# CYBERSHIFT v.4.5 \[New Art\]

**URL:** <https://forum.makecode.com/t/cybershift-v-4-5-new-art/17492>\
**Category:** Arcade\
**Created:** [January 18, 2023, 6:00pm UTC](https://forum.makecode.com/t/cybershift-v-4-5-new-art/17492 "2023-01-18T18:00:18Z")\
**Posts on this page:** 8\
**Page:** 14

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**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [May 31, 2024, 4:17pm UTC](https://forum.makecode.com/t/cybershift-v-4-5-new-art/17492/262 "2024-05-31T16:17:49Z")

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A think it’s easier than Burn-out (Burn-out is hard demon Dreams reworked is medium demon)

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**Author:** ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)\
**Post date:** [June 2, 2024, 4:43pm UTC](https://forum.makecode.com/t/cybershift-v-4-5-new-art/17492/263 "2024-06-02T16:43:04Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/e/e58825e5b13bd98272eabfda6bbb6c239bfacbc0.png)  
Speaking of which

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**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [July 2, 2024, 4:53pm UTC](https://forum.makecode.com/t/cybershift-v-4-5-new-art/17492/264 "2024-07-02T16:53:54Z")

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Huh. I guess people really like my old games.

 ![1000250963](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/5/255483539d52470a112ce3d2669bf77c7f1a3cc4.png)

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**Author:** ![loganisdabest](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/loganisdabest/32/20151_2.png) [@loganisdabest](https://forum.makecode.com/u/loganisdabest)\
**Post date:** [January 20, 2025, 6:41pm UTC](https://forum.makecode.com/t/cybershift-v-4-5-new-art/17492/265 "2025-01-20T18:41:50Z")

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nice game i think you could make robtp geometry dash games

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**Author:** ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)\
**Post date:** [January 21, 2025, 5:29pm UTC](https://forum.makecode.com/t/cybershift-v-4-5-new-art/17492/266 "2025-01-21T17:29:50Z")

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my brother in christ you are 7 months late

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**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [September 26, 2026, 7:21pm UTC](https://forum.makecode.com/t/cybershift-v-4-5-new-art/17492/267 "2026-09-26T19:21:07Z")

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sooo…i was digging through my old projects and found this:

> **[ArrowShift v.1](https://arcade.makecode.com/S07345-37618-90600-73097)**
>
> stupid and old game

This was a game I worked on in parallel to Cybershift, but never actually posted. This game is based on the WAVE gamemode in geometry dash.

This actually brings back memories. I started this sometime when i was 13 and thought it was my coolest project to date. I downloaded the game to my gamego, showed a couple of friends and watched them fail continuously at the first level- I was so hyped about this, but then i just kinda…stopped working on it one day, and eventually forgot about it all together…but i recently rediscovered it!

I will say though…my excitement for this was…definitely a bit overblown lol.

- The game is EXTREMELY bare bones
- Theres no icon customization (…even though i had already made all the images and the menu option…)
- There are no stats (…even though i set them up in the code…)
- Not all the levels are complete (last playable level is Y)
- The levels are INSANELY HARD AND UNFAIR (The FIRST level is already harder than the first 3 in CYBERSHIFT)
- The physics are a little off (going up and down isnt properly aligned with the tilemap)
- The hitboxes are GOD AWFUL (especially the “slopes”)
- Some levels hurt my eyes (Sprint especially)
- Most levels gimmicks are poorly introduced.
- and a TON of other small things-

As flawed as this game is…i’m still glad I found it again. Give it a try if you’d like!

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**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [September 27, 2026, 7:13am UTC](https://forum.makecode.com/t/cybershift-v-4-5-new-art/17492/268 "2026-09-27T07:13:47Z")

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That’s so wholesome to remember! And what is it with your games and you always posting a huge list of cons with them? 😆  
You’re right, it’s hard, but it’s fun! I like all the custom art and it actually has a good amount of content.  
It’s a fun idea to incorporate into MakeCode and reminisce on old games 🙂

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [September 28, 2026, 5:04am UTC](https://forum.makecode.com/t/cybershift-v-4-5-new-art/17492/269 "2026-09-28T05:04:52Z")

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> [@randomuser](#):
>
> And what is it with your games and you always posting a huge list of cons with them? 😆

to warn people of the upcoming torture that is playing one of my games :]

alright jokes aside, im just very self critical lol

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