# Games I worked on in my free time

**URL:** <https://forum.makecode.com/t/games-i-worked-on-in-my-free-time/40928>\
**Category:** Show & Tell\
**Created:** [December 13, 2025, 8:46pm UTC](https://forum.makecode.com/t/games-i-worked-on-in-my-free-time/40928 "2025-12-13T20:46:27Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [December 13, 2025, 8:46pm UTC](https://forum.makecode.com/t/games-i-worked-on-in-my-free-time/40928/1 "2025-12-13T20:46:27Z")

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This is going to be used for games that I worked on based off ideas I had and worked on so feel free to look and “play” them in a demo state and if people like it a lot I may work on it

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**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [December 14, 2025, 11:24pm UTC](https://forum.makecode.com/t/games-i-worked-on-in-my-free-time/40928/2 "2025-12-14T23:24:56Z")

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1st game  
In this one you control multiple characters with different move sets (Use A and B to swap) one can jump and one can fly to solve puzzles (haven’t worked on any yet so it’s just the characters and a box)

> **[Many Moves, Many Characters](https://arcade.makecode.com/81053-01745-83064-33935)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![Not-a-creepy-doll](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/not-a-creepy-doll/32/28255_2.png) [@Not-a-creepy-doll](https://forum.makecode.com/u/Not-a-creepy-doll)\
**Post date:** [December 15, 2025, 5:37pm UTC](https://forum.makecode.com/t/games-i-worked-on-in-my-free-time/40928/3 "2025-12-15T17:37:28Z")

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This is very fun to play already, each character having different move options is so fun to mess with and I can see so many level ideas for each one. Really cool man 👍

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**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [December 15, 2025, 5:50pm UTC](https://forum.makecode.com/t/games-i-worked-on-in-my-free-time/40928/4 "2025-12-15T17:50:09Z")

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2nd game  
This one you were going to control 2 characters one with melee and one with range but this is going to be scraped for the ability to have two different gun types for the red cube you can fire at will instead of one (Though the idea for the playing many characters with different moves is not going to be used here it did get used in the game above)

> **[Gun name or something I don't know](https://arcade.makecode.com/68817-57120-51367-06238)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [December 18, 2025, 7:16am UTC](https://forum.makecode.com/t/games-i-worked-on-in-my-free-time/40928/5 "2025-12-18T07:16:48Z")

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here’s an updated version of MM,MC

> **Update notes if you're wondering**
>
> **Blue Square**  
> Coyote time 0.15 secs → 0.2 secs  
> Can now pick up Red Triangle  
> Blue can no longer clip stuff into walls  
> Blue also can’t pick things up if the ceiling is too low
> 
> **Yellow Hexagon**  
> Now boosts Red Triangles falling speed
> 
> **All playable characters have had their spawn spots changed and boxes**
> 
> **Normal Box**  
> Is now affected by Anti-grav
> 
> **New**  
> **Anti Anti-grav Box**  
> Like box but is unaffected by Anti-grav

> **[Many Moves, Many Characters demo 2](https://arcade.makecode.com/28465-31133-02951-97428)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [December 24, 2025, 1:35am UTC](https://forum.makecode.com/t/games-i-worked-on-in-my-free-time/40928/6 "2025-12-24T01:35:48Z")

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Here’s a small update for MM,MC

> **Summary**
>
> Fixed a bug with Green Pentagon where it would teleport when swapping characters even if you never ran them  
> Added a box that is not affected by gravity  
> Added a Pressure Plat that turns a wall off or on

> **[Many Moves, Many Characters demo 3](https://arcade.makecode.com/12577-33848-57278-03317)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [March 11, 2026, 8:27pm UTC](https://forum.makecode.com/t/games-i-worked-on-in-my-free-time/40928/7 "2026-03-11T20:27:08Z")

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Time for a tiny update for MM,MC

