# Disable editing for a shared game

**URL:** https://forum.makecode.com/t/disable-editing-for-a-shared-game/45400
**Category:** Help
**Tags:** game
**Created:** [August 14, 2026, 5:02pm UTC](https://forum.makecode.com/t/disable-editing-for-a-shared-game/45400 "2026-08-14T17:02:00Z")
**Posts on this page:** 5
**Page:** 1

<div class="post-metadata">

### Author: ![Mikey\_s.3000](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mikey_s.3000/32/24839_2.png) [@Mikey\_s.3000](https://forum.makecode.com/u/Mikey_s.3000)
#### Post date: [August 14, 2026, 5:02pm UTC](https://forum.makecode.com/t/disable-editing-for-a-shared-game/45400/1 "2026-08-14T17:02:00Z")

</div>

Is there a way to disable editing your project when you share it through a link or host it as a multiplayer game?

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/f/8f593b4861959ac63f064618b3b9d690149bf1a1.jpeg)

---

<div class="post-metadata">

### Author: ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)
#### Post date: [August 14, 2026, 5:48pm UTC](https://forum.makecode.com/t/disable-editing-for-a-shared-game/45400/2 "2026-08-14T17:48:28Z")

</div>

I don’t think so.  
Maybe try to make a game so large that opening up the code crashes it maybe.

---

<div class="post-metadata">

### Author: ![swirlix](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/swirlix/32/34857_2.png) [@swirlix](https://forum.makecode.com/u/swirlix)
#### Post date: [August 15, 2026, 6:18pm UTC](https://forum.makecode.com/t/disable-editing-for-a-shared-game/45400/3 "2026-08-15T18:18:12Z")

</div>

chimbrodapro did that once in the makecode forums series, but idk how

---

<div class="post-metadata">

### Author: ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)
#### Post date: [August 15, 2026, 6:32pm UTC](https://forum.makecode.com/t/disable-editing-for-a-shared-game/45400/4 "2026-08-15T18:32:39Z")

</div>

This is not possible. As makecode is a learning service, blocking someones code from anyone who wants to see how it works would be against that goal.

---

<div class="post-metadata">

### Author: ![UnsignedArduino](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/unsignedarduino/32/592_2.png) [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)
#### Post date: [August 16, 2026, 6:47pm UTC](https://forum.makecode.com/t/disable-editing-for-a-shared-game/45400/5 "2026-08-16T18:47:48Z")

</div>

You might be able to try using the GitHub integration and creating a release such that it creates a website with the game to link to (ex. my last game bocce, its in the github repo [https://github.com/UnsignedArduino/Bocce](https://github.com/UnsignedArduino/Bocce) and it’s at the website [https://unsignedarduino.github.io/Bocce/](https://unsignedarduino.github.io/Bocce/)), and then having a **paid** GitHub plan (i believe GitHub student dev pack getting you github pro works) to make your repository private but keep GitHub Pages active. The GH integration works by compiling your game down to a large binary.js file so it could still be reverse engineered but harder. Having the GH repo private though will prevent any random person from just downloading ur repo and openign in the MakeCode Arcade editor
