# Cybershift BINARY (v.1)

**URL:** <https://forum.makecode.com/t/cybershift-binary-v-1/22799>\
**Category:** Show & Tell\
**Created:** [September 25, 2023, 9:46pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799 "2023-09-25T21:46:35Z")\
**Posts on this page:** 20\
**Page:** 6

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**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [October 19, 2023, 6:04pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/102 "2023-10-19T18:04:43Z")

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Gameplay you can’t predict in your first few attempts.

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**Author:** ![goldtopaz](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/goldtopaz/32/28622_2.png) [@goldtopaz](https://forum.makecode.com/u/goldtopaz)\
**Post date:** [October 19, 2023, 11:46pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/103 "2023-10-19T23:46:13Z")

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ouch… me personally I feel that one kinda gone a bit to far for criticsm but then thats me talking.

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**Author:** ![InvalidProject](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/invalidproject/32/32554_2.png) [@InvalidProject](https://forum.makecode.com/u/InvalidProject)\
**Post date:** [October 20, 2023, 6:21pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/104 "2023-10-20T18:21:49Z")

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He _is_ right, but I think maybe the constructiveness has been a bit overdone-  
Though on PixelDoodles point, _multiple_ times has he told Taser what’s wrong, yet still finds them in his levels, so I’d say a bit deserving-

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**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [October 20, 2023, 6:22pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/105 "2023-10-20T18:22:43Z")

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One compliment I will give you @Taser is you’re getting better at structuring levels. It’s just the gameplay that needs work.

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**Author:** ![BoostedGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/boostedgames/32/29419_2.png) [@BoostedGames](https://forum.makecode.com/u/BoostedGames)\
**Post date:** [October 20, 2023, 6:53pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/106 "2023-10-20T18:53:08Z")

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finallyyyyyyy i beat millenial ![Screenshot 2023-10-20 10.15.00 AM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/d/dc592569ecfd2b11ddde3692de45cd0c61378f78.png)

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**Author:** ![Mega0star01](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mega0star01/32/14784_2.png) [@Mega0star01](https://forum.makecode.com/u/Mega0star01)\
**Post date:** [October 20, 2023, 9:05pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/107 "2023-10-20T21:05:41Z")

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noice.

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**Author:** ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)\
**Post date:** [January 22, 2024, 10:42pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/108 "2024-01-22T22:42:43Z")

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Accidentally abandoned this post, and I just realized I never got a 0/10 from @PixelDoodle , yipeee.  
I am going to try to shoot for the top score however, I’ll begin working on a new level.

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [January 23, 2024, 12:05am UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/110 "2024-01-23T00:05:07Z")

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That’s a pretty optimistic way of looking at things!

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**Author:** ![AbstractDesigner](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/abstractdesigner/32/22531_2.png) [@AbstractDesigner](https://forum.makecode.com/u/AbstractDesigner)\
**Post date:** [January 23, 2024, 5:24pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/111 "2024-01-23T17:24:23Z")

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I want to try making a level! Where’s the link?

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**Author:** ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)\
**Post date:** [January 23, 2024, 5:34pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/112 "2024-01-23T17:34:28Z")

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its time for @PixelDoodle GD-Cologne mode to return.

> **[CyberShift BINARY v.4.0 FUTURE](https://arcade.makecode.com/21095-95482-00058-21295)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

New Demon Level: FUTURE!  
I tried to take in all feedback @PixelDoodle gave. I feel like I met quite a decent amount of them.

> [@PixelDoodle](#):
>
> - Unclear shifts
> - Any spam all together.
> - Badly Introduced mechanics.
> - Puzzles with no visual indication.
> - Bad use of Camera shake
> - Unbalanced gameplay
> - Unfair Speed Changes.
> - Remove **ANY BIT** of Lore. **I never planned to ADD A STORY.**

(NOTE: Not a ton of ariel portal spam, but its already a tradition of mine at this point)

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [January 23, 2024, 7:48pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/113 "2024-01-23T19:48:36Z")

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GD Cologne mode returns indeed.

**FUTURE**

Status: **Not Beaten**

Rating: **3/10**

Contains: _Unclear Shifts, Unbalanced gameplay, Puzzles with not visual indication, Randomly placed objects, Invisible objects._

Feedback: **From what I’ve seen so far, this level is Nowhere near the worst you’ve made, But nowhere near the best. There’s almost no visual indication of walls or spikes. The randomly placed objects are also annoying as well. Everything else is unclear.**

To guide you, I guess I’ll make a DEMO LEVEL of what you’re supposed to do.

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [January 24, 2024, 12:55am UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/114 "2024-01-24T00:55:24Z")

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@Taser, This is what a demon level with good gameplay would look like (In my opinion)

> **[CyberShift BINARY v.4.1 (PixelDoodle Example)](https://arcade.makecode.com/S33710-04052-38756-73938)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Take notes of what I did in this level.

