# Dev log on my Smash Bros Game

**URL:** <https://forum.makecode.com/t/dev-log-on-my-smash-bros-game/43863>\
**Category:** Arcade\
**Tags:** game, make\
**Created:** [May 6, 2026, 6:13pm UTC](https://forum.makecode.com/t/dev-log-on-my-smash-bros-game/43863 "2026-05-06T18:13:33Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [May 6, 2026, 6:13pm UTC](https://forum.makecode.com/t/dev-log-on-my-smash-bros-game/43863/1 "2026-05-06T18:13:33Z")

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Here I will post updates for my Smash bros game for the Sports Jam.

> **[Smash Bros. Movement Test](https://arcade.makecode.com/S45639-75130-38834-05174)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

This is a movement test for Mario, please provide feedback.

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [May 6, 2026, 9:35pm UTC](https://forum.makecode.com/t/dev-log-on-my-smash-bros-game/43863/2 "2026-05-06T21:35:05Z")

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The art is IMMACULATE and the movement works. I would advise that you speed up though, only 9 days left

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**Author:** ![OrigamiArtist](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/origamiartist/32/33299_2.png) [@OrigamiArtist](https://forum.makecode.com/u/OrigamiArtist)\
**Post date:** [May 6, 2026, 9:35pm UTC](https://forum.makecode.com/t/dev-log-on-my-smash-bros-game/43863/3 "2026-05-06T21:35:07Z")

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Wow, great start! I’d suggest you move jump to Up, and then that leaves there two attack moves: A and B!

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**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [May 7, 2026, 1:44am UTC](https://forum.makecode.com/t/dev-log-on-my-smash-bros-game/43863/4 "2026-05-07T01:44:36Z")

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Yeah, I’ve been considering that. The thing is, there are going to be three separate attacks linked to B, so I’ve been considering whether or not to include a neutral attack for A. I think I will do this though, if I have time.

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**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [May 7, 2026, 1:46am UTC](https://forum.makecode.com/t/dev-log-on-my-smash-bros-game/43863/5 "2026-05-07T01:46:56Z")

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Well, the art (for Mario) is basically the Mario World Mario with a little extra shading and adjustments, in a different color palette. And I am speeding up, I’ve just been working on character design until now.

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**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [May 7, 2026, 1:50am UTC](https://forum.makecode.com/t/dev-log-on-my-smash-bros-game/43863/6 "2026-05-07T01:50:21Z")

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Another thing:

Anyone can request a character, I may or may not get around to them before the game jam ends, if I don’t I’ll add my favorites to the game. Something that would be useful to include with your character idea would be art. The palette that I’m using is the Equpix15 palette from Lospec, with the dark blue being replaced by a dark-ish pink.

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**Author:** ![teaeat100](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/teaeat100/32/33097_2.png) [@teaeat100](https://forum.makecode.com/u/teaeat100)\
**Post date:** [May 7, 2026, 4:42pm UTC](https://forum.makecode.com/t/dev-log-on-my-smash-bros-game/43863/7 "2026-05-07T16:42:51Z")

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You should probably just do the N64 Cast and remove/add those who you see fit

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**Author:** ![teaeat100](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/teaeat100/32/33097_2.png) [@teaeat100](https://forum.makecode.com/u/teaeat100)\
**Post date:** [May 7, 2026, 5:30pm UTC](https://forum.makecode.com/t/dev-log-on-my-smash-bros-game/43863/8 "2026-05-07T17:30:45Z")

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for example, jigglypuff or Luigi could be removed since their not as huge (ness too but i like mother), maybe be replaced by sonic or maybe Peach or bowser)

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**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [May 7, 2026, 9:31pm UTC](https://forum.makecode.com/t/dev-log-on-my-smash-bros-game/43863/9 "2026-05-07T21:31:35Z")

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Here I have Mario’s attacks! (A is still jump) UP+B for up special, DOWN+B for down special, and LEFT/RIGHT+B for side special. This one has a very overpowered side special, I just couldn’t not post it without the side special like this, it’s just so ridiculous and fun.

 ![Screenshot 2026-05-07 3.14.37 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/5/2/5283e553c4d3aa9a7138e6ff2a6f89ea49270da7.png)

> **[Smash Bros. Attack Test](https://arcade.makecode.com/07004-79693-14999-49149)**
>
> Mario's Attacks

> **Version without overpowered side special**
>
> [https://makecode.com/\_T8KFhfR0mDiV](https://makecode.com/_T8KFhfR0mDiV)

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<div class="post-metadata">

**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [May 7, 2026, 9:32pm UTC](https://forum.makecode.com/t/dev-log-on-my-smash-bros-game/43863/10 "2026-05-07T21:32:03Z")

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Well, I don’t want _just_ the Nintendo characters. I want as many characters as I can do, mixed from Nintendo and just random custom characters. Plus, I want to do my own attacks.

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**Author:** ![teaeat100](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/teaeat100/32/33097_2.png) [@teaeat100](https://forum.makecode.com/u/teaeat100)\
**Post date:** [May 8, 2026, 4:47pm UTC](https://forum.makecode.com/t/dev-log-on-my-smash-bros-game/43863/11 "2026-05-08T16:47:00Z")

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You might want to post a demo to the game jam instead then. There’s about 8-7 days left of it

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<div class="post-metadata">

**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [May 8, 2026, 10:46pm UTC](https://forum.makecode.com/t/dev-log-on-my-smash-bros-game/43863/12 "2026-05-08T22:46:00Z")

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Yeah, that’s what I’m planning

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [May 12, 2026, 4:20am UTC](https://forum.makecode.com/t/dev-log-on-my-smash-bros-game/43863/13 "2026-05-12T04:20:51Z")

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I think the shell should bounce onc before breaking. Other than that, this looks great!

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**Author:** ![xInsqne1](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/xinsqne1/32/34060_2.png) [@xInsqne1](https://forum.makecode.com/u/xInsqne1)\
**Post date:** [May 12, 2026, 5:59pm UTC](https://forum.makecode.com/t/dev-log-on-my-smash-bros-game/43863/14 "2026-05-12T17:59:13Z")

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I really really really like how the game feels 🤤
