# Free tilemap and winter mechanics

**URL:** <https://forum.makecode.com/t/free-tilemap-and-winter-mechanics/39539>\
**Category:** Arcade\
**Created:** [September 29, 2025, 12:54am UTC](https://forum.makecode.com/t/free-tilemap-and-winter-mechanics/39539 "2025-09-29T00:54:38Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![BlobDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blobdev/32/25519_2.png) [@BlobDev](https://forum.makecode.com/u/BlobDev)\
**Post date:** [September 29, 2025, 12:54am UTC](https://forum.makecode.com/t/free-tilemap-and-winter-mechanics/39539/1 "2025-09-29T00:54:38Z")

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> **[Free tilemap and winter mechainics](https://arcade.makecode.com/39569-39242-62642-65439)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [September 29, 2025, 4:57pm UTC](https://forum.makecode.com/t/free-tilemap-and-winter-mechanics/39539/2 "2025-09-29T16:57:13Z")

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I suggest you make it so the base square is always in the center

The sprite change with the winter hat is throwing me off

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**Author:** ![C0d3r](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/c0d3r/32/27435_2.png) [@C0d3r](https://forum.makecode.com/u/C0d3r)\
**Post date:** [September 29, 2025, 4:58pm UTC](https://forum.makecode.com/t/free-tilemap-and-winter-mechanics/39539/3 "2025-09-29T16:58:18Z")

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this is cool
