# Crossy Road Castle Remake in Makecode

**URL:** <https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862>\
**Category:** Collaboration\
**Created:** [July 9, 2026, 11:29pm UTC](https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862 "2026-07-09T23:29:01Z")\
**Posts on this page:** 19\
**Page:** 1

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**Author:** ![Greysalt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/greysalt/32/35195_2.png) [@Greysalt](https://forum.makecode.com/u/Greysalt)\
**Post date:** [July 9, 2026, 11:29pm UTC](https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862/1 "2026-07-09T23:29:01Z")

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Hello Everyone!

So, I had an Idea… Why don’t I make a Crossy road Castle Remake in Makecode so that is exactly what i’m doing. If you don’t know what Crossy road castle is, it’s another game by hipster whale. It’s a platformer game where you can unlock different skins at different levels and you want to try making it to the highest in the tower you can get to.  
I would like help for some features of the game and I would appreciate if people could help.

Thanks

,Greysalt

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**Author:** ![Greysalt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/greysalt/32/35195_2.png) [@Greysalt](https://forum.makecode.com/u/Greysalt)\
**Post date:** [July 10, 2026, 4:01pm UTC](https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862/2 "2026-07-10T16:01:34Z")

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Here is the first version

What It has

- All number sprites in an array
- Token and coin sprites
- Chicken sprite and animations
- Game logo

Things I need Help with:  
If anybody could make it so the numbers work for the level with the array and the number array to work with the tokens and coins.

Here is the link:

> **[Crossy Road Castle Makecode v0.0.1](https://arcade.makecode.com/S91333-95673-97418-09288)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![Greysalt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/greysalt/32/35195_2.png) [@Greysalt](https://forum.makecode.com/u/Greysalt)\
**Post date:** [July 11, 2026, 2:10am UTC](https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862/3 "2026-07-11T02:10:00Z")

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Version 2 not much added

had to remove chicken moving animation due to glitching

link:[https://arcade.makecode.com/S91333-95673-97418-09288](https://arcade.makecode.com/S91333-95673-97418-09288)

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**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [July 11, 2026, 2:28am UTC](https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862/4 "2026-07-11T02:28:35Z")

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I love drowsy road castle! Can’t wait for the finished result!

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**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [July 11, 2026, 2:30am UTC](https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862/5 "2026-07-11T02:30:09Z")

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> **[Crossy Road Castle Makecode v0.0.3](https://arcade.makecode.com/S09104-70758-93708-62886)**
>
> worked on by voxelMaster64

I have never played this game before, but I still decided to work on what you showed, and I did a little more than I meant… oh well. I am going to try to help you make this. I assume that’s somewhat in the right direction?

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/6/26779f65596e2f0773755e4378644e89ea8d9aa6.png)

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**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [July 11, 2026, 5:35pm UTC](https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862/6 "2026-07-11T17:35:30Z")

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\*CROSSY road. I have no idea how I said “drowsy”

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**Author:** ![Greysalt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/greysalt/32/35195_2.png) [@Greysalt](https://forum.makecode.com/u/Greysalt)\
**Post date:** [July 11, 2026, 6:06pm UTC](https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862/7 "2026-07-11T18:06:21Z")

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Thanks @VoxelMaster64 for version 0.0.3

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**Author:** ![Greysalt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/greysalt/32/35195_2.png) [@Greysalt](https://forum.makecode.com/u/Greysalt)\
**Post date:** [July 11, 2026, 6:07pm UTC](https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862/9 "2026-07-11T18:07:20Z")

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Alright here is version 0.0.4

What it has:

- Upgraded Map

What’s Coming Next?:

Music!!!

