# Erm can anyone help

**URL:** https://forum.makecode.com/t/erm-can-anyone-help/14092
**Category:** Help
**Created:** [June 14, 2022, 5:05pm UTC](https://forum.makecode.com/t/erm-can-anyone-help/14092 "2022-06-14T17:05:01Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![SoftTalker](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/softtalker/32/10776_2.png) [@SoftTalker](https://forum.makecode.com/u/SoftTalker)
#### Post date: [June 14, 2022, 5:05pm UTC](https://forum.makecode.com/t/erm-can-anyone-help/14092/1 "2022-06-14T17:05:01Z")

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> **[space](https://arcade.makecode.com/26968-94809-61381-81856)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

i want to make game to put animals but i cant save the number and locations for my animals can you help?

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<div class="post-metadata">

### Author: ![AlexK](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexk/32/33339_2.png) [@AlexK](https://forum.makecode.com/u/AlexK)
#### Post date: [June 14, 2022, 8:39pm UTC](https://forum.makecode.com/t/erm-can-anyone-help/14092/2 "2022-06-14T20:39:32Z")

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The **settings** blocks are used to store information in a special location so that, when your game restarts, that information is retained. It’s useful for things like a high score table or for remembering the player’s name, so that they only have to enter their name once and then your program always remembers it.

I put some information together on the `settings` namespace a while ago. It’s written in JavaScript because it was before the blocks were available, but you can get an idea for how to use the blocks from that write-up. I’ll add to that thread later this week with information on using blocks.

> [@Quick tutorial on the \`settings\` namespace](https://forum.makecode.com/t/quick-tutorial-on-the-settings-namespace/1013):
>
> @Momoro asked me a question in a different thread: Are you planning on making a “save / load file” extension for Arcade? I really need this smiley@mmoskal reminded me of the new settings namespace: We actually now have ‘settings’ namespace. You can store up to 16k of data there. This works on all hardware and in the simulator. I totally forgot about the new settings namespace, Michał. Thanks for the reminder to get in there and check it out! I noticed there wasn’t any documentation o…

For your game, though, I think all you need to do is add the sprites to an array:

 ![arcade-screenshot](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/b/bab82593685f9a17a47a6dfa7582f1bab8c20458.png)

Once you add monsters to the array, you can get to any of them any time you need.

Play around with this code here:

> **[Sprite Arrays](https://arcade.makecode.com/83020-93984-74040-50953)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

If you need to store additional information for each sprite (e.g., health), then you could use the **arcade-sprite-data** extension:

> **[arcade-sprite-data](https://arcade.makecode.com/pkg/microsoft/arcade-sprite-data)**
>
> This extensions adds block to store and read data 
> in sprites. The blocks are added to the bottom of the sprites toolbox.

Let us know if you need more help.
