# Full-Screen Animations in Raycasting

**URL:** <https://forum.makecode.com/t/full-screen-animations-in-raycasting/17355>\
**Category:** Help\
**Created:** [January 10, 2023, 6:06pm UTC](https://forum.makecode.com/t/full-screen-animations-in-raycasting/17355 "2023-01-10T18:06:12Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![AbstractDesigner](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/abstractdesigner/32/22531_2.png) [@AbstractDesigner](https://forum.makecode.com/u/AbstractDesigner)\
**Post date:** [January 10, 2023, 6:06pm UTC](https://forum.makecode.com/t/full-screen-animations-in-raycasting/17355/1 "2023-01-10T18:06:12Z")

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How do you make a full screen animation while raycasting?  
(In my case, a death animation of Rush from Doors)

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**Author:** ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)\
**Post date:** [January 15, 2023, 12:39am UTC](https://forum.makecode.com/t/full-screen-animations-in-raycasting/17355/2 "2023-01-15T00:39:21Z")

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You can create a 160x120 sprite and make it relative to camera with a z-index of 1 or such.  
That would look something like this:

 ![arcade-screenshot](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/8/8f5c05702da6177275e37416e7811a08db4d9997.png)

Hope this helps!

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<div class="post-metadata">

**Author:** ![AbstractDesigner](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/abstractdesigner/32/22531_2.png) [@AbstractDesigner](https://forum.makecode.com/u/AbstractDesigner)\
**Post date:** [January 17, 2023, 5:45pm UTC](https://forum.makecode.com/t/full-screen-animations-in-raycasting/17355/3 "2023-01-17T17:45:13Z")

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I didn’t try yet, but I think it’ll work! Thanks for replying, I thought this topic was ignored by everybody.
