# Contra VI

**URL:** <https://forum.makecode.com/t/contra-vi/42219>\
**Category:** Arcade\
**Created:** [February 17, 2026, 6:54pm UTC](https://forum.makecode.com/t/contra-vi/42219 "2026-02-17T18:54:12Z")\
**Posts on this page:** 8\
**Page:** 1

<div class="post-metadata">

**Author:** ![Cheetor11](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cheetor11/32/34643_2.png) [@Cheetor11](https://forum.makecode.com/u/Cheetor11)\
**Post date:** [February 17, 2026, 6:54pm UTC](https://forum.makecode.com/t/contra-vi/42219/1 "2026-02-17T18:54:12Z")

</div>

Contra VI

> **[contra VI](https://arcade.makecode.com/16535-45318-54118-94638)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Started work on boss one however it cannot be killed the now

If you would like to add some music be my guest Because in no way am I a musician

Just don’t add any levels or remix this without my permission

---

<div class="post-metadata">

**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [February 17, 2026, 7:57pm UTC](https://forum.makecode.com/t/contra-vi/42219/2 "2026-02-17T19:57:57Z")

</div>

really cool art, i recommend checking out this [tutorial for walk cycles](https://www.slynyrd.com/blog/2024/5/24/pixelblog-50-human-walk-cycle)

slynryd also just posted a blog entry about run and gun games too!

> **[Pixel art blog — SLYNYRD](https://www.slynyrd.com/blog)**
>
> Pixel art tutorials, insights, and original designs

---

<div class="post-metadata">

**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [February 18, 2026, 6:48am UTC](https://forum.makecode.com/t/contra-vi/42219/3 "2026-02-18T06:48:36Z")

</div>

That art is really good! The walk cycle makes me chuckle.

---

<div class="post-metadata">

**Author:** ![Cheetor11](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cheetor11/32/34643_2.png) [@Cheetor11](https://forum.makecode.com/u/Cheetor11)\
**Post date:** [February 18, 2026, 6:49am UTC](https://forum.makecode.com/t/contra-vi/42219/4 "2026-02-18T06:49:35Z")

</div>

I totally agree I have to admit my walk cycle is horrendous!

---

<div class="post-metadata">

**Author:** ![Cheetor11](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cheetor11/32/34643_2.png) [@Cheetor11](https://forum.makecode.com/u/Cheetor11)\
**Post date:** [February 18, 2026, 6:49am UTC](https://forum.makecode.com/t/contra-vi/42219/5 "2026-02-18T06:49:42Z")

</div>

I am sad that there isn’t very much contra content here on the makecode forums

The only thing I got was a single staged walk to the left game with no animations

---

<div class="post-metadata">

**Author:** ![Cheetor11](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cheetor11/32/34643_2.png) [@Cheetor11](https://forum.makecode.com/u/Cheetor11)\
**Post date:** [February 19, 2026, 7:12pm UTC](https://forum.makecode.com/t/contra-vi/42219/6 "2026-02-19T19:12:04Z")

</div>

> **[contra VI mk2](https://arcade.makecode.com/23715-76782-98020-70795)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

V2

---

<div class="post-metadata">

**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [February 20, 2026, 6:29pm UTC](https://forum.makecode.com/t/contra-vi/42219/7 "2026-02-20T18:29:39Z")

</div>

walking animation looks great!

---

<div class="post-metadata">

**Author:** ![Cheetor11](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cheetor11/32/34643_2.png) [@Cheetor11](https://forum.makecode.com/u/Cheetor11)\
**Post date:** [February 22, 2026, 7:16pm UTC](https://forum.makecode.com/t/contra-vi/42219/8 "2026-02-22T19:16:44Z")

</div>

Mk3 [https://makecode.com/\_X1vML0R9agLs](https://makecode.com/_X1vML0R9agLs)

Additions:

- rapid fire
- boss 1 aka roller mk1(note still a bit buggy tho I am working on it)
- flatter stage
- breaking bridge(don’t explode yet)

Removals:

- tall stage
- old crouch
- old boss(laser eye)
