode.com/t/conquest-of-duat/36992/62 "2025-10-02T17:16:42Z")

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I see you made some changes to the music! They’re pretty good, and they fit the game well!

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**Author:** ![Bifrosty](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bifrosty/32/24819_2.png) [@Bifrosty](https://forum.makecode.com/u/Bifrosty)\
**Post date:** [October 2, 2025, 9:38pm UTC](https://forum.makecode.com/t/conquest-of-duat/36992/63 "2025-10-02T21:38:36Z")

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Yes, I edited your music a little bit. It was always really really good, but some songs were very long for their areas. I changed your jungle theme just because I thought it was a bit repetitive. Thanks so much for all the help!

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**Author:** ![Bifrosty](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bifrosty/32/24819_2.png) [@Bifrosty](https://forum.makecode.com/u/Bifrosty)\
**Post date:** [October 15, 2025, 8:36pm UTC](https://forum.makecode.com/t/conquest-of-duat/36992/64 "2025-10-15T20:36:50Z")

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I modded Balatro with Duat cards lol.

 ![Screenshot 2025-10-14 165538](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/3/9/39162761bb29a8ad5dfa9f3a661c1478795dcb10.png)

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**Author:** ![BotWarrior](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/botwarrior/32/25328_2.png) [@BotWarrior](https://forum.makecode.com/u/BotWarrior)\
**Post date:** [October 15, 2025, 9:49pm UTC](https://forum.makecode.com/t/conquest-of-duat/36992/65 "2025-10-15T21:49:34Z")

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AMAZING ART! You should be proud of that!

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**Author:** ![ZeroFall](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerofall/32/34898_2.png) [@ZeroFall](https://forum.makecode.com/u/ZeroFall)\
**Post date:** [October 16, 2025, 5:04pm UTC](https://forum.makecode.com/t/conquest-of-duat/36992/66 "2025-10-16T17:04:07Z")

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Balatro mini game in Duat confirmed???

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**Author:** ![BotWarrior](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/botwarrior/32/25328_2.png) [@BotWarrior](https://forum.makecode.com/u/BotWarrior)\
**Post date:** [October 16, 2025, 9:50pm UTC](https://forum.makecode.com/t/conquest-of-duat/36992/67 "2025-10-16T21:50:09Z")

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No he just made a skin for the cards in Balatro. It looks awesome again 🙂

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**Author:** ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)\
**Post date:** [October 16, 2025, 11:12pm UTC](https://forum.makecode.com/t/conquest-of-duat/36992/68 "2025-10-16T23:12:10Z")

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yo balatro

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**Author:** ![Bifrosty](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bifrosty/32/24819_2.png) [@Bifrosty](https://forum.makecode.com/u/Bifrosty)\
**Post date:** [November 14, 2025, 7:18pm UTC](https://forum.makecode.com/t/conquest-of-duat/36992/69 "2025-11-14T19:18:29Z")

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I’ve been made aware of a common crash when the Familiar Knight boss begins. I don’t know why this happens but I am working on a fix.

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**Author:** ![Bifrosty](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bifrosty/32/24819_2.png) [@Bifrosty](https://forum.makecode.com/u/Bifrosty)\
**Post date:** [November 15, 2025, 7:05pm UTC](https://forum.makecode.com/t/conquest-of-duat/36992/70 "2025-11-15T19:05:02Z")

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Sorry to retcon this but I have lost the project connected to the share link. I should not annoy the mods to edit my post again and start working on something new. Ooppsss.

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**Author:** ![AlexK](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexk/32/33339_2.png) [@AlexK](https://forum.makecode.com/u/AlexK)\
**Post date:** [November 15, 2025, 7:05pm UTC](https://forum.makecode.com/t/conquest-of-duat/36992/71 "2025-11-15T19:05:57Z")

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It’s really no big deal to edit a post. Don’t let us stop you! 😃

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**Author:** ![ZeroFall](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerofall/32/34898_2.png) [@ZeroFall](https://forum.makecode.com/u/ZeroFall)\
**Post date:** [November 25, 2025, 10:00pm UTC](https://forum.makecode.com/t/conquest-of-duat/36992/72 "2025-11-25T22:00:46Z")

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Um, I don’t know how to say this but when i interact with the knight it glitches and complete shut my game down, i don’t know what happen, but i was able to get the fight to work before but idk how to do it anymore.

