# Donkey Kong Country (sort of)

**URL:** https://forum.makecode.com/t/donkey-kong-country-sort-of/34056
**Category:** Collaboration
**Tags:** art, game
**Created:** [February 23, 2025, 5:39am UTC](https://forum.makecode.com/t/donkey-kong-country-sort-of/34056 "2025-02-23T05:39:27Z")
**Posts on this page:** 7
**Page:** 1

<div class="post-metadata">

### Author: ![Danny\_Devention](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/danny_devention/32/30134_2.png) [@Danny\_Devention](https://forum.makecode.com/u/Danny_Devention)
#### Post date: [February 23, 2025, 5:39am UTC](https://forum.makecode.com/t/donkey-kong-country-sort-of/34056/1 "2025-02-23T05:39:27Z")

</div>

So a couple years back @Brohann tried to make a remake of Donkey Kong Country but he coulden’t figure out how to do slopes or whatever and got busy with other stuff. He said I could take over the project, so here we are. I’m taking a different approach though, instead of remaking it, I’m going to have an original take on things.  
(no slopes, but…)  
I’m going to be using actual 3d levels but everything else (enemies, characters, ect.) will remain the same.  
This is the extension I’ll be using.

> **[testIsometricSideview](https://arcade.makecode.com/S45838-78908-96256-43303)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

This is kind of a Collab, because I need help with _some_ small things, (like the physics, this stuff is hard y’all) but I can handle most of the other stuff myself…Speaking of physics, can someone code veugely similar physics to that of DKC with what’s already here?

---

<div class="post-metadata">

### Author: ![ShaneyBoi09](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shaneyboi09/32/18893_2.png) [@ShaneyBoi09](https://forum.makecode.com/u/ShaneyBoi09)
#### Post date: [February 24, 2025, 5:31am UTC](https://forum.makecode.com/t/donkey-kong-country-sort-of/34056/2 "2025-02-24T05:31:16Z")

</div>

Wait… theres a extension for that?

---

<div class="post-metadata">

### Author: ![Danny\_Devention](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/danny_devention/32/30134_2.png) [@Danny\_Devention](https://forum.makecode.com/u/Danny_Devention)
#### Post date: [February 24, 2025, 5:27pm UTC](https://forum.makecode.com/t/donkey-kong-country-sort-of/34056/3 "2025-02-24T17:27:26Z")

</div>

uh oh…I think I may have just opened the floodgates

---

<div class="post-metadata">

### Author: ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/33219_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)
#### Post date: [February 25, 2025, 9:54pm UTC](https://forum.makecode.com/t/donkey-kong-country-sort-of/34056/4 "2025-02-25T21:54:30Z")

</div>

hmmm extension

_puts it into comically large coin bag_

mine now

---

<div class="post-metadata">

### Author: ![Danny\_Devention](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/danny_devention/32/30134_2.png) [@Danny\_Devention](https://forum.makecode.com/u/Danny_Devention)
#### Post date: [February 27, 2025, 5:40pm UTC](https://forum.makecode.com/t/donkey-kong-country-sort-of/34056/5 "2025-02-27T17:40:14Z")

</div>

nonono wait give that back nooooooooooooooo

---

<div class="post-metadata">

### Author: ![ShaneyBoi09](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shaneyboi09/32/18893_2.png) [@ShaneyBoi09](https://forum.makecode.com/u/ShaneyBoi09)
#### Post date: [February 27, 2025, 9:24pm UTC](https://forum.makecode.com/t/donkey-kong-country-sort-of/34056/6 "2025-02-27T21:24:23Z")

</div>

what is the extension link, @Danny_Devention?

---

<div class="post-metadata">

### Author: ![Danny\_Devention](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/danny_devention/32/30134_2.png) [@Danny\_Devention](https://forum.makecode.com/u/Danny_Devention)
#### Post date: [February 27, 2025, 9:55pm UTC](https://forum.makecode.com/t/donkey-kong-country-sort-of/34056/7 "2025-02-27T21:55:05Z")

</div>

Basically Crash Bandicoot. Like I’ve said, I can’t figure out the proper platforming physics but if someone can help me with that its what I’ll be doing for the game.
