# Donkey Kong for MakeCode

**URL:** <https://forum.makecode.com/t/donkey-kong-for-makecode/29708>\
**Category:** Show & Tell\
**Created:** [July 16, 2024, 2:38am UTC](https://forum.makecode.com/t/donkey-kong-for-makecode/29708 "2024-07-16T02:38:15Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![NeoStreak](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/neostreak/32/27498_2.png) [@NeoStreak](https://forum.makecode.com/u/NeoStreak)\
**Post date:** [July 16, 2024, 2:38am UTC](https://forum.makecode.com/t/donkey-kong-for-makecode/29708/1 "2024-07-16T02:38:15Z")

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Nope, not DKC (Donkey Kong Country), Donkey Kong from the NES. The game where Mario used to be named Jump Man, and he had to save Lady (Pauline) from Donkey Kong. You must jump over barrels. That’s it for now. List of needed things to add:

1. Fire enemy
2. Ability to climb ladders
3. Randomly generated barrels rather than tiles turning into sprites
4. barrels going down ladders
5. Maybe Luigi? (He wasn’t in Donkey Kong from the NES)

> **[Donkey Kong](https://arcade.makecode.com/S05694-09696-08189-85429)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![MichaelsMakecode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/michaelsmakecode/32/15090_2.png) [@MichaelsMakecode](https://forum.makecode.com/u/MichaelsMakecode)\
**Post date:** [July 16, 2024, 3:29pm UTC](https://forum.makecode.com/t/donkey-kong-for-makecode/29708/2 "2024-07-16T15:29:12Z")

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Ayyy I was hoping someone would make DK! I really like the Jump Man models!

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**Author:** ![NeoStreak](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/neostreak/32/27498_2.png) [@NeoStreak](https://forum.makecode.com/u/NeoStreak)\
**Post date:** [July 16, 2024, 3:31pm UTC](https://forum.makecode.com/t/donkey-kong-for-makecode/29708/3 "2024-07-16T15:31:56Z")

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Thanks. I still need to add things like randomly generated barrels and those very obscure fire enemies.

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [July 16, 2024, 8:43pm UTC](https://forum.makecode.com/t/donkey-kong-for-makecode/29708/4 "2024-07-16T20:43:46Z")

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What an excellent game.

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**Author:** ![NeoStreak](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/neostreak/32/27498_2.png) [@NeoStreak](https://forum.makecode.com/u/NeoStreak)\
**Post date:** [July 16, 2024, 8:46pm UTC](https://forum.makecode.com/t/donkey-kong-for-makecode/29708/5 "2024-07-16T20:46:32Z")

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Thanks. (Yes, this is a sentence)

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**Author:** ![MYR](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/myr/32/16320_2.png) [@MYR](https://forum.makecode.com/u/MYR)\
**Post date:** [July 17, 2024, 11:52pm UTC](https://forum.makecode.com/t/donkey-kong-for-makecode/29708/6 "2024-07-17T23:52:00Z")

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Nice Game! There seems to be a glitch where if you are moving against a wall while trying to jump it will not allow you to jump. This may be because of the jumping image switch which forces you back.

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**Author:** ![NeoStreak](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/neostreak/32/27498_2.png) [@NeoStreak](https://forum.makecode.com/u/NeoStreak)\
**Post date:** [July 18, 2024, 5:48am UTC](https://forum.makecode.com/t/donkey-kong-for-makecode/29708/7 "2024-07-18T05:48:33Z")

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I tried to recreate the glitch, but it didn’t work. Maybe it only happens in a specific area?

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**Author:** ![MYR](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/myr/32/16320_2.png) [@MYR](https://forum.makecode.com/u/MYR)\
**Post date:** [July 18, 2024, 9:10pm UTC](https://forum.makecode.com/t/donkey-kong-for-makecode/29708/8 "2024-07-18T21:10:46Z")

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I only tried it against the walls of the tilemap.

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**Author:** ![NeoStreak](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/neostreak/32/27498_2.png) [@NeoStreak](https://forum.makecode.com/u/NeoStreak)\
**Post date:** [July 19, 2024, 6:09pm UTC](https://forum.makecode.com/t/donkey-kong-for-makecode/29708/9 "2024-07-19T18:09:38Z")

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Sorry if I sound slow in the brain, but I can’t find where the glitch happens. First, which level is it? There’s currently only two. And finally, where is the place the glitch happened?

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**Author:** ![NeoStreak](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/neostreak/32/27498_2.png) [@NeoStreak](https://forum.makecode.com/u/NeoStreak)\
**Post date:** [July 20, 2024, 4:52am UTC](https://forum.makecode.com/t/donkey-kong-for-makecode/29708/10 "2024-07-20T04:52:18Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/1/f/1fc6fd8504bb99e7dbea6dbd7adc23d2720f4c18.png) So, I’ve been getting a lot of likes lately. You can’t really see, but I have received the most likes. So, thank you all!

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**Author:** ![MYR](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/myr/32/16320_2.png) [@MYR](https://forum.makecode.com/u/MYR)\
**Post date:** [July 20, 2024, 5:03pm UTC](https://forum.makecode.com/t/donkey-kong-for-makecode/29708/11 "2024-07-20T17:03:04Z")

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I figured out where the glitch happens. It only happens if you are directly touching the wall with no gap before you jump in that direction.  
 ![Screen recording 2024-07-20 6.42.57 AM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/4/8498c2bbb3b75ee72d28b33f36a09f55b26bb2a2.jpeg)

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<div class="post-metadata">

**Author:** ![NeoStreak](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/neostreak/32/27498_2.png) [@NeoStreak](https://forum.makecode.com/u/NeoStreak)\
**Post date:** [July 20, 2024, 6:31pm UTC](https://forum.makecode.com/t/donkey-kong-for-makecode/29708/12 "2024-07-20T18:31:48Z")

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I don’t think I can fix that. It sees like a MakeCode issue, as there’s no error in my code.

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<div class="post-metadata">

**Author:** ![MYR](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/myr/32/16320_2.png) [@MYR](https://forum.makecode.com/u/MYR)\
**Post date:** [July 21, 2024, 4:56am UTC](https://forum.makecode.com/t/donkey-kong-for-makecode/29708/13 "2024-07-21T04:56:37Z")

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I think the problem is that your jumping sprite is 1 or 2 pixels larger than the running animation, so when you jump, the picture is switched to the larger one, which is inside the wall. Maybe to fix this you could somehow make the jumping animation smaller or the running/idle animation larger?
