# Devlog: 50'th Annual Big Boss Battle!

**URL:** https://forum.makecode.com/t/devlog-50th-annual-big-boss-battle/39026
**Category:** Game Design
**Tags:** make, game
**Created:** [September 2, 2025, 4:40pm UTC](https://forum.makecode.com/t/devlog-50th-annual-big-boss-battle/39026 "2025-09-02T16:40:40Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Humanoidian](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/humanoidian/32/24295_2.png) [@Humanoidian](https://forum.makecode.com/u/Humanoidian)
#### Post date: [September 2, 2025, 4:40pm UTC](https://forum.makecode.com/t/devlog-50th-annual-big-boss-battle/39026/1 "2025-09-02T16:40:40Z")

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I’ve been working on a goofy little game for a little while and finished an extremely simple prototype

> **[50th Annual Big Boss Battle prototype](https://arcade.makecode.com/S68790-70474-44157-40156)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

> **Controls**
>
> Left and Right to move  
> Up to jump  
> Down to go through the semisolid  
> Click to shoot (projectiles don’t interact with anything yet)

I’ll update this every once in a while

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### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [September 2, 2025, 6:08pm UTC](https://forum.makecode.com/t/devlog-50th-annual-big-boss-battle/39026/2 "2025-09-02T18:08:59Z")

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very cool! I would add some basic sfx for dmg, shooting, boss move etc + screenshake to the character when they take damage. Faster projectiles that accelerate are also much more satisfying than linear speed projectiles
