# Cybershift BINARY (v.1)

**URL:** https://forum.makecode.com/t/cybershift-binary-v-1/22799
**Category:** Show & Tell
**Created:** [September 25, 2023, 9:46pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799 "2023-09-25T21:46:35Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)
#### Post date: [September 25, 2023, 9:46pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/1 "2023-09-25T21:46:35Z")

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A shameless spinoff of @PixelDoodle Cybershift

> **[CyberShift BINARY](https://arcade.makecode.com/70504-92849-52923-49882)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

After thinking about it for a few days, I decided to make a client for the original cybershift. One, I can make new mechanics + custom tiles without getting my levels removed. So far there is a planned 25 levels, however I only got 3 levels (an easy, hard and insane) done 😅.

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### Author: ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)
#### Post date: [September 25, 2023, 10:23pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/2 "2023-09-25T22:23:48Z")

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I’ll give you one word of advice:

That is not a good difficulty for the first level.

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### Author: ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)
#### Post date: [September 25, 2023, 10:25pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/3 "2023-09-25T22:25:08Z")

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Why? it may be fast, otherwise the shifts are readable and easy @PixelDoodle

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### Author: ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)
#### Post date: [September 26, 2023, 5:05am UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/4 "2023-09-26T05:05:24Z")

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Taser, The level is at like 4x speed the entire level and then when it’s NOT 4x speed, IT’S 5X. This level ALONE is harder than the FIRST 5 LEVELS in my original version. It may be easy to you, but think of the new players trying the game for the first time then **BAM!** they get hit with **4X TIMES SPEED.**

Also, while I’m at it, The other levels you made are just downright unreadable. Listen, I know this is your version of the game and you can whatever you want with it, but there’s a reason I don’t use Blocks that aren’t supposed platforms as the path to go. It’s just Unreadable (Like the background tiles and arrows. Those were NEVER supposed to be walls.). That makes gameplay just straight up unfair and unsightreadable. Also, The amount of objects just randomly placed all over the place takes away your concentration.

I’m not trying to bring you down or anything but as creator of the original, I’d say you need to work on level making.

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### Author: ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)
#### Post date: [September 26, 2023, 4:27pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/5 "2023-09-26T16:27:08Z")

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Difficulty curves man, use them!

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### Author: ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)
#### Post date: [September 26, 2023, 4:27pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/6 "2023-09-26T16:27:20Z")

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I have to say I always thought your levels arent’ _perfect_ per se, they could always use a little work to ease the difficulty here, maybe clean up some design and blind jumps there, but you got the core idea right, which is to start easy and gradually increase the difficulty.

@Taser, if you have troube getting ideas for good level design, both @PixelDoodle and @AbstractDesigner did it well in their games (CS and Roller)

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### Author: ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)
#### Post date: [September 26, 2023, 6:32pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/7 "2023-09-26T18:32:34Z")

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> [@Sarge](#):
>
> Difficulty curves

???

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<div class="post-metadata">

### Author: ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)
#### Post date: [September 26, 2023, 7:27pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/8 "2023-09-26T19:27:44Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/0/0936d7299e9e759d0ae55a4d13e371a1e708d61c.png)

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<div class="post-metadata">

### Author: ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)
#### Post date: [September 26, 2023, 10:42pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/9 "2023-09-26T22:42:22Z")

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Alr, I added a new level (insane), switched around a few icons and made it so that the levels are slightly more readable.

@PixelDoodle @Sarge do u approve of the new level?

> **[CyberShift BINARY v.2 (slight fix + new level)](https://arcade.makecode.com/84705-81364-72633-52265)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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### Author: ![AbstractDesigner](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/abstractdesigner/32/22531_2.png) [@AbstractDesigner](https://forum.makecode.com/u/AbstractDesigner)
#### Post date: [September 27, 2023, 4:31pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/10 "2023-09-27T16:31:59Z")

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Man I love this chart. I should probably print it and tape a couple hundred of them on my bedroom walls.

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### Author: ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)
#### Post date: [September 27, 2023, 4:35pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/11 "2023-09-27T16:35:20Z")

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The only OK thing about the new level is the fact that you can see what you’re doing. Other than that, I still have some criticism.

1. Spam is the LAST thing I wanted people to make with the Ariel portal.
2. You don’t have an easy level. Without one, new players are just thrown into the fire.
3. You didn’t really Clear things up. That means swap the arrows with platforms

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<div class="post-metadata">

### Author: ![BoostedGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/boostedgames/32/29419_2.png) [@BoostedGames](https://forum.makecode.com/u/BoostedGames)
#### Post date: [September 27, 2023, 5:16pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/12 "2023-09-27T17:16:46Z")

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i like break levels throughout the mix they feel nice.

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<div class="post-metadata">

### Author: ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)
#### Post date: [September 27, 2023, 5:17pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/13 "2023-09-27T17:17:54Z")

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Hmm… the levels are not in order. As long as I open the game and the first level I click makes me spend 30 minutes beating it, something’s wrong.

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### Author: ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)
#### Post date: [September 27, 2023, 5:18pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/14 "2023-09-27T17:18:21Z")

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…Do you play test your levels?..

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<div class="post-metadata">

### Author: ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)
#### Post date: [September 27, 2023, 5:18pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/15 "2023-09-27T17:18:36Z")

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Alr, given that I have lots of time in my hands, I’ll try to make updates on a daily basis:

> **[CyberShift BINARY v.2.1 (new level)](https://arcade.makecode.com/00515-43112-67321-99629)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

### Author: ![DangerNoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dangernoodle/32/14797_2.png) [@DangerNoodle](https://forum.makecode.com/u/DangerNoodle)
#### Post date: [September 27, 2023, 5:19pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/16 "2023-09-27T17:19:22Z")

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🔥 (sentence)

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<div class="post-metadata">

### Author: ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)
#### Post date: [September 27, 2023, 5:21pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/17 "2023-09-27T17:21:54Z")

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> [@PixelDoodle](#):
>
> - Spam is the LAST thing I wanted people to make with the Ariel portal.

Is this the only complaint of my level? 🫥

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<div class="post-metadata">

### Author: ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)
#### Post date: [September 27, 2023, 5:22pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/18 "2023-09-27T17:22:10Z")

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Yes, @PixelDoodle

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### Author: ![TeddyB](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/teddyb/32/35627_2.png) [@TeddyB](https://forum.makecode.com/u/TeddyB)
#### Post date: [September 27, 2023, 8:39pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/19 "2023-09-27T20:39:03Z")

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This is a lot like Roller

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### Author: ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)
#### Post date: [September 27, 2023, 9:00pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/20 "2023-09-27T21:00:54Z")

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Um… Roller is based on @PixelDoodle cybershift @TeddyB

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