Update on that: had some extension issues, so Iāll have to push the update back for tomorrow. Sorry guys!
Alright, one last delay. This time for real, I promise. There was a big storm here so there were blackouts
You can imagine what itās like to work in those conditions. Iāve got to tweak just a few things, and then Iām releasing the update. Btw, Iām switching to a new version naming system. Instead of the (v) yyyy-m-x
format, iām moving to the much more familiar (v) x.y.z
format.
Aight thatās it sorry another delay but this time itās the last one k byee itās 1AM rn
Woahh cool!!!
NOTE: The permanent game link on top has been updated. You can still access the latest game version in the original post link above
The new game link for this version specifically is posted here.
New update! Game version
v1.1.0
(minor changes + fixes) - polishing update
PATCH NOTES
-
Bigger changes - major updates and additions
- Languages! Added choice of 6 total languages to make the game more accessible!
()
- You can choose a language on the first playthrough. To change the language later, press menu
while on the main menu to open the language selector again - New skin - checkered (finish) flag skin (unlocks at 1,5km; costs $4k)
- Added a āSarge Gamesā intro screen on start
- Updated āDeliverimaniaā title art
- Updated ground art
- Languages! Added choice of 6 total languages to make the game more accessible!
-
Minor changes - patches and small tweaks
- Changed version format to the standard
x.y.z
format. Game version is now also shown on the main menu - Slightly tweaked skin prices
- Title scroll speed when starting game is now fixed (matches parallax movement)
- Returning from the shop and finishing a run no longer resets the game
- The shop now shows which skin index is selected (eg. 2/11)
- There is now a āPress B to returnā message in the shop for ease of access
- The shop now shows current amount of money owned below the title
- There is now a āPress Aā tooltip on the main menu. This is done to enable translations since the Press A letter sprites cannot be localized
- Skins indicator text sprite on the main menu now has a fixed dynamic position to prevent it from clipping into the side of the screen in different languages
- Changed version format to the standard
So, thatās this update in a nutshell, I spent some time working on it, so I hope you like it!
Thereās definitely more to polish and more to add, so Iāll be looking to catch up on that. The code is very messy at the moment since I kind of rushed to get this out, but Iāll clean it all up, optimize it and add comments in the next release.
As for the content, thereās a few things I have in mind. Firstly, thereās the language issue. I clearly didnāt organize myself well enough, which resulted in missing translations. I had to fill those in with Google translate unfortuantely, but I want to replace them with community translations ASAP. Iāll be getting in touch with @BlastBoxGames for Greek, and @ThatUruguayanGuy for Spanish variations, and Iāll provide the translations that need replacing. Speaking of languages, Iām always looking for more translators, so leave a comment if you know any beside English (and the ones named above)! Iām specifically looking for languages such as French,
German,
Japanese,
Chinese and other commonly spoken languages around the world, but if you know any at all, please leave a comment, Iād love to collaborate!
Other than that, Iād love to expand on art - specifically update the house designs, and I think I know just the person. @Luke, if youāre interested please let me know, I NEED to fix this dumpster art. @AbstractDesigner is a favorite here too of course. If youāre up for a contribution, some tiles for the environment would come in handy.
Alright, thanks for reading, I wonāt bore you anymore. I promised the game today, here it is
Wait, youāre still here?
Well, thanks for sticking around! I need help choosing the style and topic of the next update, so as a way to reward you for reading all the way through, Iāll let you vote!
Only vote in one poll though!
- Quests
- Collectibles
- Powerups
- Achievements
- Drivers
- Statistics
- Add a proper end screen
- Hardcore mode
- More skins
- Hold food (like in Tetris)
- Add credits (that was supposed to be this update but we donāt talk about that)
BTW, Iām posting this on the 30th. If it gets approved later itās whatever, just know I, in fact delivered on my promise (ignoring the fact I delayed it twice but )
Aight Iām going to sleep now, and then back to GTA V. Until next time
Day-zero update
v1.1.1
Iām releasing this update to adress a critical issue that was making the game unplayable. The issue has now been fixed, and the permanent game-link has been updated. The standalone link for the patched version is here. If you find any other bugs, make sure to report them in this thread (something I forgot to mention last time)
Yeah, I read the whole post!
I love how much effort and time you put into polisihing this game even after the contest it was in ended. And the languages are so thoughtful! Even still holding polls for MORE updates : D
Yes. Iām omnipresent.
Thanks!
Yeah, I really liked the game so I wanted to keep it alive even after the contest!
I can translate words into Korean! Iāve been doing that at school for my fellow classmates too, so I have some experience already (ā¢ć ā¢)
Hi @Sarge
Here is Simplified Chinese, or Mandarin Chinese edition.
Iāll be making a separate translation thread soon! Thanks for wanting to contribute!
Are you guys kidding me
Excelente juego! Se agradece la traduccion a āEspaƱol, Argentinaā
Iāll help!
Ā”Gracias! Aunque deberĆas agradecer a @ThatUruguayanGuy, ellos hicieron la traducción al espaƱol. (Google translate)
@Sarge Love the logo so I gave it some more detail (dropshadow, highlights) What do you think of the line?
It looks good, but Iād rather keep the dark background, instead of the black one. (btw, are you redrawing the whole game-)
Do you mean changing the background colour to make it darker?
I changed the colour palette to this:
And Iām redrawing the background parts and the houses. Iāll probably keep the vehicles the same unless you want me to change it.
Yeah that works with me, thanks!
Yeah, kind of like it was black in the original. It doesnāt have to be black per se, just darker.
BTW, could you send the art and code for the art here when youāre done with it? So I could implement it into my release (that way I can update the permalink)? Thanks a lot for your contibution!