# Creating a Hollow Knight demake (a devlog)

**URL:** <https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079>\
**Category:** Game Design\
**Tags:** game\
**Created:** [May 19, 2026, 8:47pm UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079 "2026-05-19T20:47:27Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [May 19, 2026, 8:47pm UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/1 "2026-05-19T20:47:27Z")

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I’m a fan of Hollow Knight (I don’t have Silksong(yet), sadly), so I decided to make…

> **[Hollow Knight](https://arcade.makecode.com/S70341-85274-15396-00305)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

This!

I did this in a day or so, and I have animations, an enemy (crawlid), and Geo. Press A to jump and B to slash.

However, this is just a demo so it doesn’t have:

- Soul
- Health
- Pogoing (working on it)
- Saving
- More stuff

And the knight drawing isn’t my art (although I did all the animations myself), because it was just really hard to draw in a low resolution. The rest of the art is mine, though.

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**Author:** ![Carrate\_master](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/carrate_master/32/35077_2.png) [@Carrate\_master](https://forum.makecode.com/u/Carrate_master)\
**Post date:** [May 19, 2026, 11:07pm UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/2 "2026-05-19T23:07:42Z")

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This is nice are you going to expand it or keep it like this

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**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [May 19, 2026, 11:08pm UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/3 "2026-05-19T23:08:11Z")

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Also, big thanks to @richard for his hollow knight game he made on stream (and the rest of the Makecode team, of course!), it helped me with like half of the code (and by the way, is it still being worked on?).

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**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [May 20, 2026, 4:33am UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/4 "2026-05-20T04:33:45Z")

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I’m gonna expand it and create like a test area with all the vital features, then recreate the Forgotten Crossroads (and maybe Greenpath, then _maybe,_ just _maybe,_ get all the way to Fog Canyon and City of Tears).

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**Author:** ![Octodemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/octodemon/32/15417_2.png) [@Octodemon](https://forum.makecode.com/u/Octodemon)\
**Post date:** [May 20, 2026, 4:38am UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/5 "2026-05-20T04:38:29Z")

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This is so nice! The little animations from when you hit the bug to the effects from when you pick up coins is great. Keep working on this 🙃

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**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [May 20, 2026, 4:35pm UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/6 "2026-05-20T16:35:30Z")

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First of all, thanks for @Carrate_master and @Octodemon for supporting me!

And second of all, I have an announcement.

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/a/8/a8b1862a6424e1169655fe15764257dab448a69e.png)

I made this bench for the game (for those of you who don’t know, benches heal you and act as save points), but I’m not really satisfied with it. So, since I _also_ have to make a ton of unique benches (they vary in size, shape, detail, pretty much everything), anyone at _any_ point (until I stop working on this) can post their own bench design! A couple things you should know:

- Benches must be at least 10x10 at at most 25x25.
- Benches should have room for the player and an NPC to sit down on it, side by side.
- Benches should physically attach to the ground
- Benches should obviously be a bench, or at least stand out.
- Benches must retain to the theme (For those who don’t know, Hollow Knight is kinda dark and is based off of bugs).
- 

> **You must use this palette for the benches**
>
> 1. #0A0612
> 2. #181D33
> 3. #242B3C
> 4. #F1F2F6
> 5. #8B94A0
> 6. #F6B93B
> 7. #E65E2B
> 8. #26C573
> 9. #576B3D
> 10. #48A996
> 11. #B21532
> 12. #5C406C
> 13. #5A3D66
> 14. #593628
> 15. #394155

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [May 20, 2026, 4:36pm UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/7 "2026-05-20T16:36:48Z")

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The art is great, but I think the movement could be a little faster.

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**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [May 20, 2026, 4:47pm UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/8 "2026-05-20T16:47:38Z")

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I agree with you, but…

In the actual game, you move about that speed (It is kinda annoying).

I’ll put it to a poll:

_Poll ([view on site](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/8))_

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**Author:** ![DimonSw0rd11](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dimonsw0rd11/32/32564_2.png) [@DimonSw0rd11](https://forum.makecode.com/u/DimonSw0rd11)\
**Post date:** [May 20, 2026, 7:50pm UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/9 "2026-05-20T19:50:40Z")

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I haven’t played much of hk but I remember moving a lot faster in it

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**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [May 20, 2026, 11:46pm UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/10 "2026-05-20T23:46:45Z")

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It feels fast, but it actually is pretty slow. Then again, I probably misjudged the speed a tiny bit.

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**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [May 21, 2026, 7:24pm UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/11 "2026-05-21T19:24:27Z")

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New Update!

> **[Hollow Knight](https://arcade.makecode.com/17910-17527-57599-66388)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Features added:

- Health
- Dying
- Extended map
- Faster walking speed (thanks to @Rune and @DimonSw0rd11 for suggesting this!)