The Link

> **[Crossy Road Castle Makecode v0.0.4](https://arcade.makecode.com/S40322-29126-91808-45025)**
>
> worked on by voxelMaster64 and greysalt

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**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [July 12, 2026, 3:06am UTC](https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862/10 "2026-07-12T03:06:00Z")

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also, I made “game state” a number to allow a state for shop or a cutscene or something else

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<div class="post-metadata">

**Author:** ![Greysalt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/greysalt/32/35195_2.png) [@Greysalt](https://forum.makecode.com/u/Greysalt)\
**Post date:** [July 12, 2026, 8:28pm UTC](https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862/11 "2026-07-12T20:28:59Z")

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Thanks

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**Author:** ![Greysalt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/greysalt/32/35195_2.png) [@Greysalt](https://forum.makecode.com/u/Greysalt)\
**Post date:** [July 12, 2026, 8:37pm UTC](https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862/12 "2026-07-12T20:37:00Z")

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Okay so I did music and it was bad so if anyone could make Good music that would be a big help

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [July 13, 2026, 5:15pm UTC](https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862/13 "2026-07-13T17:15:53Z")

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This is so cool, it looks like a real mobile game! I really like the custom font too

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**Author:** ![Greysalt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/greysalt/32/35195_2.png) [@Greysalt](https://forum.makecode.com/u/Greysalt)\
**Post date:** [July 14, 2026, 6:17pm UTC](https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862/14 "2026-07-14T18:17:25Z")

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Thank You @Rune For the compliment

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<div class="post-metadata">

**Author:** ![Greysalt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/greysalt/32/35195_2.png) [@Greysalt](https://forum.makecode.com/u/Greysalt)\
**Post date:** [July 15, 2026, 5:30pm UTC](https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862/15 "2026-07-15T17:30:57Z")

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Also for everyone that is able to make good music here is the song for the main menu

Let’s Bounce: [https://nu.vgmtreasurechest.com/soundtracks/crossy-road-castle-soundtrack-vol.-1-2-2020/ffidprou/01.%20Let’s%20Bounce.mp3](https://nu.vgmtreasurechest.com/soundtracks/crossy-road-castle-soundtrack-vol.-1-2-2020/ffidprou/01.%20Let%27s%20Bounce.mp3)

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<div class="post-metadata">

**Author:** ![Greysalt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/greysalt/32/35195_2.png) [@Greysalt](https://forum.makecode.com/u/Greysalt)\
**Post date:** [July 15, 2026, 10:45pm UTC](https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862/16 "2026-07-15T22:45:01Z")

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Alright, we have not done anything in a while… I’m gonna create new characters! If you guys want to have your 16-16 sprite in the game as a character just let me know also you have to use the games color palette.

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**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [July 16, 2026, 2:04am UTC](https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862/17 "2026-07-16T02:04:27Z")

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Do you want people to recreate the music? Or create completley new ones?

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**Author:** ![Greysalt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/greysalt/32/35195_2.png) [@Greysalt](https://forum.makecode.com/u/Greysalt)\
**Post date:** [July 16, 2026, 10:30pm UTC](https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862/18 "2026-07-16T22:30:03Z")

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I want people to recreate the music

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**Author:** ![ydiaz](https://avatars.discourse-cdn.com/v4/letter/y/ad7895/32.png) [@ydiaz](https://forum.makecode.com/u/ydiaz)\
**Post date:** [July 23, 2026, 10:35pm UTC](https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862/19 "2026-07-23T22:35:08Z")

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The animation glitch sucks — I’ve had weird sprite overlap stuff like that in MakeCode before. Usually it’s frame timing running too fast or calls stepping on each other, but yeah, annoying to debug.

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**Author:** ![Greysalt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/greysalt/32/35195_2.png) [@Greysalt](https://forum.makecode.com/u/Greysalt)\
**Post date:** [July 24, 2026, 1:36am UTC](https://forum.makecode.com/t/crossy-road-castle-remake-in-makecode/44862/20 "2026-07-24T01:36:43Z")

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Welcome @ydiaz To Makecode I hope you enjoy your time here! I just want to let you know this topic is basically dead but if you want to help with what me and other coders are working on go to the topic penguin mania devlog
