# FRAGMENT PRISM - Devlog

**URL:** <https://forum.makecode.com/t/fragment-prism-devlog/46371>\
**Category:** Show & Tell\
**Tags:** game, rpg\
**Created:** [October 8, 2026, 4:07am UTC](https://forum.makecode.com/t/fragment-prism-devlog/46371 "2026-10-08T04:07:44Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![TheGooberEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegooberearth/32/36693_2.png) [@TheGooberEarth](https://forum.makecode.com/u/TheGooberEarth)\
**Post date:** [November 6, 2026, 1:40am UTC](https://forum.makecode.com/t/fragment-prism-devlog/46371/5 "2026-11-06T01:40:09Z")

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Holy needs classes here’s a quick tutorial on how to use classes

> [@\[Tutorial\] What are block objects, and how to use them](https://forum.makecode.com/t/tutorial-what-are-block-objects-and-how-to-use-them/24274):
>
> warning Very long post ahead (\>3k words) warning This tutorial was requested by @Luke. And it’s about time I got to it. If you guys have any suggestions for future tutorials, make sure to post them, and if any of them stick out to me I might just make them into one wink (No promises though!) The block objects extension For starters, we have to understand what we’re even working with. Luke requested a tutorial of block objects but it’s important to understand that the block objects exte…

Read sections 1-3 skip 4 as it is unnecessary

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