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<div class="post-metadata">

**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [May 22, 2026, 7:40pm UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/12 "2026-05-22T19:40:36Z")

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Edit: The benches can be anywhere from 25x25 to 80x80 (this allows for enough room)

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**Author:** ![ScriptScraper](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/scriptscraper/32/35438_2.png) [@ScriptScraper](https://forum.makecode.com/u/ScriptScraper)\
**Post date:** [May 23, 2026, 9:36pm UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/13 "2026-05-23T21:36:02Z")

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Here’s a bench. btw I’d be willing to draw any future art you’d need

 ![Screenshot 2026-05-22 165505](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/3/9/39fae2ba2640dbd29b7c9ddd06b4847506b1251c.png)

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<div class="post-metadata">

**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [May 23, 2026, 9:47pm UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/14 "2026-05-23T21:47:20Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/4/6/46289e9b97fd4c049f684568566736fe9266cc59.png)

This is…

A lot of code (not really but it looks like it).

Anyway, The next update (it’ll be a big one) will include:

- Soul
- Vengefly enemy
- Spikes
- Respawning/Benches
- Knockback
- Minor glitch fixes
- Basic map
- Those rocks with Geo in them
- Shops
- Charms? (might not be in this update)
- Possibly a boss

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<div class="post-metadata">

**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [May 24, 2026, 12:28am UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/15 "2026-05-24T00:28:05Z")

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Thanks! I’ll use this bench in the next update. And if you’d like, you can draw some more benches (there’s like 50 different kinds), but ‘benches’ in this game is a broad category, ranging from metal benches like you made, to stone slabs, to bug shells. You could also draw the Last Stag (image below) and it’s side view.

The Last Stag:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/e/b/ebdf50eba8e74538e11cdc3b75c24fc1e44855fb.jpeg)

The Last Stag side view:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/c/9/c9a1c42b23385f3a21bc2839ed72689a60cf2731.png)

Stone bench:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/3/8/38c395ddc03ab697685f09d485f4a4f9ae05df23.png)

Bug Shell Bench (yes this is a bench):

![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/f/0/f07577fd8ee92fccffe159cedea0fda53527085a.png)

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<div class="post-metadata">

**Author:** ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)\
**Post date:** [May 25, 2026, 9:39pm UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/16 "2026-05-25T21:39:25Z")

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oh man I have to say the bell beast is my goat I also wanna take a crack at the last stag

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<div class="post-metadata">

**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [May 26, 2026, 2:07am UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/17 "2026-05-26T02:07:41Z")

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If I finish this game, I may _have_ to try to recreate Silksong…

And I would be so grateful to anyone who draws anything for this game that I haven’t drawn yet, that is the slowest part out of everything else.

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<div class="post-metadata">

**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [May 26, 2026, 10:46pm UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/18 "2026-05-26T22:46:11Z")

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Sneak peak:

> **Menu & loading screen**
>
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/e/0/e0ccf17a5618c9a3f0710b01a006443f77dd1f4e.png)
> 
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/5/9/59fb612094711e908b1b92c851c96b5765064b08.png)

> **In-game pics**
>
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/7/87e19dba2d748177d08d2693d5cef11c10b9976d.png)
> 
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/7/8/784137f1444452614e3c8236142649af66a07d7d.png)
> 
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/5/6/565977c2ef834040ac36b370996880cba49369ce.png)
> 
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/5/0/506407dace312b8d7590f1fefe3a3da7ddcc6f19.png)

I still have to do (before releasing the 1.0 update):

- An options menu
- Benches
- Map system
- Geo caches

I do not plan on doing the following in this update (maybe I’ll do them in 1.5 or 2.0?)

- False Knight (a boss for those who don’t know)
- Leaping Husk, Aspid Hunter, and other enemies
- Shops
- Charms
- Vengeful Spirit (a spell for those who don’t know)

Speaking of charms, here’s my Wayward Compass drawing:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/9/1/9168b42e9174fbbdb3d99092ede6bd98143a3096.png)

Here’s the original for reference:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/f/c/fccac286f56c100f469162b626a0d599f4687e19.jpeg)

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<div class="post-metadata">

**Author:** ![ScriptScraper](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/scriptscraper/32/35438_2.png) [@ScriptScraper](https://forum.makecode.com/u/ScriptScraper)\
**Post date:** [May 26, 2026, 11:25pm UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/19 "2026-05-26T23:25:45Z")

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this is starting to look really impressive! Also, I’m working on the last stag sprite and animations

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<div class="post-metadata">

**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [May 27, 2026, 12:13am UTC](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079/20 "2026-05-27T00:13:25Z")

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Thanks, I’ve been working really hard on this over the last few days. It’s really coming along! And thanks for working on the Last Stag, I’m very grateful.

[Next page](https://forum.makecode.com/t/creating-a-hollow-knight-demake-a-devlog/44079.md?page=2)