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**Author:** ![Bifrosty](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bifrosty/32/24819_2.png) [@Bifrosty](https://forum.makecode.com/u/Bifrosty)\
**Post date:** [November 26, 2025, 4:45am UTC](https://forum.makecode.com/t/conquest-of-duat/36992/73 "2025-11-26T04:45:38Z")

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I know! That’s what I’m talking about [here](https://forum.makecode.com/t/conquest-of-duat/36992/69). I’m really annoyed. I cannot figure out what causes it at all. It only happens sometimes. The debugger stops working when you have 11000 blocks. If anyone could figure it out I would be really thankful.

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<div class="post-metadata">

**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [November 26, 2025, 10:40pm UTC](https://forum.makecode.com/t/conquest-of-duat/36992/74 "2025-11-26T22:40:49Z")

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the step tool in the debugger might help

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**Author:** ![ZeroFall](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerofall/32/34898_2.png) [@ZeroFall](https://forum.makecode.com/u/ZeroFall)\
**Post date:** [November 26, 2025, 10:48pm UTC](https://forum.makecode.com/t/conquest-of-duat/36992/75 "2025-11-26T22:48:09Z")

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Sometimes it works, i stood still and it worked the boss fight, however sometimes it crashes, that happened with a friend. Perhaps have a line of code that freezes your character, so it doesn’t potentially crash? I wish you luck but don’t stress about it!

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**Author:** ![Bifrosty](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bifrosty/32/24819_2.png) [@Bifrosty](https://forum.makecode.com/u/Bifrosty)\
**Post date:** [November 28, 2025, 3:38am UTC](https://forum.makecode.com/t/conquest-of-duat/36992/76 "2025-11-28T03:38:56Z")

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Yay, I figured it out!

> **It was somthing to do with the camera code**
>
> During the Knight fight the camera’s position is averaged with the player’s position so that the Knight can’t be off screen. (It also looks more cinematic) I have a boolean “battlingKnight” that is turned on in the fight, but for what ever reason sometimes it is turned on before the Knight’s sprite is created despite being turned on after the sprite’s creation in the code. So now I just check for the knightSprite’s existence in the camera code.

@ZeroFall @luke Thanks for help debugging. Zerofall, thanks for sharing my game with your friends. 🙂

Moderators, please replace the second link in my first post on this topic with the following:

> **[Conquest Of Duat V.1.15](https://arcade.makecode.com/36789-93446-09021-04217)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

**Author:** ![ZeroFall](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerofall/32/34898_2.png) [@ZeroFall](https://forum.makecode.com/u/ZeroFall)\
**Post date:** [November 28, 2025, 8:03pm UTC](https://forum.makecode.com/t/conquest-of-duat/36992/77 "2025-11-28T20:03:51Z")

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No problem! My friends love your games and are very excited for the next portal game!

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**Author:** ![goldtopaz](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/goldtopaz/32/28622_2.png) [@goldtopaz](https://forum.makecode.com/u/goldtopaz)\
**Post date:** [November 29, 2025, 7:05am UTC](https://forum.makecode.com/t/conquest-of-duat/36992/78 "2025-11-29T07:05:18Z")

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Nice art and music! I like how the progress of the game is working out

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**Author:** ![Hulahoop](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/hulahoop/32/25398_2.png) [@Hulahoop](https://forum.makecode.com/u/Hulahoop)\
**Post date:** [November 30, 2025, 4:15am UTC](https://forum.makecode.com/t/conquest-of-duat/36992/79 "2025-11-30T04:15:11Z")

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@Bifrosty i have a question! how did you make the words look like that? and extension? if it is an extension, can you tell me what extension?

nvm i looked through your massive amount of code and found the generatetext block. it only took me 20 mins

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<div class="post-metadata">

**Author:** ![Bifrosty](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bifrosty/32/24819_2.png) [@Bifrosty](https://forum.makecode.com/u/Bifrosty)\
**Post date:** [November 30, 2025, 9:40am UTC](https://forum.makecode.com/t/conquest-of-duat/36992/80 "2025-11-30T09:40:19Z")

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Yes it is! It’s part of the fancy text extension. For the animated “wavy text” you can give it a special command.

Extension: [https://github.com/riknoll/arcade-fancy-text](https://github.com/riknoll/arcade-fancy-text)

Documentation on text customization commands:

> <https://github.com/riknoll/arcade-fancy-text/blob/master/docs/create.md#effect-tags>

I absolutely love this extension, its been a must have for me since I found out about it. 😁

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<div class="post-metadata">

**Author:** ![Hulahoop](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/hulahoop/32/25398_2.png) [@Hulahoop](https://forum.makecode.com/u/Hulahoop)\
**Post date:** [November 30, 2025, 9:58pm UTC](https://forum.makecode.com/t/conquest-of-duat/36992/81 "2025-11-30T21:58:05Z")

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thank you! and i thank @AlexK for editing my post!

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