# First time making a shoot ‘em up

**URL:** <https://forum.makecode.com/t/first-time-making-a-shoot-em-up/27489>\
**Category:** Game Design\
**Tags:** game, shmup\
**Created:** [March 4, 2024, 7:20pm UTC](https://forum.makecode.com/t/first-time-making-a-shoot-em-up/27489 "2024-03-04T19:20:54Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ethan](https://avatars.discourse-cdn.com/v4/letter/e/8dc957/32.png) [@ethan](https://forum.makecode.com/u/ethan)\
**Post date:** [March 4, 2024, 7:20pm UTC](https://forum.makecode.com/t/first-time-making-a-shoot-em-up/27489/1 "2024-03-04T19:20:54Z")

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I’m making a shoot ‘em up and like the title says it’s my first time. This one will probably be my first one that gets out of beta.  
Features:  
2 ‘subtle’ references  
Upgrade tree with split paths (I don’t usually code these with split paths because of the amount of art and my skill level makes it take HOURS before i get half way done)  
Level select?  
Bosses  
Random waves of enemies  
Customizable ship color? (Probably not, I’m going to most of the colors a lot and there are already way too many assets for the ship and its upgrades to duplicate them all and recolor them)  
Different mission types: normal, only kill bosses, no specific upgrade, only specific weapon, etc.

I’m doing this because I want to make a full game not an unfinished beta like all my others.  
Wish me luck because this is my biggest project yet
