# Enemies won't go through walls

**URL:** <https://forum.makecode.com/t/enemies-wont-go-through-walls/4555>\
**Category:** Arcade\
**Created:** [November 21, 2020, 11:04pm UTC](https://forum.makecode.com/t/enemies-wont-go-through-walls/4555 "2020-11-21T23:04:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![GekkeNiffo](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gekkeniffo/32/2427_2.png) [@GekkeNiffo](https://forum.makecode.com/u/GekkeNiffo)\
**Post date:** [November 21, 2020, 11:04pm UTC](https://forum.makecode.com/t/enemies-wont-go-through-walls/4555/1 "2020-11-21T23:04:19Z")

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.ouhj

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**Author:** ![UnsignedArduino](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/unsignedarduino/32/592_2.png) [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)\
**Post date:** [November 21, 2020, 11:30pm UTC](https://forum.makecode.com/t/enemies-wont-go-through-walls/4555/2 "2020-11-21T23:30:44Z")

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Welcome to the forum!

This is intentional - @jwunderl put in a pull request to separate tile collisions and sprite collision flags, which should come in a couple months I think. The ghost flag on a sprite combines both, so it’s all on or all off currently
