# Fnaf\_1 (Do not open to play)

**URL:** <https://forum.makecode.com/t/fnaf-1-do-not-open-to-play/42157>\
**Category:** Arcade\
**Created:** [February 14, 2026, 11:50pm UTC](https://forum.makecode.com/t/fnaf-1-do-not-open-to-play/42157 "2026-02-14T23:50:19Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Tomy114](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/tomy114/32/35987_2.png) [@Tomy114](https://forum.makecode.com/u/Tomy114)\
**Post date:** [February 14, 2026, 11:50pm UTC](https://forum.makecode.com/t/fnaf-1-do-not-open-to-play/42157/1 "2026-02-14T23:50:19Z")

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it is quite unfinished. you cant lose or win and most of the stuff happens in the console logs. i may finish this later. ([game.](https://arcade.makecode.com/S70423-34642-44048-43052))

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**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [February 25, 2026, 10:08pm UTC](https://forum.makecode.com/t/fnaf-1-do-not-open-to-play/42157/2 "2026-02-25T22:08:13Z")

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… If it says do not play, but it has the link, should I play it? 😆  
But regardless, the battery feature works well so far and I’d love to be able to see what’s going on in the console 🙂

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**Author:** ![Tomy114](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/tomy114/32/35987_2.png) [@Tomy114](https://forum.makecode.com/u/Tomy114)\
**Post date:** [February 26, 2026, 6:05pm UTC](https://forum.makecode.com/t/fnaf-1-do-not-open-to-play/42157/3 "2026-02-26T18:05:08Z")

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I FORGOT TO PUBLISH THE UPDATE SORRY: [https://makecode.com/\_Cc0ckEfM9h3X](https://makecode.com/_Cc0ckEfM9h3X)  
Press B for minimap  
-Ignore timer, thats for foxy.  
-Every animatronic is set to 10.

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**Author:** ![Danny\_Devention](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/danny_devention/32/30134_2.png) [@Danny\_Devention](https://forum.makecode.com/u/Danny_Devention)\
**Post date:** [February 26, 2026, 11:12pm UTC](https://forum.makecode.com/t/fnaf-1-do-not-open-to-play/42157/4 "2026-02-26T23:12:07Z")

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I think using the background scroll extension might be cool, to replicate the original games

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**Author:** ![Tomy114](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/tomy114/32/35987_2.png) [@Tomy114](https://forum.makecode.com/u/Tomy114)\
**Post date:** [February 26, 2026, 11:33pm UTC](https://forum.makecode.com/t/fnaf-1-do-not-open-to-play/42157/5 "2026-02-26T23:33:32Z")

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Or just move the camera on a longer tilemap.

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**Author:** ![Tomy114](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/tomy114/32/35987_2.png) [@Tomy114](https://forum.makecode.com/u/Tomy114)\
**Post date:** [February 27, 2026, 9:59pm UTC](https://forum.makecode.com/t/fnaf-1-do-not-open-to-play/42157/6 "2026-02-27T21:59:55Z")

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Version 0.5: [https://makecode.com/\_0UMhyrPUH2pb](https://makecode.com/_0UMhyrPUH2pb)  
-Press B for “Cameras” (WIP)  
-Removed timer.  
-Animatronic values now change as the night progresses.  
-Added the 6AM cutscene.  
-Fixed Foxy glitching when using cams as he runs.  
-Added Fan

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**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [March 9, 2026, 3:47pm UTC](https://forum.makecode.com/t/fnaf-1-do-not-open-to-play/42157/7 "2026-03-09T15:47:34Z")

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![IMG_0206](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/3/a/3a05cf3b1fdc3e131000bd29121089dc22889c2e.jpeg)  
😆 I made it to 3 or 4 am but got too comfortable leaving the cameras and lights off… I love all the extra details you added in this update and the cams work well!

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**Author:** ![Tomy114](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/tomy114/32/35987_2.png) [@Tomy114](https://forum.makecode.com/u/Tomy114)\
**Post date:** [March 9, 2026, 7:04pm UTC](https://forum.makecode.com/t/fnaf-1-do-not-open-to-play/42157/8 "2026-03-09T19:04:22Z")

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Thanks! I was going to work on the next update but I am very busy this month. Progress might be slowed down (But not stopped!).
