The settings blocks are used to store information in a special location so that, when your game restarts, that information is retained. It’s useful for things like a high score table or for remembering the player’s name, so that they only have to enter their name once and then your program always remembers it.
I put some information together on the settings
namespace a while ago. It’s written in JavaScript because it was before the blocks were available, but you can get an idea for how to use the blocks from that write-up. I’ll add to that thread later this week with information on using blocks.
For your game, though, I think all you need to do is add the sprites to an array:
Once you add monsters to the array, you can get to any of them any time you need.
Play around with this code here:
If you need to store additional information for each sprite (e.g., health), then you could use the arcade-sprite-data extension:
Let us know if you need more help.