# Gena! (RPG/Platformer Devlog)

**URL:** <https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960>\
**Category:** Show & Tell\
**Tags:** game, platformer, rpg\
**Created:** [January 5, 2025, 8:07pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960 "2025-01-05T20:07:37Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [March 4, 2025, 2:59am UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/41 "2025-03-04T02:59:14Z")

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@fixitude this should explain your question [Gena! (RPG/Platformer Devlog) - #23 by PixelDoodle](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/23)

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**Author:** ![Danny\_Devention](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/danny_devention/32/30134_2.png) [@Danny\_Devention](https://forum.makecode.com/u/Danny_Devention)\
**Post date:** [March 4, 2025, 6:44pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/42 "2025-03-04T18:44:01Z")

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ngl What you’ve got going on so far is cool but the game kinda looks like those platformers you would find on scratch. In general its giving me scratch vibes. Thats not a bad thing, personally I enjoy it. I would like it if you implemented a spare option during though, like from Undertale.

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**Author:** ![ZeroFall](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerofall/32/34898_2.png) [@ZeroFall](https://forum.makecode.com/u/ZeroFall)\
**Post date:** [March 18, 2025, 11:49am UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/43 "2025-03-18T11:49:50Z")

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Anyways Platformertale is looks very smooth and the fighting (press at the right moment bar) looks amazing!

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**Author:** ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)\
**Post date:** [March 23, 2025, 9:25pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/44 "2025-03-23T21:25:41Z")

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**N-N-N-NOWS YOUR CHANCE TO BE A `big_coder`**

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<div class="post-metadata">

**Author:** ![ZeroFall](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerofall/32/34898_2.png) [@ZeroFall](https://forum.makecode.com/u/ZeroFall)\
**Post date:** [March 24, 2025, 12:24pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/45 "2025-03-24T12:24:04Z")

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Spamton is great love deltarune

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<div class="post-metadata">

**Author:** ![ZeroFall](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerofall/32/34898_2.png) [@ZeroFall](https://forum.makecode.com/u/ZeroFall)\
**Post date:** [March 24, 2025, 12:24pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/46 "2025-03-24T12:24:36Z")

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Well i mean if he went full Undertale with the spare option do you know how long it would take him with the multiple endings and stuff? we **Don’t** want this to turn into a laggy mixed mess like pixel smash, that game actually almost fried my pc it made really bad sound after checking the code. (Though apparently Undertale wasn’t coded very well so maybe? and it would be cool if he made the sparing like Undertale)

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**Author:** ![Danny\_Devention](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/danny_devention/32/30134_2.png) [@Danny\_Devention](https://forum.makecode.com/u/Danny_Devention)\
**Post date:** [March 24, 2025, 4:47pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/47 "2025-03-24T16:47:46Z")

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Oh no not like full on routes or whatever, but more like Deltarune, were you can choose to be nice or evil but it doesn’t really effect the overall story

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [April 7, 2025, 3:30am UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/48 "2025-04-07T03:30:42Z")

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**NEW UPDATE! V.1.3.6!**

* * *

Game Link:

> **[Gena!! V.1.3.6 (Combat Update #2.1)](https://arcade.makecode.com/S22976-86265-34554-89525)**
>
> Random game

* * *

Contains:

- Complete turn based combat system!
- Replaced The _DEFEND_ option with _COUNTER!_

(Using Counter will lower your DEFENSE for one turn. If your opponent attacks you while counter is active, you can STRIKE BACK ignoring your enemies defense stats!)

- Losing a battle will send you back to your last save point!
- Battle Music! (Best song ive made in makecode by a long shot :]

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Developer Note: This took longer than it should have since…I was a bit lazy. (I could have finished this the around the same week I posted the first Combat Demo 🙃)

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/36725_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [April 7, 2025, 4:43pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/49 "2025-04-07T16:43:17Z")

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I like how much expression the player character shows.

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<div class="post-metadata">

**Author:** ![BotWarrior](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/botwarrior/32/25328_2.png) [@BotWarrior](https://forum.makecode.com/u/BotWarrior)\
**Post date:** [April 7, 2025, 5:27pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/50 "2025-04-07T17:27:07Z")

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Nice! Now are you going to do skills?

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [April 8, 2025, 12:48pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/51 "2025-04-08T12:48:18Z")

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You get 3 skill slots:

- one for the weapon you have equipped (typically used for offense)

- one for the scarf you have equipped (basically armor) you have on (typically used for stat boosting)

- and one miscellaneous skill (like chanting or focusing or smth)

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<div class="post-metadata">

**Author:** ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)\
**Post date:** [April 8, 2025, 5:51pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/52 "2025-04-08T17:51:36Z")

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_ **PARRY THIS YOU FILTHY CASUAL** _

## _ **+PARRY** _

DAMN I-

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<div class="post-metadata">

**Author:** ![BotWarrior](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/botwarrior/32/25328_2.png) [@BotWarrior](https://forum.makecode.com/u/BotWarrior)\
**Post date:** [April 8, 2025, 11:20pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/53 "2025-04-08T23:20:20Z")

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Oh I had forgotten about the actual skill attacks. I was also thinking xp-\>level up-\>skill point  
I love the skill slots idea though. Can’t wait to see how it is implemented

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<div class="post-metadata">

**Author:** ![ZeroFall](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerofall/32/34898_2.png) [@ZeroFall](https://forum.makecode.com/u/ZeroFall)\
**Post date:** [April 9, 2025, 5:10pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/54 "2025-04-09T17:10:18Z")

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Love to see where this ends up!

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<div class="post-metadata">

**Author:** ![InvalidProject](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/invalidproject/32/32554_2.png) [@InvalidProject](https://forum.makecode.com/u/InvalidProject)\
**Post date:** [April 9, 2025, 6:02pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/55 "2025-04-09T18:02:58Z")

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Buddy used the Knuckle-Blaster 😭

* * *

# DESTRUCTIVE

**/////////////////** / / / / / / / / / / / / / / / / / / / / / / / /

_ **+PARRY** _  
_ **+PROJECTILE-BOOST** _  
_ **+FEED-BACK** _  
_ **+PARRY 2x** _

**STYLE: 3.00X**

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [April 9, 2025, 6:28pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/56 "2025-04-09T18:28:50Z")

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## _+DISRESPECT_

im bout to change counters name to _PARRY_

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<div class="post-metadata">

**Author:** ![Future\_Knight](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/future_knight/32/22166_2.png) [@Future\_Knight](https://forum.makecode.com/u/Future_Knight)\
**Post date:** [April 11, 2025, 4:42pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/57 "2025-04-11T16:42:56Z")

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But where’s _RIPOSTE_

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [April 15, 2025, 9:32pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/58 "2025-04-15T21:32:51Z")

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i love naming things

 ![1000292274](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/7/b/7b2268d137e0595631f87ab8e992b48cf896386d.png)  
 ![1000292275](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/7/8/78018c1cc46e6ab3fac82e2b120d16c301a56672.png)

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<div class="post-metadata">

**Author:** ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)\
**Post date:** [April 16, 2025, 4:59pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/59 "2025-04-16T16:59:26Z")

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average deranged 3 am activities

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/36725_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [April 16, 2025, 5:00pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/60 "2025-04-16T17:00:16Z")

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_Blok use tackle!_ _Schmover dodge with mover!_

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