# Game help!

**URL:** <https://forum.makecode.com/t/game-help/46776>\
**Category:** Help\
**Tags:** game\
**Created:** [October 29, 2026, 10:26pm UTC](https://forum.makecode.com/t/game-help/46776 "2026-10-29T22:26:45Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/36816_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)\
**Post date:** [October 29, 2026, 10:26pm UTC](https://forum.makecode.com/t/game-help/46776/1 "2026-10-29T22:26:45Z")

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> **[Dashbound 1 - Demo](https://arcade.makecode.com/S79113-29470-72199-44024)**
>
> Help me!

I am making Dashbound. I have a couple of bugs which work weird.

1. @ChimbroDaPro I am using your easing extension, but lots of problems are being created with it. When I dash, then it goes through the walls. It also causes the simulator to glitch and does some weird sprite placements stuff (maybe because of the camera thingy I used)
2. @WoofWoof Chimbro Whenever I jump, It does some glitchy thingy and doesn’t even consider vx velocity I put in it (sprite placement thingy too). Help me!

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**Author:** ![ChimbroDaPro](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/chimbrodapro/32/15852_2.png) [@ChimbroDaPro](https://forum.makecode.com/u/ChimbroDaPro)\
**Post date:** [November 1, 2026, 1:25am UTC](https://forum.makecode.com/t/game-help/46776/2 "2026-11-01T01:25:54Z")

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I… would not use the easing extension like this. I remember saying you could make dashing a thing you could use it for, but that would work more in a non-tilemap setting where only x and y coordinates matter and there are no walls to… mess with. The easing extension works less with sprite velocity and more with specific positioning, so the sprite isn’t actually “moving”, but rather changing its x and y at a speed that works with the easing. So it’s more like it’s… teleporting every frame. It is used more effectively for cutscenes and and animations, where everything is fixed and there are no edge cases.

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**Author:** ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/36816_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)\
**Post date:** [November 1, 2026, 8:11pm UTC](https://forum.makecode.com/t/game-help/46776/3 "2026-11-01T20:11:31Z")

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Ok thanks!

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**Author:** ![AlexTheGoober64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexthegoober64/32/37005_2.png) [@AlexTheGoober64](https://forum.makecode.com/u/AlexTheGoober64)\
**Post date:** [November 1, 2026, 8:19pm UTC](https://forum.makecode.com/t/game-help/46776/4 "2026-11-01T20:19:19Z")

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I agree with @ChimbroDaPro , with your jump mechanism, it says to change your character’s y position to -50, which is why it teleports your character there, It’s better to just use y velocity because that will make your character move up, and make sure to have some sort of y acceleration like 300 or 400 or 200 to give your character gravity. For the weird character placement, get rid of the “character stay in camera” because the camera with that weird extension must’ve played the camera in a different position, and so your character teleports there because that block forces it to stay in camera. Also maybe don’t use that weird camera extension, I don’t know how it works or what your trying to achieve but I think the game would work just as fine without it.
