šŸ“¦ Deliverimania! - A fast paced, infinite runner game

Update on that: had some extension issues, so I’ll have to push the update back for tomorrow. Sorry guys!

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Alright, one last delay. This time for real, I promise. There was a big storm here so there were blackouts :smiley:
You can imagine what it’s like to work in those conditions. I’ve got to tweak just a few things, and then I’m releasing the update. Btw, I’m switching to a new version naming system. Instead of the (v) yyyy-m-x format, i’m moving to the much more familiar (v) x.y.z format.

Aight that’s it sorry another delay but this time it’s the last one k byee it’s 1AM rn :sleepy:

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Woahh cool!!!

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NOTE: The permanent game link on top has been updated. You can still access the latest game version in the original post link above :point_up_2:

The new game link for this version specifically is posted here.


:loudspeaker: New update! Game version v1.1.0 (minor changes + fixes) - polishing update

PATCH NOTES

  • Bigger changes - major updates and additions

    • Languages! Added choice of 6 total languages to make the game more accessible!
      (:us: :es: :mexico: :argentina: :greece: :croatia:)
    • You can choose a language on the first playthrough. To change the language later, press menu
      while on the main menu to open the language selector again
    • New skin - checkered (finish) flag skin (unlocks at 1,5km; costs $4k) :checkered_flag:
    • Added a ā€œSarge Gamesā€ intro screen on start
    • Updated ā€œDeliverimaniaā€ title art
    • Updated ground art
  • Minor changes - patches and small tweaks

    • Changed version format to the standard x.y.z format. Game version is now also shown on the main menu
    • Slightly tweaked skin prices
    • Title scroll speed when starting game is now fixed (matches parallax movement)
    • Returning from the shop and finishing a run no longer resets the game
    • The shop now shows which skin index is selected (eg. 2/11)
    • There is now a ā€œPress B to returnā€ message in the shop for ease of access
    • The shop now shows current amount of money owned below the title
    • There is now a ā€œPress Aā€ tooltip on the main menu. This is done to enable translations since the Press A letter sprites cannot be localized
    • Skins indicator text sprite on the main menu now has a fixed dynamic position to prevent it from clipping into the side of the screen in different languages

So, that’s this update in a nutshell, I spent some time working on it, so I hope you like it! :smiley:
There’s definitely more to polish and more to add, so I’ll be looking to catch up on that. The code is very messy at the moment since I kind of rushed to get this out, but I’ll clean it all up, optimize it and add comments in the next release.

As for the content, there’s a few things I have in mind. Firstly, there’s the language issue. I clearly didn’t organize myself well enough, which resulted in missing translations. I had to fill those in with Google translate unfortuantely, but I want to replace them with community translations ASAP. I’ll be getting in touch with @BlastBoxGames for Greek, and @ThatUruguayanGuy for Spanish variations, and I’ll provide the translations that need replacing. Speaking of languages, I’m always looking for more translators, so leave a comment if you know any beside English (and the ones named above)! I’m specifically looking for languages such as :fr: French, :de: German, :jp: Japanese, :cn: Chinese and other commonly spoken languages around the world, but if you know any at all, please leave a comment, I’d love to collaborate!

Other than that, I’d love to expand on art - specifically update the house designs, and I think I know just the person. @Luke, if you’re interested please let me know, I NEED to fix this dumpster art. @AbstractDesigner is a favorite here too of course. If you’re up for a contribution, some tiles for the environment would come in handy.

Alright, thanks for reading, I won’t bore you anymore. I promised the game today, here it is

Wait, you’re still here?

Well, thanks for sticking around! I need help choosing the style and topic of the next update, so as a way to reward you for reading all the way through, I’ll let you vote!
Only vote in one poll though!

If you want a major update focused on one feature, vote here
  • Quests
  • Collectibles
  • Powerups
  • Achievements
  • Drivers
0 voters
If you instead want a minor update with many features, vote here
  • Statistics
  • Add a proper end screen
  • Hardcore mode :smiling_imp:
  • More skins
  • Hold food (like in Tetris)
  • Add credits (that was supposed to be this update but we don’t talk about that)
0 voters

BTW, I’m posting this on the 30th. If it gets approved later it’s whatever, just know I, in fact delivered on my promise (ignoring the fact I delayed it twice but :man_shrugging:)

Aight I’m going to sleep now, and then back to GTA V. Until next time :saluting_face:

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:loudspeaker: Day-zero update v1.1.1
I’m releasing this update to adress a critical issue that was making the game unplayable. The issue has now been fixed, and the permanent game-link has been updated. The standalone link for the patched version is here. If you find any other bugs, make sure to report them in this thread (something I forgot to mention last time)

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Yeah, I read the whole post!
I love how much effort and time you put into polisihing this game even after the contest it was in ended. And the languages are so thoughtful! Even still holding polls for MORE updates : D

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Yes. I’m omnipresent.

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Thanks!

Yeah, I really liked the game so I wanted to keep it alive even after the contest!

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I can translate words into Korean! I’ve been doing that at school for my fellow classmates too, so I have some experience already (•ㅅ•)

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Hi @Sarge
Here is Simplified Chinese, or Mandarin Chinese edition.

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I’ll be making a separate translation thread soon! Thanks for wanting to contribute!

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Are you guys kidding me :skull:

image

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Excelente juego! Se agradece la traduccion a ā€œEspaƱol, Argentinaā€ :heart:

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I’ll help!

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”Gracias! Aunque deberías agradecer a @ThatUruguayanGuy, ellos hicieron la traducción al español. (Google translate)

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@Sarge Love the logo so I gave it some more detail (dropshadow, highlights) What do you think of the line?

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It looks good, but I’d rather keep the dark background, instead of the black one. (btw, are you redrawing the whole game-)

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Do you mean changing the background colour to make it darker?

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I changed the colour palette to this:


And I’m redrawing the background parts and the houses. I’ll probably keep the vehicles the same unless you want me to change it.

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Yeah that works with me, thanks!

Yeah, kind of like it was black in the original. It doesn’t have to be black per se, just darker.
BTW, could you send the art and code for the art here when you’re done with it? So I could implement it into my release (that way I can update the permalink)? Thanks a lot for your contibution!

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