# Gena! (RPG/Platformer Devlog)

**URL:** <https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960>\
**Category:** Show & Tell\
**Tags:** game, platformer, rpg\
**Created:** [January 5, 2025, 8:07pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960 "2025-01-05T20:07:37Z")\
**Posts on this page:** 20\
**Page:** 6

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**Author:** ![AgentBoom](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agentboom/32/16635_2.png) [@AgentBoom](https://forum.makecode.com/u/AgentBoom)\
**Post date:** [May 27, 2025, 3:47am UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/101 "2025-05-27T03:47:09Z")

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![Screenshot 2025-05-25 16.37.52](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/3/a/3ae4a521f2f482d79b69a00780953843314b2d83.png)

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**Author:** ![BotWarrior](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/botwarrior/32/25328_2.png) [@BotWarrior](https://forum.makecode.com/u/BotWarrior)\
**Post date:** [May 27, 2025, 3:57am UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/102 "2025-05-27T03:57:20Z")

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I also need some clarification. Do the weapon types do anything? Are you planning on making, say Greatswords do bigger high miss chance attacks, and knives do 2 in a turn? Also, difference between normal, power, and critical? From my testing it seems that power does lots of damage with a high chance of missing, normal low damage low chance of missing, and critical does something?

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**Author:** ![BotWarrior](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/botwarrior/32/25328_2.png) [@BotWarrior](https://forum.makecode.com/u/BotWarrior)\
**Post date:** [May 27, 2025, 4:04am UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/103 "2025-05-27T04:04:32Z")

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Could you please add coyote time in next update? I am loving the direction this game is going btw

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**Author:** ![swirlix](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/swirlix/32/35624_2.png) [@swirlix](https://forum.makecode.com/u/swirlix)\
**Post date:** [May 27, 2025, 4:07am UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/104 "2025-05-27T04:07:29Z")

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that looks **EXACTLY** like me

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**Author:** ![ChimbroDaPro](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/chimbrodapro/32/15852_2.png) [@ChimbroDaPro](https://forum.makecode.com/u/ChimbroDaPro)\
**Post date:** [May 27, 2025, 11:50am UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/105 "2025-05-27T11:50:00Z")

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Yeah that face came up in my head when you suggested ketchup on eggs 😭

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**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [May 27, 2025, 11:53am UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/106 "2025-05-27T11:53:06Z")

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@BotWarrior

1. To answer your question about weapon classes

- Daggers: Higher defense, Lower attack
- Greatswords: Higher attack, Lower defense
- Blades: A balance between the two

* * *

1. To answer your question about attack types

- Normal: 1x Attack, 1x Crit chance, 10% Miss chance
- Power: 1.5x Attack, 0.5x Crit chance, 15% Miss chance
- Critical: 0.7x Attack, 2.5x Crit chance, 10% Miss chance

* * *

1. I could definitely add coyote time!

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [May 27, 2025, 11:53am UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/107 "2025-05-27T11:53:22Z")

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I have no idea how I missed these two things

1. Unpredictable dodge patterns will be telegraphed as GREEN instead of WHITE

2. Theres a bug that REMOVES YOUR DASH that can happen if you lose a battle. I WANT to fix it as soon as possible but makecode is being goofy and is CREATING A COPY OF THE PROJECT EVERYTIME I OPEN IT

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**Author:** ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)\
**Post date:** [May 27, 2025, 2:29pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/108 "2025-05-27T14:29:41Z")

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“his name is still the schloncer and nobody can take that from me”

**the infamous pixel doodle:**

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<div class="post-metadata">

**Author:** ![swirlix](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/swirlix/32/35624_2.png) [@swirlix](https://forum.makecode.com/u/swirlix)\
**Post date:** [May 27, 2025, 8:04pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/109 "2025-05-27T20:04:27Z")

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why must I possess the heads of the blocks I kill

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<div class="post-metadata">

**Author:** ![BotWarrior](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/botwarrior/32/25328_2.png) [@BotWarrior](https://forum.makecode.com/u/BotWarrior)\
**Post date:** [May 27, 2025, 9:31pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/110 "2025-05-27T21:31:47Z")

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Perfect explanation, thank you!

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [May 27, 2025, 9:32pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/111 "2025-05-27T21:32:24Z")

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to feel the guilt of the sin you have committed

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [May 28, 2025, 9:51pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/112 "2025-05-28T21:51:49Z")

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**Ive updated the link!!**

Fixed issues:

- Fixed the HP setting itself to 0 whenever you leave a battle
- Fixed the inventory not saving whenever you lose a fight, removing those items from your inventory permanently

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<div class="post-metadata">

**Author:** ![Seal\_dev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/seal_dev/32/36520_2.png) [@Seal\_dev](https://forum.makecode.com/u/Seal_dev)\
**Post date:** [June 11, 2025, 5:28pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/113 "2025-06-11T17:28:03Z")

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why you squash the poor blok

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [June 11, 2025, 5:38pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/114 "2025-06-11T17:38:27Z")

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for the funi

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<div class="post-metadata">

**Author:** ![Seal\_dev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/seal_dev/32/36520_2.png) [@Seal\_dev](https://forum.makecode.com/u/Seal_dev)\
**Post date:** [June 11, 2025, 7:58pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/115 "2025-06-11T19:58:51Z")

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i like the gormuet taste of… whatd’t it say…  
_checks notes_  
ahh yes, blok head

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<div class="post-metadata">

**Author:** ![ZeroFall](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerofall/32/34898_2.png) [@ZeroFall](https://forum.makecode.com/u/ZeroFall)\
**Post date:** [June 11, 2025, 8:02pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/116 "2025-06-11T20:02:07Z")

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We all like funni

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<div class="post-metadata">

**Author:** ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)\
**Post date:** [June 14, 2025, 9:53pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/117 "2025-06-14T21:53:56Z")

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what if someone dropped a cinder block on your head?

avenge blok

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<div class="post-metadata">

**Author:** ![ZeroFall](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerofall/32/34898_2.png) [@ZeroFall](https://forum.makecode.com/u/ZeroFall)\
**Post date:** [June 17, 2025, 3:08am UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/118 "2025-06-17T03:08:35Z")

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Hey does anybody know if their are any other funni reactions? also @PixelDoodle Do you think you’ll be able to make the next area in Gena this summer? i won’t have a computer (i need to give them in as i’m going into highschool so i won’t be able to respond whatsoever)

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<div class="post-metadata">

**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [June 17, 2025, 3:30am UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/119 "2025-06-17T03:30:11Z")

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@ZeroFall

> [@ZeroFall](#):
>
> Hey does anybody know if their are any other funni reactions?

not as of right now, but i do plan to make some more

> [@ZeroFall](#):
>
> Do you think you’ll be able to make the next area in Gena this summer?

thats very likely since i actually have started working the next area a bit! i do have a busy summer ahead so there are no guarantees

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<div class="post-metadata">

**Author:** ![swirlix](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/swirlix/32/35624_2.png) [@swirlix](https://forum.makecode.com/u/swirlix)\
**Post date:** [June 17, 2025, 6:19pm UTC](https://forum.makecode.com/t/gena-rpg-platformer-devlog/32960/120 "2025-06-17T18:19:18Z")

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you should make interactions when two blocks or 2 schnoodle collide. (forgot schnoodle name, so now its a schnoodle. deal with it)

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