# Gena! (RPG/Platformer Devlog)

**URL:** <https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960>\
**Category:** Show & Tell\
**Tags:** game, platformer, rpg\
**Created:** [January 5, 2025, 8:07pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960 "2025-01-05T20:07:37Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![BlobDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blobdev/32/25519_2.png) [@BlobDev](https://forum.makecode.com/u/BlobDev)\
**Post date:** [May 16, 2025, 7:06pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/81 "2025-05-16T19:06:45Z")

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No NON ONONO your like my role-model i was just wondering cuz when i read that im like WHAT

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**Author:** ![ShaneyBoi09](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shaneyboi09/32/18893_2.png) [@ShaneyBoi09](https://forum.makecode.com/u/ShaneyBoi09)\
**Post date:** [May 17, 2025, 8:51pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/82 "2025-05-17T20:51:48Z")

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I subscribed!

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [May 17, 2025, 9:40pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/83 "2025-05-17T21:40:42Z")

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you couldve phrased that differently but its alright man

glad you like my games!

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [May 17, 2025, 11:43pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/84 "2025-05-17T23:43:48Z")

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well…its about time…

**NEW UPDATE! V.1.5.1**

* * *

Link:

> **[Gena!! V.1.5.1](https://arcade.makecode.com/S86088-53814-64346-91768)**
>
> Random game

* * *

Contains:

TOO MUCH STUFF! ill try and describe every notable thing I added in this update to a minimum so you dont spend like 2 hour reading everything. I will also be dividing them in sections and ordering by early in game you can see them. (ill also put spoilers on story things in case youre one of the like 5% of people who actually care about those)

🎨 🎵 **ART/MUSIC**

- Small title art changes (literally a few pixels)
- Very small changes in the first cutscene (again, a few pixels)
- Small player running animation changes
- Art icons in the STATS MENU
- Small player battle animation changes
- Slash effect whenever you land an attack
- Counter animation (inspired by Ultrakills parry!)
- **BLANKSCAPRE MOUNTAINS THEME**  
[https://youtu.be/iwvKb6JW958?si=sCsTt86GwYkgfs3T](https://youtu.be/iwvKb6JW958?si=sCsTt86GwYkgfs3T)
- 2 OTHER NEW SONGS! (those will be in the spoilers tab)
- small SFX changes

🎮 **GAMEPLAY**

- Controls screen when you load up the game for the first time
- Dash + Double jump instructions
- Damage formula changes
- **NEW DODGING MECHANIC!**
- Added HEALING HEARTS scattered through all the maps! (once you progress, the heart in said map will NEVER RESPAWN)
- **NEW AREA: BLANKSCAPE MOUNTAINS!**
- Bounce orbs! (Found in Blankscape Mountains)
- Falling objects! (Found in Blankscape Mountains) (Bloks have a silly reaction upon hitting one lol)

⚙ **BUG FIXES/TWEAKS**

- Very small physics tweaks
- Small tilemap layout changes
- Volume start change (150 starting → 250 starting)
- Fixed the SHOW FPS not saving bug
- First enemy stat changes
- EXP formula change
- Level up stat changes
- Level up EXP CAP has been increased
- **Critical Slash buff: (1.7x Crit chance → 2.5x Crit chance)**
- **Critical Hit buff: (1.5x damage → 1.7x damage)**
- **Counter buff: (2x damage → 2.5x damage) (raises your attack by 1.2x)**
- Blok attack pattern changes
- Schmover attack pattern changes
- Overworld enemy collision detection changes
- Fixed the bug when you win a battle and respawn in the air
- More text dialogue whenever you win a battle
- Fixed the bug where you can enter a battle with the options menu open

(jeez all this and i know for a FACT that im probably missing some things 🫠)

Anyways…  
**SPOILERS!!!**

First Boss Fight: **THE ARCHER!**

Full fight video here:  
[https://youtu.be/Uhe0--e7UdU?si=Fu5BRFuz6HCiy2SE](https://youtu.be/Uhe0--e7UdU?si=Fu5BRFuz6HCiy2SE)

2 SONGS! (The Archers theme + The Archers boss fight theme)  
(overworld theme)  
[https://youtu.be/ISD7\_crW-io?si=L3SZpiT78fpqxaK1](https://youtu.be/ISD7_crW-io?si=L3SZpiT78fpqxaK1)

(Fight theme)  
[https://youtu.be/2eFxn69Ov-A?si=\_9MP-ecjc0UyZgky](https://youtu.be/2eFxn69Ov-A?si=_9MP-ecjc0UyZgky)

(All of this took an hour to write :])

* * *

Developer note: if you want a good description on the process of making this update

 ![MakecodeMemoryUsageiscrazy](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/0/f/0fc05fa833802f7e2813d87cacd3f233f8cd4bc0.png)

this should answer it pretty well

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<div class="post-metadata">

**Author:** ![ZeroFall](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerofall/32/34898_2.png) [@ZeroFall](https://forum.makecode.com/u/ZeroFall)\
**Post date:** [May 19, 2025, 10:14pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/85 "2025-05-19T22:14:23Z")

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You should have something where if you dash into an enemy you get the first attack

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<div class="post-metadata">

**Author:** ![zef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zef/32/28163_2.png) [@zef](https://forum.makecode.com/u/zef)\
**Post date:** [May 20, 2025, 5:05pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/86 "2025-05-20T17:05:41Z")

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will **THE ARCHER** drop his bow as a weapon next update?

