# Cybershift BINARY (v.1)

**URL:** <https://forum.makecode.com/t/cybershift-binary-v-1/22799>\
**Category:** Show & Tell\
**Created:** [September 25, 2023, 9:46pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799 "2023-09-25T21:46:35Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [September 27, 2023, 9:04pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/21 "2023-09-27T21:04:28Z")

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actually, @TeddyB, ROLLER is alot like Cybershift. I made Cybershift in late February I think? Then @AbstractDesigner Cleared up some of the pixel art for me. Later on I made Cybershift V.4.5 (Which used AbstractDesigners art.) Which is the newer version of Cybershift. Then later on after I made that post @AbstractDesigner made the topic  
[Roller - BETA](https://forum.makecode.com/t/roller-beta/18805) and stated that it was insprired by my game.

The link to the Cybershift topic is here: [CYBERSHIFT v.4.5 [New Art]](https://forum.makecode.com/t/cybershift-v-4-5-new-art/17492) (The top link is outdated.)  
The link to play the game is here: [https://arcade.makecode.com/S08212-25377-40996-53522](https://arcade.makecode.com/S08212-25377-40996-53522)

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [September 27, 2023, 9:08pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/22 "2023-09-27T21:08:08Z")

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Yea, Other than that I guess it’s fine.

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [September 27, 2023, 9:08pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/23 "2023-09-27T21:08:25Z")

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Wow! This is the best one you’ve made so far!

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<div class="post-metadata">

**Author:** ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)\
**Post date:** [September 27, 2023, 9:09pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/24 "2023-09-27T21:09:32Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/c/cedc83e57097d4379ae8e9865bd619d9cb3c3111.png)  
I’ll be dropping this level tommorow.  
@PixelDoodle any first impressions?

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [September 27, 2023, 9:18pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/25 "2023-09-27T21:18:26Z")

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I’m seeing Some Ariel portal spam so I got a BAAAAAAAAADDDD feeling about this one.

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<div class="post-metadata">

**Author:** ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)\
**Post date:** [September 27, 2023, 9:18pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/26 "2023-09-27T21:18:27Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/c/cf0c654753ff370ae1ceb2bcbbffcf7f3b972825.png)  
I think I made the title too long 😅

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<div class="post-metadata">

**Author:** ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)\
**Post date:** [September 27, 2023, 9:21pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/27 "2023-09-27T21:21:25Z")

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> [@PixelDoodle](#):
>
> Ariel portal spam

I call it straight-fly… @PixelDoodle

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [September 27, 2023, 9:33pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/28 "2023-09-27T21:33:25Z")

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That’s not the ship tho.

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<div class="post-metadata">

**Author:** ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)\
**Post date:** [September 27, 2023, 10:40pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/29 "2023-09-27T22:40:45Z")

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Ah, nvm, I’ll just post my newest update right here and now:

> **[CyberShift BINARY v.3.1 (fixes, nerfs and demon))](https://arcade.makecode.com/36386-01803-33249-20573)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Update:  
New DEMON LEVEL: STUNTMAN! (no level points required) @PixelDoodle ?  
Changed the tiles of engineers.  
Slight change of icons again…  
Nerfed Turrets a bit given that I felt that some parts were way too hard for it not to be a demon.  
New title…

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<div class="post-metadata">

**Author:** ![BlastBoxGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blastboxgames/32/11727_2.png) [@BlastBoxGames](https://forum.makecode.com/u/BlastBoxGames)\
**Post date:** [September 28, 2023, 12:21am UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/30 "2023-09-28T00:21:34Z")

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whats Ariel Portal?

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<div class="post-metadata">

**Author:** ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)\
**Post date:** [September 28, 2023, 4:06pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/31 "2023-09-28T16:06:40Z")

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sorta like a **wave** cross **swing-copter** gamemode

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<div class="post-metadata">

**Author:** ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)\
**Post date:** [September 28, 2023, 4:07pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/32 "2023-09-28T16:07:34Z")

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> [@Taser](#):
>
> no level points required

I think this is a good time to mention…  
@PixelDoodle I **HATE** level points. Please remove them forever. Thanks for listening

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [September 28, 2023, 4:07pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/33 "2023-09-28T16:07:44Z")

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Ok, This has gotten to the point where I need you to make a gif of you beating your levels. You need better play testing.

