# Dimension Knight | Octodemon6611

**URL:** <https://forum.makecode.com/t/dimension-knight-octodemon6611/25435>\
**Category:** Arcade\
**Tags:** game\
**Created:** [December 29, 2023, 6:13pm UTC](https://forum.makecode.com/t/dimension-knight-octodemon6611/25435 "2023-12-29T18:13:00Z")\
**Posts on this page:** 11\
**Page:** 1

<div class="post-metadata">

**Author:** ![Octodemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/octodemon/32/15417_2.png) [@Octodemon](https://forum.makecode.com/u/Octodemon)\
**Post date:** [December 29, 2023, 6:13pm UTC](https://forum.makecode.com/t/dimension-knight-octodemon6611/25435/1 "2023-12-29T18:13:01Z")

</div>

Hey everyone! It’s been a little while since I have uploaded a new game. The latest game I have been working on is Dimension Knight. It is a game where you are a knight traveling through dimensions to stop a great evil from taking over all universes.  
Before I continue working on the game I have put together a little combat test for the game.

> **[Dimension Knight Combat Test | Octodemon6611](https://arcade.makecode.com/35794-89420-67377-53631)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

I want some feedback on the combat in the game. What I can improve, change, or make better.  
Thanks for playing!  
-Octodemon6611 🐙

---

<div class="post-metadata">

**Author:** ![Future\_Knight](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/future_knight/32/22166_2.png) [@Future\_Knight](https://forum.makecode.com/u/Future_Knight)\
**Post date:** [December 29, 2023, 10:30pm UTC](https://forum.makecode.com/t/dimension-knight-octodemon6611/25435/2 "2023-12-29T22:30:43Z")

</div>

Kind of reminds me of pokemon’s combat but pretty good combat still. I am currently working on a rpg you can find more info here: [FutureKnight12 and @endstorm's Devlog](https://forum.makecode.com/t/futureknight12-and-endstorms-devlog/25010)

---

<div class="post-metadata">

**Author:** ![VictorGamer](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/victorgamer/32/12895_2.png) [@VictorGamer](https://forum.makecode.com/u/VictorGamer)\
**Post date:** [December 29, 2023, 10:30pm UTC](https://forum.makecode.com/t/dimension-knight-octodemon6611/25435/3 "2023-12-29T22:30:45Z")

</div>

Make a item system so we can get stronger

---

<div class="post-metadata">

**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [December 29, 2023, 10:30pm UTC](https://forum.makecode.com/t/dimension-knight-octodemon6611/25435/4 "2023-12-29T22:30:52Z")

</div>

It would be good to have a signal when your turn ends/when the enemy attacks. Also using status bars would be much better for seeing your health, attack, block and cp.

---

<div class="post-metadata">

**Author:** ![VictorGamer](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/victorgamer/32/12895_2.png) [@VictorGamer](https://forum.makecode.com/u/VictorGamer)\
**Post date:** [December 30, 2023, 2:04am UTC](https://forum.makecode.com/t/dimension-knight-octodemon6611/25435/5 "2023-12-30T02:04:15Z")

</div>

Agree

---

<div class="post-metadata">

**Author:** ![Octodemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/octodemon/32/15417_2.png) [@Octodemon](https://forum.makecode.com/u/Octodemon)\
**Post date:** [January 2, 2024, 5:45pm UTC](https://forum.makecode.com/t/dimension-knight-octodemon6611/25435/6 "2024-01-02T17:45:57Z")

</div>

Status bars would be a little to much to cram into one space, so I am working on something else to player display stats.  
Turn indicators is a great idea. I will add them in the next combat test for sure.

---

<div class="post-metadata">

**Author:** ![Octodemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/octodemon/32/15417_2.png) [@Octodemon](https://forum.makecode.com/u/Octodemon)\
**Post date:** [January 2, 2024, 5:46pm UTC](https://forum.makecode.com/t/dimension-knight-octodemon6611/25435/7 "2024-01-02T17:46:05Z")

</div>

I plan on implementing items later on or not at all into the game. I am a little on the fence with items right now. I don’t know how they will affect overall gameplay yet.

---

<div class="post-metadata">

**Author:** ![Banandez](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/banandez/32/12198_2.png) [@Banandez](https://forum.makecode.com/u/Banandez)\
**Post date:** [January 2, 2024, 11:29pm UTC](https://forum.makecode.com/t/dimension-knight-octodemon6611/25435/8 "2024-01-02T23:29:25Z")

</div>

great game  
reminds me of old Pokémon games  
I like it

---

<div class="post-metadata">

**Author:** ![Octodemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/octodemon/32/15417_2.png) [@Octodemon](https://forum.makecode.com/u/Octodemon)\
**Post date:** [January 2, 2024, 11:40pm UTC](https://forum.makecode.com/t/dimension-knight-octodemon6611/25435/9 "2024-01-02T23:40:30Z")

</div>

I am fixing the UI and the HUD right now. The updated combat test will release soon!

 ![IMG_5338](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/2/2e588ce56ca0f159f17c0c8beea491a59a7d1cea.jpeg)

---

<div class="post-metadata">

**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [January 2, 2024, 11:43pm UTC](https://forum.makecode.com/t/dimension-knight-octodemon6611/25435/10 "2024-01-02T23:43:21Z")

</div>

Yeah that’s true, maybe instead of showing text when checking your/enemy stats a bunch of status bars could show up instead.

---

<div class="post-metadata">

**Author:** ![Octodemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/octodemon/32/15417_2.png) [@Octodemon](https://forum.makecode.com/u/Octodemon)\
**Post date:** [January 8, 2024, 6:26pm UTC](https://forum.makecode.com/t/dimension-knight-octodemon6611/25435/11 "2024-01-08T18:26:51Z")

</div>

Hey everyone. This is the second combat test for my game.

> **[Dimension Knight Combat Test 2 | Octodemon6611](https://arcade.makecode.com/63081-57535-25328-85545)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

**Changes that were made:**

- Fixed bug were when the player dies the game crashes

- Updated player defense values to 10 instead of 5

- Added new additions to the HUD such as the players current stats and when the player’s/opponent’s turn was happening.

This is probably going to be the **last** combat test for the game so if anyone has any suggestions to make, now is your last chance.

Thanks for reading!  
-Octodemon6611 🐙