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<div class="post-metadata">

**Author:** ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)\
**Post date:** [May 21, 2025, 7:20pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/87 "2025-05-21T19:20:12Z")

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Worth the wait

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [May 21, 2025, 7:20pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/88 "2025-05-21T19:20:17Z")

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dont plan on it, but that would be interesting

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<div class="post-metadata">

**Author:** ![AgentBoom](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agentboom/32/16635_2.png) [@AgentBoom](https://forum.makecode.com/u/AgentBoom)\
**Post date:** [May 23, 2025, 4:17am UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/89 "2025-05-23T04:17:11Z")

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I feel bad about killing Blok…

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<div class="post-metadata">

**Author:** ![ZeroFall](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerofall/32/34898_2.png) [@ZeroFall](https://forum.makecode.com/u/ZeroFall)\
**Post date:** [May 23, 2025, 4:47pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/90 "2025-05-23T16:47:34Z")

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when are you planning to add specials bar to actually do something?

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [May 24, 2025, 7:30pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/91 "2025-05-24T19:30:08Z")

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whenever

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [May 24, 2025, 8:08pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/92 "2025-05-24T20:08:16Z")

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new goober

 ![boinggoobergena](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/6/6/6616d80dd19124d5d41a42766df7813723fd1c84.png)

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<div class="post-metadata">

**Author:** ![swirlix](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/swirlix/32/35624_2.png) [@swirlix](https://forum.makecode.com/u/swirlix)\
**Post date:** [May 24, 2025, 10:30pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/93 "2025-05-24T22:30:53Z")

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I literally spent 30 minutes trying to do some of the parkour then I learned you can walljump 😭

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<div class="post-metadata">

**Author:** ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)\
**Post date:** [May 25, 2025, 5:22pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/94 "2025-05-25T17:22:00Z")

</div>

the scholncer

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [May 25, 2025, 5:24pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/95 "2025-05-25T17:24:56Z")

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uhhhhh i never added the ability to wall jump-

(could actually add that someday though)

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<div class="post-metadata">

**Author:** ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/36740_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)\
**Post date:** [May 25, 2025, 5:31pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/96 "2025-05-25T17:31:25Z")

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YOU CAN WALLJUMP??? (stenec)

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<div class="post-metadata">

**Author:** ![swirlix](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/swirlix/32/35624_2.png) [@swirlix](https://forum.makecode.com/u/swirlix)\
**Post date:** [May 26, 2025, 3:30am UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/97 "2025-05-26T03:30:52Z")

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what? im genuinly confused right now. maybe I did my double jump on the wall, but I never actually got enough height to clear it until I did the supposed “wall jump”. or maybe I dashed into the jump orb

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [May 26, 2025, 3:33am UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/98 "2025-05-26T03:33:47Z")

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I got a lot of stuff done so you dang well sure im gonna post about it

WEAPON CLASSES:

 ![1000294222](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/6/f/6f1b1e4a1d131419668cc913ec5000f3e8ed956f.png)

 ![1000294221](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/4/6/462170f370136ad9b9f7ec42f4732a8c2c1842b9.png)

 ![1000294220](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/1/f/1f86a1bb5fc38711cfecf2b777191a0ff346033b.png)

* * *

INVENTORY SYSTEM!

[![](https://img.youtube.com/vi/hPmPpp3Gec0/maxresdefault.jpg "Gena!! - Inventory test!") ](https://www.youtube.com/watch?v=hPmPpp3Gec0)

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<div class="post-metadata">

**Author:** ![goldtopaz](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/goldtopaz/32/28622_2.png) [@goldtopaz](https://forum.makecode.com/u/goldtopaz)\
**Post date:** [May 27, 2025, 2:29am UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/99 "2025-05-27T02:29:34Z")

</div>

![MakecodeMemoryUsageiscrazy](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/0/f/0fc05fa833802f7e2813d87cacd3f233f8cd4bc0.png)

rookie numbers, a lot worse will happen later I can guaranteed

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [May 27, 2025, 2:30am UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/100 "2025-05-27T02:30:25Z")

</div>

…AAAAAND

**NEW UPDATE!! V.1.6.1**

* * *

Link:

> **[Gena!! V.1.6.1](https://arcade.makecode.com/S36198-99644-35878-90644)**
>
> Random game

* * *

Contains:

- **INVENTORY SYSTEM!!** (Works in battles to!)
- **Weapon Classes!** (Blades, Greatswords, Knives!)

> **irrelevant little fun fact**
>
> I originally wanted Gena to only have GREATSWORDS as available weapons, but then i thought i should at least add some sort of variety.
> 
> …also i MIGHT add guns-

- New Enemy: **Boing!**
- Power attack NERF: **(Miss chance: 10% → Miss Chance: 15%)**
- Heart (Now Half-Heart) tweaks:

**(Instant Full HP tile that will not spawn if you have passed the tilemap of its origin → An item you can collect from its tile, Restores HALF of your max HP, Will not spawn if you have passed the tilemap of its origin OR have a Half-Heart in your inventory already)**

- Fixed the dodging bug causing the RIGHT SIDE indicators to spawn closer to the center than the left, giving you less time to react
- Tilemap changes
- Level up EXP cap increase
- A few more guide arrows
- Slightly larger text box
- Small Enemy stat changes
- Small art changes

* * *

Developer Note: This was a lot easier of an update to make than I thought it would be! I will be taking a break since finals start VERY SOON where im at (seniors have already taken their finals and are GRADUATING this week)

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