# DOOM in Makecode! (WIP)

**URL:** <https://forum.makecode.com/t/doom-in-makecode-wip/13870>\
**Category:** Game Design\
**Tags:** game, make, art\
**Created:** [May 31, 2022, 8:58pm UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870 "2022-05-31T20:58:59Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![personalnote](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/personalnote/32/31359_2.png) [@personalnote](https://forum.makecode.com/u/personalnote)\
**Post date:** [December 14, 2022, 12:01am UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870/21 "2022-12-14T00:01:58Z")

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Yeah, I was a bit confused.

I never really watched Dani, only heard it from a friend of mine and from what I knew I never heard him say that. But when i saw the quote my mind just clicked _Technoblade_

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [December 14, 2022, 12:06am UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870/22 "2022-12-14T00:06:36Z")

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I like how this topic has morphed from a game to just Dani in 1 post lol.

> **My favorite moment LOL**
>
> ![ezgif-5-dd09239cdb](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/a/a32bf8c64092a156f738df4e81e8566b4f3fa658.gif)

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**Author:** ![isoffline](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/isoffline/32/8791_2.png) [@isoffline](https://forum.makecode.com/u/isoffline)\
**Post date:** [December 14, 2022, 5:58am UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870/23 "2022-12-14T05:58:00Z")

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WE NEED KARLSON FIRST ON THE WISHLIST, THEN MAYBE DANI WILL COME BACK.(hadto\_

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**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [December 14, 2022, 5:58am UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870/24 "2022-12-14T05:58:20Z")

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My Favorite moment is just _Wow That Was Really Cool_  
 ![dani-dani-wow-that-was-really-cool (1)](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/6/64df3227370efb01198ac347c708509326d8913b.gif)  
**Pretty Smol Tho**

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [December 14, 2022, 8:02pm UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870/25 "2022-12-14T20:02:30Z")

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Changing the topic back to DOOM, @Vegz78 I don’t think this would fit well in this list, as DOOM runs in a binary space partitioning engine, which supports rendering polygons, and all the entries (I’ve seen) in the list all run with height (because most are a port of the original game with the first level fully recreated at least), not the Wolfenstein 3d-style of game engine. No offense to anyone working on this project, of course! It’s always neat to see remakes of games on Arcade in the forums!

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**Author:** ![isoffline](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/isoffline/32/8791_2.png) [@isoffline](https://forum.makecode.com/u/isoffline)\
**Post date:** [December 14, 2022, 8:02pm UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870/26 "2022-12-14T20:02:58Z")

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My favorite moment is the Unity Particles Generator I can’t found a gif of this

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**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [December 14, 2022, 8:03pm UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870/27 "2022-12-14T20:03:36Z")

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Lol yea, People keep joking that Karlson will be released in something like 2069

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**Author:** ![user14](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/user14/32/1510_2.png) [@user14](https://forum.makecode.com/u/user14)\
**Post date:** [December 16, 2022, 6:02pm UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870/28 "2022-12-16T18:02:17Z")

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This is a really good remake! How long did it take you to develop this?

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**Author:** ![random\_engineer](https://avatars.discourse-cdn.com/v4/letter/r/779978/32.png) [@random\_engineer](https://forum.makecode.com/u/random_engineer)\
**Post date:** [May 22, 2023, 2:50am UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870/29 "2023-05-22T02:50:24Z")

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hey guys, im new here but i’ve made a separate remake using your shotgun sprites and i wanna see what you think  
link: [https://arcade.makecode.com/S21296-63797-13586-80965](https://arcade.makecode.com/S21296-63797-13586-80965)

features:  
full auto powerup,  
3 enemies (idk how to make enemy spawn menu so u gotta switch em in code menu)  
das about it

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**Author:** ![PissedSniper](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pissedsniper/32/20026_2.png) [@PissedSniper](https://forum.makecode.com/u/PissedSniper)\
**Post date:** [September 14, 2023, 4:41pm UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870/30 "2023-09-14T16:41:00Z")

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i hope u keep doing it

im torchering my pygamer by installing the game on it 🙂

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**Author:** ![urassari](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/urassari/32/9535_2.png) [@urassari](https://forum.makecode.com/u/urassari)\
**Post date:** [September 25, 2023, 5:02pm UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870/31 "2023-09-25T17:02:20Z")

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> [@PissedSniper](#):
>
> torchering

its “torturing”.