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [September 28, 2023, 4:07pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/34 "2023-09-28T16:07:59Z")

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A portal I added to cybershift. It functions like the wave.  
Looks like this:  
 ![ArielPortal](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/1/162a18eee51f2ddf896c3818c31cc4aed5ba5279.png)

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<div class="post-metadata">

**Author:** ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)\
**Post date:** [September 28, 2023, 4:12pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/35 "2023-09-28T16:12:14Z")

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dw, I’ll give a verification later

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [September 28, 2023, 4:17pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/36 "2023-09-28T16:17:01Z")

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What am I supposed to do? Make every single level Unlocked?

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<div class="post-metadata">

**Author:** ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)\
**Post date:** [September 28, 2023, 4:31pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/37 "2023-09-28T16:31:54Z")

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Eyo @PixelDoodle mind if u give me a personalized review of each of the levels? I just need further feedback for my next level.

1. Millenial
2. earthquakes
3. Arctic
4. Turrets
5. Stuntman
6. Engineers

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<div class="post-metadata">

**Author:** ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)\
**Post date:** [September 28, 2023, 4:32pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/38 "2023-09-28T16:32:02Z")

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Yes. Picture this:  
\> cool new level gets added  
\> I want to try the new level  
\> _1000 points_  
\> have to rebeat old levels  
\> don’t feel like it  
\> leaves game

It’s super annoying

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [September 28, 2023, 5:13pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/39 "2023-09-28T17:13:06Z")

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Alright, Alright yea I get it.

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [September 28, 2023, 8:50pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/40 "2023-09-28T20:50:33Z")

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Well, You asked for my criticism so…

* * *

**Millennial**

Status: **Beaten**

Rating: **2/10 stars**

Feedback: **The level is at 4x speed more than half the time. It’s fast pace is nowhere near beginner-friendly, Especially as the first level. New players are throw straight into the fire and have to figure out what this game is about the hard way.**

* * *

**EARTHQUAKES**

Status: **Not beaten**

Rating: **1/10 stars**

Feedback: **The shifts are very annoying and precise. The overuse of screen shaking combined with a fast pace doesn’t make it very fun, sight readable, or replayable in my opinion.**

* * *

**Artic**

Status: **Not beaten**

Rating: **5/10**

Feedback: **The level has the right idea, but the execution is pretty weird. There is some half-decent parkour but, There is also a lot of Ariel portal spam, Confusing Patterns and some…peculiar structures…But other than that it’s ok.**

* * *

**Turrets**

Status: **Not beaten**

Rating: **6/10**

Feedback: **This level pretty good (from what I see). The Killer cubes are placed in some pretty clever spots and has the general idea right… My only problem is the Area with like 5000 Killer cubes. that part could need some nerfing.**

* * *

**Stuntman**

Status: **Not beaten**

Rating: **1/10**

Feedback: **This level is raging. Not in a good way. This level does NOT give you the SLIGHTEST visual indication of what’s coming next. The level is NOT CLEAR AT ALL. This level also contains an UNHOLY amount of ARIEL PORTAL SPAM. This is a level I would beat, then proceed to NEVER play again.**

* * *

**Engine**

Status: **Not beaten**

Rating: **2/10**

Feedback: **This level would be rated 1/10 if it wasn’t for @Taser going back to make it more clear. The level contains HORRIBLE indication of what’s coming up next and introduces a new mechanic in a BAD way. overall, I don’t like this level AT ALL.**

* * *

_ **OVERALL RATING** _

my Levels beaten: **1/6**

Average Rating: **2.8/10**

Overall feedback: **Most of these levels need work on visual indication, Fair gameplay, and better use of mechanics. They all have the right idea and have the potential to be great levels if they are executed the right way.**

* * *

Anyway, that’s my view on your levels. Don’t take any of these the wrong way @Taser , your ideas are good, but the execution needs work.

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[Next page](https://forum.makecode.com/t/cybershift-binary-v-1/22799.md?page=3)