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<div class="post-metadata">

**Author:** ![InvalidProject](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/invalidproject/32/32554_2.png) [@InvalidProject](https://forum.makecode.com/u/InvalidProject)\
**Post date:** [January 29, 2024, 11:18pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/115 "2024-01-29T23:18:53Z")

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Definitely a good level, but the problem is that it begins to feel like an insane after a while, and an aspect of @Taser’s design can really make the level feel difficult (by adding his spike design, it makes the level better). One BIG problem is the need to make things precise. Sure, the level is nice, but you want to make it demon, so a need to make things precise can usually ruin it. Now, of course, this was (mostly) balanced well, but the level can really benefit from memory parts, rather than precise timing. This is because you want players to develop in the level. Error helps the player learn. But when you and Taser make things too precise, it all feels like Bloodbath, it’s not learning and adapting, it’s only timing. Nonetheless, this level is like an 8/10, compared to Taser’s 3-4/10. If you both try building demon levels in GD (unless you have), balancing variety is just as important and balancing clear indications. Nice level though 👍

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [January 30, 2024, 7:14pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/116 "2024-01-30T19:14:05Z")

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@Taser, Since I have some spare time, I decided to rework some of your levels. Remember, don’t take this the wrong way.

> **[CyberShift BINARY v.4.1 (Pixeldoodle Rework Pack 1)](https://arcade.makecode.com/S33710-04052-38756-73938)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

In this version I reworked _ **Millennial, Earthquakes, Stuntman, Nightfall, Hollow & Retro.** _ I overall made these levels clearer & more sight readable while balancing out some parts and. Now, whenever I criticize one of your levels, If I have time and I see somethings I could improve, I’ll prove a FIXED VERSION of it.

I’ll drop another reworked version soon.

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [January 30, 2024, 8:50pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/117 "2024-01-30T20:50:48Z")

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Oh ho. Looks like the criticizer has been criticized.

Your advice is on point but, let me counter some of your points.

> [@InvalidProject](#):
>
> but the problem is that it begins to feel like an insane after a while

I was trying to make an EASY DEMON. One that’s pretty basic too. If you play levels like SPEED RACER you’ll see that the gameplay kinda matches the difficulty.

> [@InvalidProject](#):
>
> One BIG problem is the need to make things precise. Sure, the level is nice, but you want to make it demon, so a need to make things precise can usually ruin it.

Enter, THE HYPERSHIFT PORTAL. The red arrow thing. Its supposed to be the SPIDER GAMEMODE, which makes clicks precise. That’s what the level is built around. And, I’m not a big fan of memory parts so i tend to avoid adding them.

Other than that im actually kinda glad someone looked at the flaws in my level instead of keeping silent!

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<div class="post-metadata">

**Author:** ![jackal](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jackal/32/19506_2.png) [@jackal](https://forum.makecode.com/u/jackal)\
**Post date:** [January 30, 2024, 9:03pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/118 "2024-01-30T21:03:03Z")

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> [@Taser](#):
>
> the community level with the flashing lights

that is wild.

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<div class="post-metadata">

**Author:** ![InvalidProject](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/invalidproject/32/32554_2.png) [@InvalidProject](https://forum.makecode.com/u/InvalidProject)\
**Post date:** [January 31, 2024, 5:11pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/119 "2024-01-31T17:11:20Z")

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> [@PixelDoodle](#):
>
> EASY DEMON

Ohhhh. Okay THAT makes sense. Oops! And then again, you put rlly good elements for a basic demon level. I commend that!

> [@PixelDoodle](#):
>
> That’s what the level is built around.

Okay, now THAT makes even MORE sense. Precision is nice, and I can see now how the addition of memory was a bit forgotten, but even though the idea of the level was spider, you _may_ want to incorporate a little bit of memory. Now, with the spider portal, that does clear up about it being precise, but it would be better maybe a bit of memory, INCORPORATING precise jumps, could be beneficial. Not required, obviously, your level is GOLDEN as it is. But thanks for explaining! 😅

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<div class="post-metadata">

**Author:** ![AbstractDesigner](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/abstractdesigner/32/22531_2.png) [@AbstractDesigner](https://forum.makecode.com/u/AbstractDesigner)\
**Post date:** [February 1, 2024, 5:23pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/120 "2024-02-01T17:23:45Z")

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> [@PixelDoodle](#):
>
> If you play levels like SPEED RACER you’ll see that the gameplay kinda matches the difficulty.

uhh… Speed Racer is a pretty old demon, and I don’t think the community would welcome its gameplay if it was released in 2024…

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<div class="post-metadata">

**Author:** ![AbstractDesigner](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/abstractdesigner/32/22531_2.png) [@AbstractDesigner](https://forum.makecode.com/u/AbstractDesigner)\
**Post date:** [February 1, 2024, 5:23pm UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/121 "2024-02-01T17:23:47Z")

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where’s my link 🥲

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [February 3, 2024, 12:32am UTC](https://forum.makecode.com/t/cybershift-binary-v-1/22799/122 "2024-02-03T00:32:57Z")

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It’s not the gameplay. It’s the difficulty.

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