# Developing for Adafruit boards in Pure Static TypeScript?

**URL:** https://forum.makecode.com/t/developing-for-adafruit-boards-in-pure-static-typescript/13012
**Category:** PXT
**Created:** [April 8, 2022, 6:00pm UTC](https://forum.makecode.com/t/developing-for-adafruit-boards-in-pure-static-typescript/13012 "2022-04-08T18:00:42Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![inventonater](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/inventonater/32/6035_2.png) [@inventonater](https://forum.makecode.com/u/inventonater)
#### Post date: [April 8, 2022, 6:00pm UTC](https://forum.makecode.com/t/developing-for-adafruit-boards-in-pure-static-typescript/13012/1 "2022-04-08T18:00:43Z")

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Hello! I was directed here from the [Adafruit forums by John Park](https://forums.adafruit.com/viewtopic.php?f=64&t=189917&p=919827) so I apologize if I’m naive about anything 🙂 but excited to learn and connect with you all!

I’m trying to understand a little better the opportunities of writing code in Static TypeScript targeting, for example, a Feather M4 Express with a TFT display.

Would it be possible to write a game in pure Static TypeScript using an IDE like JetBrains WebStorm… and skip over the browser-based workflows? I’m reading as many articles/blog posts as I can and it feels like this should be possible, but perhaps not many folks doing it that way.

Thanks everyone, any advice/guidance is appreciated!

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### Author: ![jharris1993](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jharris1993/32/6137_2.png) [@jharris1993](https://forum.makecode.com/u/jharris1993)
#### Post date: [May 2, 2022, 4:50pm UTC](https://forum.makecode.com/t/developing-for-adafruit-boards-in-pure-static-typescript/13012/2 "2022-05-02T16:50:42Z")

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I’m new here too.

Though I can’t say I know much about “Pure Static Typescript”, (or even what that is 😉).

However I _ **AM** _ interested in developing in MakeCode for Adafruit - particularly the Adafruit CLUE - a micro:bit on steroids!&nbsp; (And what I think the micro:bit v2 _ **should** _ have been.) - so I am going to follow this closely.

Thanks!