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**Author:** ![goldtopaz](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/goldtopaz/32/28622_2.png) [@goldtopaz](https://forum.makecode.com/u/goldtopaz)\
**Post date:** [September 25, 2023, 9:47pm UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870/32 "2023-09-25T21:47:30Z")

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> [@CarltonFade](#):
>

apandah?!?!

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**Author:** ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)\
**Post date:** [September 27, 2023, 5:19pm UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870/33 "2023-09-27T17:19:39Z")

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That is literally just the one of the default xbox live profile pictures

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**Author:** ![Astronomicality22](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/astronomicality22/32/18365_2.png) [@Astronomicality22](https://forum.makecode.com/u/Astronomicality22)\
**Post date:** [April 8, 2024, 6:29pm UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870/34 "2024-04-08T18:29:40Z")

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I dunno about you, but, uhhh, bean here is looking kinda T H I C C, but that can be fixed with… unity’s particle system.

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**Author:** ![babol](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/babol/32/27355_2.png) [@babol](https://forum.makecode.com/u/babol)\
**Post date:** [November 22, 2024, 12:58pm UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870/35 "2024-11-22T12:58:00Z")

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it wouldnt  
im pretty sure something being able to run doom is it being able to run a port, not a recreation  
which would mean the project MUST have the exact same logic as the original game

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**Author:** ![maximilian](https://avatars.discourse-cdn.com/v4/letter/m/d6d6ee/32.png) [@maximilian](https://forum.makecode.com/u/maximilian)\
**Post date:** [December 20, 2024, 11:36pm UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870/36 "2024-12-20T23:36:00Z")

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Really excited that you guys are doing this. I feel like we are rediscovering the infancies of 3d gaming development like back in the nineties all anew.

I am also currently working on a doom like clon. Based off lodevs code.

Features:

- huuuuuge map (i did not even manage to complete designing the map yet, maybe you can help me)
- high walls and normal walls for greater variety in level design
- improved the 16 color problem by a carefully crafted 16 color double-gradient
- distance fog adding to atmosphere
- enemies (works, but no movement and some rendering problems still)
- runs decently on gamego due to performance optimisations

> **[lodev Raycasting 3d map like doom by maximilian](https://arcade.makecode.com/S64412-76910-40047-71180)**
>
> Erstellt mit ❤️ in Microsoft MakeCode Arcade.

Working on next:

- multiple enemy types
- positioning enemies on a map instead of in javascript code
- better getting-shot and health points system
- better shooting at enemies system
- enemies coming at you

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**Author:** ![Wus\_duck](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/wus_duck/32/35007_2.png) [@Wus\_duck](https://forum.makecode.com/u/Wus_duck)\
**Post date:** [March 4, 2025, 6:52pm UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870/37 "2025-03-04T18:52:19Z")

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I just did some thing and I do not regret just look [https://arcade.makecode.com/S18037-32535-47535-18901](https://arcade.makecode.com/S18037-32535-47535-18901)

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**Author:** ![Awesomefreez](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/awesomefreez/32/24832_2.png) [@Awesomefreez](https://forum.makecode.com/u/Awesomefreez)\
**Post date:** [March 4, 2025, 7:55pm UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870/38 "2025-03-04T19:55:55Z")

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2022 Dani has still not come back yet

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**Author:** ![Wus\_duck](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/wus_duck/32/35007_2.png) [@Wus\_duck](https://forum.makecode.com/u/Wus_duck)\
**Post date:** [March 4, 2025, 9:55pm UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870/39 "2025-03-04T21:55:17Z")

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well I think he forgot about all of this

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**Author:** ![GabrielRR](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gabrielrr/32/32052_2.png) [@GabrielRR](https://forum.makecode.com/u/GabrielRR)\
**Post date:** [May 15, 2026, 5:39pm UTC](https://forum.makecode.com/t/doom-in-makecode-wip/13870/40 "2026-05-15T17:39:01Z")

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is this abandoned ☹ i want to see more versions

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