# FLOCKED & LOADED - Devlog

**URL:** <https://forum.makecode.com/t/flocked-loaded-devlog/46574>\
**Category:** Game Design\
**Tags:** game, graphics-and-math, demo, art\
**Created:** [October 21, 2026, 11:50pm UTC](https://forum.makecode.com/t/flocked-loaded-devlog/46574 "2026-10-21T23:50:16Z")\
**Posts on this page:** 13\
**Page:** 2

<div class="post-metadata">

**Author:** ![RoyalCoding\_boys](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/royalcoding_boys/32/31701_2.png) [@RoyalCoding\_boys](https://forum.makecode.com/u/RoyalCoding_boys)\
**Post date:** [October 26, 2026, 5:02pm UTC](https://forum.makecode.com/t/flocked-loaded-devlog/46574/21 "2026-10-26T17:02:33Z")

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Do you need help with anything? Also, you should be able to hijack cars and shoot.

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<div class="post-metadata">

**Author:** ![ChimbroDaPro](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/chimbrodapro/32/15852_2.png) [@ChimbroDaPro](https://forum.makecode.com/u/ChimbroDaPro)\
**Post date:** [October 26, 2026, 5:05pm UTC](https://forum.makecode.com/t/flocked-loaded-devlog/46574/22 "2026-10-26T17:05:45Z")

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Oh my goodness! Those trees look genuinely insane!!!

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<div class="post-metadata">

**Author:** ![ScriptScraper](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/scriptscraper/32/35438_2.png) [@ScriptScraper](https://forum.makecode.com/u/ScriptScraper)\
**Post date:** [October 26, 2026, 5:47pm UTC](https://forum.makecode.com/t/flocked-loaded-devlog/46574/23 "2026-10-26T17:47:44Z")

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This looks super good, but the swaying trees seem to significantly dip the framerate

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<div class="post-metadata">

**Author:** ![Seal\_dev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/seal_dev/32/36520_2.png) [@Seal\_dev](https://forum.makecode.com/u/Seal_dev)\
**Post date:** [October 26, 2026, 5:56pm UTC](https://forum.makecode.com/t/flocked-loaded-devlog/46574/24 "2026-10-26T17:56:40Z")

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You should make a day and night cycle that also affects the shadows.

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<div class="post-metadata">

**Author:** ![OriginalUsername](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/originalusername/32/33031_2.png) [@OriginalUsername](https://forum.makecode.com/u/OriginalUsername)\
**Post date:** [October 26, 2026, 5:56pm UTC](https://forum.makecode.com/t/flocked-loaded-devlog/46574/25 "2026-10-26T17:56:44Z")

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uhmmmmmm..

shhhhh, you’re just imagining things.  
(Gotta fix that though, thanks for pointing it out.)

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<div class="post-metadata">

**Author:** ![OriginalUsername](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/originalusername/32/33031_2.png) [@OriginalUsername](https://forum.makecode.com/u/OriginalUsername)\
**Post date:** [October 26, 2026, 6:00pm UTC](https://forum.makecode.com/t/flocked-loaded-devlog/46574/26 "2026-10-26T18:00:12Z")

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Erm actually…..  
I used rendered images so the swaying trees wouldn’t impact the FPS, but the shadows…. Oh the shadows. They’re cause performance to take a hit, even when updating them only once every 200 ms.

@richard, if you happen to have any advice on how to improve the frame rate, it would be greatly appreciated!

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<div class="post-metadata">

**Author:** ![OriginalUsername](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/originalusername/32/33031_2.png) [@OriginalUsername](https://forum.makecode.com/u/OriginalUsername)\
**Post date:** [October 26, 2026, 6:00pm UTC](https://forum.makecode.com/t/flocked-loaded-devlog/46574/27 "2026-10-26T18:00:20Z")

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Aw, tysm!  
It really makes my day to get compliments and feedback.

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<div class="post-metadata">

**Author:** ![OriginalUsername](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/originalusername/32/33031_2.png) [@OriginalUsername](https://forum.makecode.com/u/OriginalUsername)\
**Post date:** [October 26, 2026, 6:00pm UTC](https://forum.makecode.com/t/flocked-loaded-devlog/46574/28 "2026-10-26T18:00:23Z")

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That’s the plan, I just gotta rework how cars are coded, right now they’re just rendered images…..

_sigh_ this’ll be hard.  
Although…. Do you happen to know how to make music?

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<div class="post-metadata">

**Author:** ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)\
**Post date:** [October 26, 2026, 6:45pm UTC](https://forum.makecode.com/t/flocked-loaded-devlog/46574/29 "2026-10-26T18:45:39Z")

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rotating big images is expensive, and you’re rotating a lot of big images. try caching the results, like this:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/5/f/5f71b279f68ce7d596dd0bb8a8ffe8f9b452a03a.png)

here’s the code with my changes:

> **[Flocked & Loaded - V 0.6 (richard's change)](https://arcade.makecode.com/34372-51755-57287-91607)**
>
> added a rotateWithCache function to cache rotations

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<div class="post-metadata">

**Author:** ![OriginalUsername](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/originalusername/32/33031_2.png) [@OriginalUsername](https://forum.makecode.com/u/OriginalUsername)\
**Post date:** [October 26, 2026, 9:57pm UTC](https://forum.makecode.com/t/flocked-loaded-devlog/46574/30 "2026-10-26T21:57:44Z")

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this is such a help!  
thank you so much!

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<div class="post-metadata">

**Author:** ![OriginalUsername](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/originalusername/32/33031_2.png) [@OriginalUsername](https://forum.makecode.com/u/OriginalUsername)\
**Post date:** [October 27, 2026, 4:14am UTC](https://forum.makecode.com/t/flocked-loaded-devlog/46574/31 "2026-10-27T04:14:24Z")

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so uh, I switched all the sprite data blocks to the improved sprite data blocks, and it seems I lost all the fps. it’s back down to 30 :(

Really sorry to be bugging you about this, and asking for your help, but… could you look into it? please?

> **[Flocked & Loaded - V 0.7](https://arcade.makecode.com/S81412-07860-54957-16976)**
>
> um. its screwed up :(

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<div class="post-metadata">

**Author:** ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)\
**Post date:** [October 27, 2026, 8:25pm UTC](https://forum.makecode.com/t/flocked-loaded-devlog/46574/32 "2026-10-27T20:25:27Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/0/7/078765377a6286b4d31939b70b53e8587ad5b853.png)

this should be `cachelength - 1` not `0 - cachelength`

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<div class="post-metadata">

**Author:** ![RoyalCoding\_boys](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/royalcoding_boys/32/31701_2.png) [@RoyalCoding\_boys](https://forum.makecode.com/u/RoyalCoding_boys)\
**Post date:** [October 27, 2026, 8:29pm UTC](https://forum.makecode.com/t/flocked-loaded-devlog/46574/33 "2026-10-27T20:29:34Z")

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Okay… this is difficult. Probably make the cars face correct directions… and uh… like maybe make sprites a little less heavy

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