# Friction in physics-Ice

**URL:** https://forum.makecode.com/t/friction-in-physics-ice/6188
**Category:** Game Design
**Created:** [February 15, 2021, 2:17am UTC](https://forum.makecode.com/t/friction-in-physics-ice/6188 "2021-02-15T02:17:13Z")
**Posts on this page:** 1
**Showing post:** 3

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### Author: ![NxNMatrixGL](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/nxnmatrixgl/32/2553_2.png) [@NxNMatrixGL](https://forum.makecode.com/u/NxNMatrixGL)
#### Post date: [February 17, 2021, 4:51pm UTC](https://forum.makecode.com/t/friction-in-physics-ice/6188/3 "2021-02-17T16:51:13Z")

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I used a slightly different version in the 5th and final level, an ice world, of this game [Pixel Toad](https://forum.makecode.com/t/pixel-toad/6062). It’s different in the game posted to make the final level simpler. You don’t slide forward when changing directions. Though I have this version implemented in Pixel Toad my son plays on his Pygamer. It’s more challenging, but he can complete the level.

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