> **Summary**
>
> New  
> **Heavy Box**  
> This Box is harder to move but gives a better jump drop distance  
> **Heavy Anti Antigrav Box**  
> Like Normal Anti Antigave Box this is unaffected by Antigrav but do to it’s weight Blue can’t use Antigrav  
> **Boost Tile**  
> This tile boosts boxes to the left or right depending which way its facing with the help of Antigrav and Green can also get in with the fun  
> Note (Boxes not affected by Gravity or Antigrav will be moved by this)  
> **Map** got changed a tiny bit  
> **New thing** at the bottom right telling you who your controlling

> **[Many Moves, Many Characters demo 4](https://arcade.makecode.com/70372-67819-51839-52615)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [May 21, 2026, 3:47pm UTC](https://forum.makecode.com/t/games-i-worked-on-in-my-free-time/40928/8 "2026-05-21T15:47:14Z")

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Time for the _ **Mandatory Water Update** _ (Or is it Underwater?)

> **[Many Moves, Many Characters demo 5](https://arcade.makecode.com/19536-74207-04934-03059)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

> **Update Notes**
>
> **Blue**  
> Blue can now yank things on ceilings if there enough space below  
> (Also Blue has a new lifting animation only for heavy box let me know what you all think)
> 
> **Red**  
> Now has a sprite telling if it can move or not  
> Now speed falls for 3 frames/ticks (speed fall = +15)
> 
> **Yellow**  
> Now affects Green now  
> -(Green) Yellow will catch Green when their falling through them and also allow them teleport again if it’s a force teleport (has to land on top)  
> -(Red) Falls even faster for 3 frames/ticks  
> -(Blue) Jump boost 80 → 90 (non jump/falling boost 120 → 130)  
> No longer can move in locked tiles
> 
> **Green**  
> Can now teleport if you hold left and right or up and down for a bit (They can teleport again when they hit the floor, ceiling, hitting Yellow, or waiting 5 secs)  
> Also Green will no longer teleport inside of a lock tile while being on the plat or off of it if someones inside it  
> Hologram no longer can move in locked tiles
> 
> **Charcoal**  
> Now has a little animation when their falling resets when in anti grav
> 
> **No Grav Box**  
> Now has different colors  
> Can now be bounced on once by Blue similar to Yellow and makes Blue more floaty but now will gives less drop jump speed  
> Adds Faster fall frames for Red like Yellow does now
> 
> **Floating Box**  
> This Box floats on water and blue can take a ride with this
> 
> **Water**  
> (Blue) Makes them fall slower and jump higher (Note Blue looks different in water so it’s easier to see them  
> (Yellow) No affect  
> (Red) Allows them to move again if they slam into water hard enough (Or air from the water)  
> (Green) No effect on hologram but makes Green themselves fall slower (They can also get force teleport back if they slam into water hard enough)  
> (Charcoal) Makes them fall slower whichever they were falling
> 
> **Bug fixes**  
> _Blue_  
> Fixed a bug where Blue would drop boxes when not being controlled  
> Fixed a bug where Blue would move when not being controlled while holding a heavy box  
> Fixed a bug that made blue float on unlocked locked tiles (We fixed this by asking blue to look down more often)  
> Fixed a bug where blue would keep the speed penalty of a heavy box by picking it up and dropping quickly (It’s tiring you know)  
> (With Yellow) Fixed a bug where Jump boost would over write a stronger boost in fact it doesn’t use the bounce charge
> 
> _Red_  
> (With Yellow) Fixed a bug where its 3x grav boost doesn’t stop when you land
> 
> _Boxes_  
> Heavy Anti Antigrav Box now can hold down plats now
> 
> _Other_  
> Who? should no longer be blocked by things blue drops/rest stuff on the floor  
> Also Boost tiles cannot affect things not affected by gravity or anti gav

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<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [July 28, 2026, 9:00pm UTC](https://forum.makecode.com/t/games-i-worked-on-in-my-free-time/40928/9 "2026-07-28T21:00:51Z")

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I plan on adding a new character to this but I’m unsure of what their Ability / Gimmick should be, but I have thought of a few ideas for them, which one should I use?

_Poll ([view on site](https://forum.makecode.com/t/games-i-worked-on-in-my-free-time/40928/9))_

Feel free to ask if you want me to clarify something
