# Furry my favourite jump and run

**URL:** <https://forum.makecode.com/t/furry-my-favourite-jump-and-run/2016>\
**Category:** Show & Tell\
**Tags:** featured-game, game\
**Created:** [May 8, 2020, 8:17pm UTC](https://forum.makecode.com/t/furry-my-favourite-jump-and-run/2016 "2020-05-08T20:17:08Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Napomex](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/napomex/32/948_2.png) [@Napomex](https://forum.makecode.com/u/Napomex)\
**Post date:** [May 8, 2020, 8:17pm UTC](https://forum.makecode.com/t/furry-my-favourite-jump-and-run/2016/1 "2020-05-08T20:17:08Z")

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> **[Furry](https://arcade.makecode.com/49159-47146-69570-35115)**
>
> Erstellt mit ❤️ in Microsoft MakeCode Arcade.

Hello everybody

6 years ago I got a Gamebuino via kickstarter.  
here was the starting point for me to extend my programming knowledge which i have collected at the 3d printer.

[![](https://img.youtube.com/vi/RrLH5m1eXoE/hqdefault.jpg "Gamebuino Knubbel update 3") ](https://www.youtube.com/watch?v=RrLH5m1eXoE)

Unfortunately the project failed due to time constraints and the performance and resolution of the gamebuino was not quite sufficient.

7 weeks ago i stumbled over makercode while googling and i immediately started to revive the project which i had been working on for 6 years.

A kittenbot was also ordered to test it on the hardware.

I would like to introduce the project now as an early alpha as I am at a point where the questions pile up. I hope you can support me in the further course of the project.

The project gives a small remake of the original Furry.  
Furry is a little jump and run from Fallen Angel Industries which I played till I dropped in my childhood.

\*\*\*LATEST VERSION SEE DOWN ! \*\*\*

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**Author:** ![Napomex](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/napomex/32/948_2.png) [@Napomex](https://forum.makecode.com/u/Napomex)\
**Post date:** [May 8, 2020, 9:04pm UTC](https://forum.makecode.com/t/furry-my-favourite-jump-and-run/2016/2 "2020-05-08T21:04:38Z")

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**Status today 08.05.2020 (MM/DD/YYY) =]**

Map Lvl 1= done  
different step height= Done  
Swim = Done  
Adjust animation swim= in progress  
Recognizing enemies Project goal = in progress

**Open points:**  
Texture leaves  
Animation death  
flexible walls for jumping on branches  
damage model project objectives  
Damage spikes on the ground  
life item  
music  
sound explosion bomb  
debug  
Increase perforation (Tile 2 only runs at 22FPS)

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**Author:** ![2ndClemens](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/2ndclemens/32/809_2.png) [@2ndClemens](https://forum.makecode.com/u/2ndClemens)\
**Post date:** [May 9, 2020, 7:22am UTC](https://forum.makecode.com/t/furry-my-favourite-jump-and-run/2016/3 "2020-05-09T07:22:45Z")

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Hey, this is fun and very beautiful!  
It works on Meowbit. Level 1 runs smoothly but level2 has a lower fps.  
Still playable but you notice some lag.

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**Author:** ![Napomex](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/napomex/32/948_2.png) [@Napomex](https://forum.makecode.com/u/Napomex)\
**Post date:** [May 9, 2020, 7:08pm UTC](https://forum.makecode.com/t/furry-my-favourite-jump-and-run/2016/4 "2020-05-09T19:08:38Z")

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> **[Furry](https://arcade.makecode.com/28225-52231-53646-08168)**
>
> Erstellt mit ❤️ in Microsoft MakeCode Arcade.

Adjust animation swim= Done  
gemstone remains next to the counter= Done  
Projectile causes damage to hero= Done

Enemies react to projectile= in progress and some Question

**How do I make a separate counter (“enemyLife”) for each bumper?**

i can program a little bit PLC (Siemens), there is something like a structure here is there something similar at makecode?

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**Author:** ![peli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/peli/32/12_2.png) [@peli](https://forum.makecode.com/u/peli)\
**Post date:** [May 9, 2020, 7:20pm UTC](https://forum.makecode.com/t/furry-my-favourite-jump-and-run/2016/5 "2020-05-09T19:20:03Z")

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@jwunderl built a small extension to attach lives to sprites I think.

