# FLOCKED & LOADED - Devlog

**URL:** <https://forum.makecode.com/t/flocked-loaded-devlog/46574>\
**Category:** Game Design\
**Tags:** game, graphics-and-math, demo, art\
**Created:** [October 21, 2026, 11:50pm UTC](https://forum.makecode.com/t/flocked-loaded-devlog/46574 "2026-10-21T23:50:16Z")\
**Posts on this page:** 1\
**Showing post:** 29

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**Author:** ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)\
**Post date:** [October 26, 2026, 6:45pm UTC](https://forum.makecode.com/t/flocked-loaded-devlog/46574/29 "2026-10-26T18:45:39Z")

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rotating big images is expensive, and you’re rotating a lot of big images. try caching the results, like this:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/5/f/5f71b279f68ce7d596dd0bb8a8ffe8f9b452a03a.png)

here’s the code with my changes:

> **[Flocked & Loaded - V 0.6 (richard's change)](https://arcade.makecode.com/34372-51755-57287-91607)**
>
> added a rotateWithCache function to cache rotations

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