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**Author:** ![jwunderl](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jwunderl/32/5308_2.png) [@jwunderl](https://forum.makecode.com/u/jwunderl)\
**Post date:** [May 9, 2020, 7:32pm UTC](https://forum.makecode.com/t/furry-my-favourite-jump-and-run/2016/6 "2020-05-09T19:32:50Z")

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Do you want them to have health that shows up like a health bar, or just health thats stored and hidden from player?

For status bars you can use my status bar extension:

> [@Status Bars extension (beta)](https://forum.makecode.com/t/status-bars-extension-beta/1847):
>
> This extension is fairly narrow in scope: it adds a special ‘status bar’ sprite, which can be used to manage statuses similar to to Lives and Score under Info. There is some overlap between this extension and the [Sprite-data extension](https://forum.makecode.com/t/sprite-data-extension/1590), in that they do similar things; if you just want to store data without anything showing up, you should use that extension instead. Here’s an example of several ways of using status bars: and here’s the extension itself: Note that the status bar is actually …

For just storing the data without something showing up on screen, you can use the sprite data extension:

> [@Sprite-data extension](https://forum.makecode.com/t/sprite-data-extension/1590):
>
> The arcade-sprite-data extension ([https://github.com/microsoft/arcade-sprite-data](https://github.com/microsoft/arcade-sprite-data)) adds blocks to store/read numbers and strings in sprites. [Read the manual](https://microsoft.github.io/arcade-sprite-data/README) To use it, click Advanced click Extensions Search [https://github.com/microsoft/arcade-sprite-data](https://github.com/microsoft/arcade-sprite-data) Add to your project

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<div class="post-metadata">

**Author:** ![Napomex](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/napomex/32/948_2.png) [@Napomex](https://forum.makecode.com/u/Napomex)\
**Post date:** [May 9, 2020, 7:54pm UTC](https://forum.makecode.com/t/furry-my-favourite-jump-and-run/2016/7 "2020-05-09T19:54:51Z")

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I dont need a HealthBare

i have now tried the " Sprite-Data Extension" but something i do wrong

 ![Fehler](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/1X/b13b48e66c9c60468493c4139b7da34e8bf1931d.png)

@jwunderl thanks for the tip with the extension

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<div class="post-metadata">

**Author:** ![Napomex](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/napomex/32/948_2.png) [@Napomex](https://forum.makecode.com/u/Napomex)\
**Post date:** [May 12, 2020, 6:41pm UTC](https://forum.makecode.com/t/furry-my-favourite-jump-and-run/2016/8 "2020-05-12T18:41:07Z")

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Hello i can do what i want the first 3 shots are counted correctly all other enemies need only one more shot

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**Author:** ![Agent\_14](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agent_14/32/17567_2.png) [@Agent\_14](https://forum.makecode.com/u/Agent_14)\
**Post date:** [January 14, 2021, 10:17pm UTC](https://forum.makecode.com/t/furry-my-favourite-jump-and-run/2016/9 "2021-01-14T22:17:17Z")

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I tried this on the featured, and a lot of things were broken. It seems the code was pulled apart randomly.

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**Author:** ![gusiscute64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gusiscute64/32/3556_2.png) [@gusiscute64](https://forum.makecode.com/u/gusiscute64)\
**Post date:** [March 2, 2021, 5:04pm UTC](https://forum.makecode.com/t/furry-my-favourite-jump-and-run/2016/10 "2021-03-02T17:04:40Z")

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hey are you still working on this game? because i really want you to make a update

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<div class="post-metadata">

**Author:** ![Napomex](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/napomex/32/948_2.png) [@Napomex](https://forum.makecode.com/u/Napomex)\
**Post date:** [December 27, 2021, 7:21pm UTC](https://forum.makecode.com/t/furry-my-favourite-jump-and-run/2016/11 "2021-12-27T19:21:08Z")

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hello currently I have unfortunately no time for the game.  
in addition, I would have to rebuild the game from scratch but unfortunately I also lack the time for this
